I think the loss of the additional combat skills was bad. For example, only a blade skill when there was a short blade and long blade skill, and no axe skill!Ethric wrote:You're not one of those people that are paid to promote games etc on forums, are you?innokenti wrote:Right. When you get the game and play it - you forget all the problems that have been mentioned by anyone. Anything you feel a bit iffy about - a mod has been released to fix it.
Just immerse yourself, the game really lets you do that - then... float... bliss... gameage, yes. So if you've held back - go buy it.
Sure it's a good game, else I wouldn't bother taking time to complain about the stuff I dislike. I for one can't shake the disappontement of all the stuff "missing" compared to Morrowind (amount of weapon and armour skills halved, lot less options when enchanting stuff, half the number of individual armour-parts etc etc.). The thought is "Sure it's a good game, but it could have been great if they had kept the good bits from earlier."
Ah well, think I'll have to fire up Morrowind again when I tire of Oblivion, as others have suggested earlier
IMHO Bethesda was on the right track when they reduced the power of enchanting items. It could be a little more powerful, but it is still useful.
I think overall they were trying to make the game more difficult, and I think for the most part they succeeded.
I'm sure they'll do some tweaking in patches and possibly make changes in expansions too. And there are always player made mods.
GOW