Kalah wrote:the RMG and the AI
That's exciting! But...
9. Will there be a random map generator? And simultaneous turns.
Unfortunately, not at release.
About the RMG, it would be a great thing to have in the future, but it’s also very complex to create such a tool, since the randomly generated maps need to be: mostly bug-free, reasonably balanced, and look nice. It’s easier said than done, especially with 3D graphics.
By the way I saw some people are still wondering if Hotseat is in the game (something I had actually answered on this very forum a while back Smile) – the answer is YES, Hotseat is in. It wouldn’t be Heroes without Hotseat.
10. How does the AI-run compared to Heroes 5?
I’ll quote what I said on Celestial Heavens a couple of weeks ago: the AI turns are way faster this time around. Also, in H6, the AI will cheat much less and less obviously than in H5. It doesn't cheat at all in Easy difficulty, and not too much in Normal either. In Hard, the AI will lose less troops and will receive some extra resources. That's all. But honestly: the AI always cheats in strategy games - I have yet to see a game where the AI doesn't cheat.
...that's not, by far.
My only comment about AI - you should play more strategic games. At least - read about their AI.
In GalCiv 2 AI does NOT get free bonuses to economy up to "Intelligent" (6-th of 8, "Normal" being the 4-th, where "The AI's economy is run at 75% of normal"). AI is multithreaded.
While the human player is moving, the computer players are calculating their turn. That's why in Galactic Civilizations, there's no "Please Wait..." dialog when you hit the turn button. The AI has typically already figured out where it's going to go and is only making small adjustments based on what you just did.
And yes, it's so-o-o 2006!