Destructive, if you ask meMirez wrote:redesigning the hero skills, resources and magic aren't innovative? Not to mention there's only 3 tiers now and a completely new race...

I agree with you, and for me its the campaign editor that is most important. Sadly there has been little info about either other than it will be much better than H-V, like that would be difficult. For me I have tossed in the towel and have pretty much decided it is time to leave gaming all together.Caradoc wrote:Now where can I find out more about the editor? I miss map making the most.
Fair point, but judging from the game trailers H6 looks and plays very much like H5. Some of the redesigns you mentioned (resources, fixed hero skills on level up, new race) are simple enough too that one can anticipate exactly how the new game will play like, and it does not promise to be much different from H5.Mirez wrote:redesigning the hero skills, resources and magic aren't innovative? Not to mention there's only 3 tiers now and a completely new race...
I can see your frustrations with the strategy in Heroes V, but I think you also have to remember that one of the main reasons the game wasn't good was because it was a buggy game. If it ran as smoothly as Heroes III, then I think a lot of the complaints wouldn't have existed. If Heroes VI can run smoothly and if the new gameplay rules create a fun game, then it could be awesome. We'll wait and see.Banedon wrote:Fair point, but judging from the game trailers H6 looks and plays very much like H5. Some of the redesigns you mentioned (resources, fixed hero skills on level up, new race) are simple enough too that one can anticipate exactly how the new game will play like, and it does not promise to be much different from H5.Mirez wrote:redesigning the hero skills, resources and magic aren't innovative? Not to mention there's only 3 tiers now and a completely new race...
Also far as I can tell the optimal strategy even in larger maps is to keep your main army together. You can build up a second force led by a second-tier hero, but to split your army is a general no-no. If either army gets hit alone, it's game over.
I hope that's true, but a lot of companies say things prior to release. I think we can look to Civilization V pre-release talk and post-release reception as an example.Mirez wrote:there was a bug in heroes 5 that caused the AI turns to take forever, that might have been your issue.
They say they really wanted to improve the speed of the AI turns in h6 so I see no concern.
I didn't say H5 is a bad game ...ChimTheGrim wrote:I can see your frustrations with the strategy in Heroes V, but I think you also have to remember that one of the main reasons the game wasn't good was because it was a buggy game. If it ran as smoothly as Heroes III, then I think a lot of the complaints wouldn't have existed. If Heroes VI can run smoothly and if the new gameplay rules create a fun game, then it could be awesome. We'll wait and see.Banedon wrote:Fair point, but judging from the game trailers H6 looks and plays very much like H5. Some of the redesigns you mentioned (resources, fixed hero skills on level up, new race) are simple enough too that one can anticipate exactly how the new game will play like, and it does not promise to be much different from H5.Mirez wrote:redesigning the hero skills, resources and magic aren't innovative? Not to mention there's only 3 tiers now and a completely new race...
Also far as I can tell the optimal strategy even in larger maps is to keep your main army together. You can build up a second force led by a second-tier hero, but to split your army is a general no-no. If either army gets hit alone, it's game over.
Users browsing this forum: No registered users and 3 guests