H6 Air Elemental

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Kalah
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H6 Air Elemental

Unread postby Kalah » 28 Jun 2011, 16:28

The Air Elemental, twisting and turning.



"And they call him Sandy Claaaaws ..."

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H6 Air Elemental

Unread postby oUcH » 28 Jun 2011, 18:51

Sexy ! I like it!

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Unread postby GreatEmerald » 28 Jun 2011, 19:45

Pretty good, although I hope it's upgraded. The normal elemental shouldn't have lightning, since it's not a Storm Elemental.

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Unread postby ThunderTitan » 28 Jun 2011, 20:39

If they plan on having upgraded version i agree, but if they only keep one version around then why not have a bit of lightning, any air elemental is actually some sort of storm in the end, otherwise you'd never be able to see it.
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Unread postby GreatEmerald » 28 Jun 2011, 21:00

ThunderTitan wrote:If they plan on having upgraded version i agree, but if they only keep one version around then why not have a bit of lightning, any air elemental is actually some sort of storm in the end, otherwise you'd never be able to see it.
It's what you don't see that kills you. :o[
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Unread postby ThunderTitan » 28 Jun 2011, 21:06

Pretty sure we're designed to withstand a slight breeze...
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H6 Air Elemental

Unread postby hellegennes » 29 Jun 2011, 01:20

Actually what you see is dust and debris, so an air elemental doesn't have to be associated with storms; air picks up debris on its own.



I think what GreatEmerald refers to is the Hollywood trope where one has trouble if the visible part of something touches him/her, be it lava, explosions or simply storm systems (see Twister for example).

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Unread postby ThunderTitan » 29 Jun 2011, 06:57

Air that picks up debris is a storm: http://en.wikipedia.org/wiki/Storm#Types

Hell, fire that causes wind is counted as one even (firestorm).

OMG, Fire Elementals exist IRL: http://en.wikipedia.org/wiki/Fire_whirl
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Unread postby Corlagon » 29 Jun 2011, 11:32

GreatEmerald wrote:Pretty good, although I hope it's upgraded. The normal elemental shouldn't have lightning, since it's not a Storm Elemental.
Because Heroes IV obviously stopped existing.

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Unread postby ThunderTitan » 29 Jun 2011, 14:08

Well "they ot it wrong before" isn't exactly an argument i'd use in defence of something... maybe if he had said it's not Heroes enough it would be an good argument.
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Unread postby GreatEmerald » 29 Jun 2011, 15:39

Indeed, I never said that they got it right in HoMM4. But then I'm pretty fine with it either way, since this is as good as we're going to get from Ubi anyway.

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Re: H6 Air Elemental

Unread postby Panda Tar » 29 Jun 2011, 18:58

Kalah wrote: "And they call him Sandy Claaaaws ..."
Bwahaha! Just heard that first time playing Kingdom Hearts 2. ;) A fortnight ago.

Can't say about this one. It just looks like usual. Nothing wrong, nothing great. To have it nicely, they could be plainly invisible (as with a stealth ability just being transparent themselves logically), only showing their location when put on action, but in a different sort of mechanics. Like having strong and weak attacks, far movement would inflict damage on the wake, mainly at the final destination. Having a tornado-like attack to damage all surrounding foes, gathering momentum as the tornado gets stronger (always depending on stack number) would somehow show a weakspot to a counter attack - hopefully, this sort of elemental could not stand alone on a battlefield for balancing issues.
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H6 Air Elemental

Unread postby oUcH » 29 Jun 2011, 23:30

This will look great when animated in 3d graphics and such with lightning and spinning torso. I think its gonna be dandy kewl.

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Unread postby ThunderTitan » 30 Jun 2011, 13:53

@oUcH

No, not really.... it's ok, but not special imo.
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