CH Exclusive: Julien Pirou Q&A
CH Exclusive: Julien Pirou Q&A
<img src="/images/avatars/1301266403479deffc59109.jpg" align=right hspace=10 vspace=10>You have been asked to <a href="/viewtopic.php?t=11567">submit your questions</a> to the devs, and we have passed them on, hoping for answers to the things you want to hear about the most. Well, in <u><a href="/https://www.celestialheavens.com/774">this interview</a></u>, Julien "Marzhin" Pirou reveals the possibility of disabling the Area of Control, how the AI and Town Screen will work - in addition to his cravings for Coca-Cola Zero.
To summarize the more important points, you will be able to enable or disable the Area of control as per your personal choice, the AI will cheat less than in H5, and if you're going to Marzhin's place for a gaming night, make sure to bring lots of sugar-free Coke.
The highlights:
<i><ul><li>"The H6 AI is still a work in progress, but obviously we'd like to have something better and "cleaner" that the one in H5. I can already tell you the AI turns are way faster this time around. Also, in H6, the AI will cheat much less and less obviously than in H5.
<li>What is possible today is to create maps without Areas of Control in the editor. If there is no control point in an area, then mines work the same way they did in the previous Heroes.
<li>In H6 we brought back the "kingdom overview" screen, where you can see a larger, more detailed minimap. (...) As for the in-game view, you can zoom out more than in H5. It's not a 2D view, but you have a better sense of your surroundings.
<li>The town screen is actually a town window. The town visuals will be animated. Building and recruiting is done through the window interface."</ul></i>
Read the whole interview <u><a href="/https://www.celestialheavens.com/774">here</a></u>.
These answers will no doubt satisfy fans slightly, but they will no doubt also create a hunger for more. Giving out info to the fans is a bit like giving an ice cube to a man in the desert; very satisfying, but only for about thirty seconds. I predict loud voices shouting for more info in about ... four minutes.
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1302473315
To summarize the more important points, you will be able to enable or disable the Area of control as per your personal choice, the AI will cheat less than in H5, and if you're going to Marzhin's place for a gaming night, make sure to bring lots of sugar-free Coke.
The highlights:
<i><ul><li>"The H6 AI is still a work in progress, but obviously we'd like to have something better and "cleaner" that the one in H5. I can already tell you the AI turns are way faster this time around. Also, in H6, the AI will cheat much less and less obviously than in H5.
<li>What is possible today is to create maps without Areas of Control in the editor. If there is no control point in an area, then mines work the same way they did in the previous Heroes.
<li>In H6 we brought back the "kingdom overview" screen, where you can see a larger, more detailed minimap. (...) As for the in-game view, you can zoom out more than in H5. It's not a 2D view, but you have a better sense of your surroundings.
<li>The town screen is actually a town window. The town visuals will be animated. Building and recruiting is done through the window interface."</ul></i>
Read the whole interview <u><a href="/https://www.celestialheavens.com/774">here</a></u>.
These answers will no doubt satisfy fans slightly, but they will no doubt also create a hunger for more. Giving out info to the fans is a bit like giving an ice cube to a man in the desert; very satisfying, but only for about thirty seconds. I predict loud voices shouting for more info in about ... four minutes.
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1302473315
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
His answer on the early preview of the editor made some sense. I begrudgingly see their point about not wanting to reveal everything about the game. I hope they work it out, but still no word on the campaign editor function. Unfortunately almost half the interview had nothing to do with H-6, but it was a light-hearted exchange. Sadly not a thing there that would convince me to buy this game; hopefully that will change when fans start playing it and post positive reports.
Mala Ipsa Nova
CH Exclusive: Julien Pirou Q&A
"The town screen is actually a town window. The town visuals will be animated. Building and recruiting is done through the window interface"
what does it mean??
it's gonna be like Heroes 1-4? or like 5? or nor at all??
we will still gonna get inside view of the castle when we double click it???
what does it mean??
it's gonna be like Heroes 1-4? or like 5? or nor at all??
we will still gonna get inside view of the castle when we double click it???
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CH Exclusive: Julien Pirou Q&A
@ Infiltrator: Unfortunately, that's the only meaning I too could infer...
I believe in science and that science can explain everything.
Because God has made it all work in such a beautiful way...
Because God has made it all work in such a beautiful way...
CH Exclusive: Julien Pirou Q&A
Julien: Keep harassing Ubi for that new M&M game!
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CH Exclusive: Julien Pirou Q&A
I think that if they gave Julien creative control of the project, then they would make a really great game. As it stands, it looks decent- at least an improvement over the giant turd that was Heroes V.
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CH Exclusive: Julien Pirou Q&A
Well, even though its not much, still good information. A radical change (area of control) is being made optional, and a problem with the previous game (AI) is being improved on. Keep up the good work.
"A Guardian is always prepared." - Galio, the Sentinel's Sorrow
CH Exclusive: Julien Pirou Q&A
>Julien: Keep harassing Ubi for that new M&M game! <
Don't you find it dangerous? Letting Ubisoft get their hands on the core series is hardly a wise decision.
Don't you find it dangerous? Letting Ubisoft get their hands on the core series is hardly a wise decision.
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark
Re: CH Exclusive: Julien Pirou Q&A
They already have their hands on it; we are just not happy with what they are doing with it.XEL II wrote:>Julien: Keep harassing Ubi for that new M&M game! <
Don't you find it dangerous? Letting Ubisoft get their hands on the core series is hardly a wise decision.
Mala Ipsa Nova
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CH Exclusive: Julien Pirou Q&A
Well, its not directly Ubi's fault. Ubi bought the rights to the series and handed the torch down to Nival, who produced Heroes V in all of its campy glory.
We alerted them to the fact that H5 could have been a lot better, so they put Black Hole entertainment in charge for Heroes VI. At the very least, they have been listening.
We alerted them to the fact that H5 could have been a lot better, so they put Black Hole entertainment in charge for Heroes VI. At the very least, they have been listening.
"A Guardian is always prepared." - Galio, the Sentinel's Sorrow
CH Exclusive: Julien Pirou Q&A
Ofcourse it's Ubi's fault, they are the ones that hired Nival and Black Hole.
It doesnt take a genius to figure out that Katauri Interactive should be handed the rights.
It doesnt take a genius to figure out that Katauri Interactive should be handed the rights.
CH Exclusive: Julien Pirou Q&A
>It doesnt take a genius to figure out that Katauri Interactive should be handed the rights.<
No, thank you. Please, spare us Ktauri having rights for MM. KB - fine, after all, the remake itself was rather good game, but no need for them bringing heir campy humor ("Bill Gilbert" as protagonist's name and other BS like that) to Might and Magic. Not to mention that they most likely won't keep old universe just like Ubi.
JVC should get the rights back. He created Might and Magic basicalle single-handedly and headed its production since then, expanding the series and creating perfectly good sci-fi universe (with fantasy flavour style) and storyline, as well as one of the greates RPG series (with TBS and other sub-series). He deserves to be lead designer once again more than anyone else, especially considering that he had a very minor role in the creation of HoMM IV and practically not being involved with MM IX and Chronicles.
No, thank you. Please, spare us Ktauri having rights for MM. KB - fine, after all, the remake itself was rather good game, but no need for them bringing heir campy humor ("Bill Gilbert" as protagonist's name and other BS like that) to Might and Magic. Not to mention that they most likely won't keep old universe just like Ubi.
JVC should get the rights back. He created Might and Magic basicalle single-handedly and headed its production since then, expanding the series and creating perfectly good sci-fi universe (with fantasy flavour style) and storyline, as well as one of the greates RPG series (with TBS and other sub-series). He deserves to be lead designer once again more than anyone else, especially considering that he had a very minor role in the creation of HoMM IV and practically not being involved with MM IX and Chronicles.
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark
I wonder what you guys would say if Katauri (or JVC for that matter) were handed the job of making H7. "Oh, no, they'll make a complete hash of it too" is close to my list of guesses.
We're never quite happy, are we.
We're never quite happy, are we.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
CH Exclusive: Julien Pirou Q&A
>I wonder what you guys would say if Katauri (or JVC for that matter) were handed the job of making H7. "Oh, no, they'll make a complete hash of it too" is close to my list of guesses. <
I would tend to disagree with you, Kalah. I would imagine the comments, especially with JVC, would be not so much glowing as celebratory. I think the comments along what you're thinking may come after any gameplay or beta releases
Edited on Tue, Apr 12 2011, 05:26 by Shoaura
I would tend to disagree with you, Kalah. I would imagine the comments, especially with JVC, would be not so much glowing as celebratory. I think the comments along what you're thinking may come after any gameplay or beta releases
Edited on Tue, Apr 12 2011, 05:26 by Shoaura
Katauri chose to be not like heroes. They could imitate any aspect of the game (they are active heroes fans and know HoMM games very well) and they made their decisions. They made adventure, not strategy, and that defined their choices. All of those choices were conscious and well thought.Kalah wrote:I wonder what you guys would say if Katauri (or JVC for that matter) were handed the job of making H7. "Oh, no, they'll make a complete hash of it too" is close to my list of guesses.
We're never quite happy, are we.
Now Blackhole makes their own choices, and they (for some completely strange and inexplicable reason) chose to imitate Katauri's work, at least in some parts. I am pretty sure that if Katauri made H7, they would make other choices. And they would not use the same ideas Blackhole is "borrowing" from them (skilltree, mainly).
If it was JVC, I think, most fans here would hold their breath and just wait for a miracle. Personally I think that Phoenix-from-H5-to-be is still unsurpassed, after all those years passed, money spent and technology developed. At least the game that JVC would deliver would rest upon the legacy of HoMM, and be real, not fake imitations hovering over a AAA-brand. Even though it would be based on H3, not H4, as I personally would prefer.
"Not a shred of evidence exists in favour of the idea that life is serious." Brendan Gill
CH Exclusive: Julien Pirou Q&A
Black Hole imitating Katauri? In what?
You say skill tree is Katauri's invention? LOL and LOL again.
Frankly I don't see any imitation in H6 development (at least from katauri's King's Bounty), and actually it wouldn't be so bad to borrow some good ideas from that great game. I'm quite confident H6 will have his own pluses though.
You say skill tree is Katauri's invention? LOL and LOL again.
Frankly I don't see any imitation in H6 development (at least from katauri's King's Bounty), and actually it wouldn't be so bad to borrow some good ideas from that great game. I'm quite confident H6 will have his own pluses though.
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