What's The Worst Faction ?
What did you expected then? Of course it would be nice if they would't rip dd kyton so blatantly but other than that, no complaints.evolved? I hardly see any change, just a bunch of red monsters put together on fire
But personally I believe that Inferno have progressed to positive side since homm3 (I wont even begin comment how lame was inferno part of death in 4 so I leave it at that, ). They replaced units that were unfitting like gogs,efreets with something more decent and gave much better designs to creatures like pit fiends. (arch devil in homm3 was still better thou)
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Mirez wrote:to be honest I think a evil-fire-sultan thingy fits pretty well in inferno
But ashan-lore wise it's a bit iffy... too bad.
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Meh. Imo Efreets fit perfectly in Inferno since they're supposed to be malevolent creatures in traditional mythology - even assiocated with devils in islam iirc. Gogs were alright, maybe a bit boring... Having only demon creatures in HoMM 5 was too much for me, I want more diversity. And the new pit fiends look horrible imo - but I didn't like the old ones much either, they looked like a frail old dude with a whip.tress wrote:But personally I believe that Inferno have progressed to positive side since homm3 (I wont even begin comment how lame was inferno part of death in 4 so I leave it at that, ). They replaced units that were unfitting like gogs,efreets with something more decent and gave much better designs to creatures like pit fiends. (arch devil in homm3 was still better thou)evolved? I hardly see any change, just a bunch of red monsters put together on fire
You'd think Darkmoor was a ghost town, but instead there's plenty of life among the dead.
The ifrits in the Islamic mythology are not necessarily evil, the evil jinns are the ghuls. The ifrits lean more towards the neutral part of the spectrum like most of the other jinns. They are however associated with fire and could be pretty arrogant which makes them somewhat fitting in the Kreegan Inferno (they are not Kreegans anyway). In Ashan however, their best placement mythology-wise will be in the dwarven Fortress.Macros the Black wrote:]Meh. Imo Efreets fit perfectly in Inferno since they're supposed to be malevolent creatures in traditional mythology - even assiocated with devils in islam iirc. Gogs were alright, maybe a bit boring... Having only demon creatures in HoMM 5 was too much for me, I want more diversity. And the new pit fiends look horrible imo - but I didn't like the old ones much either, they looked like a frail old dude with a whip.
The Heroes VI Inferno is tolerable and even has some well-made creatures - Pit Fiend, Succubus, Breeder. The Juggernaut however does not look tough enough for its name (it is much more intimidating on the concept art) and the Maniac hardly impresses me. The sad "this is not the real world" story with the Cerberus is getting tedious so I won't mention it. The Tormentor is acceptable but for some reason looks redundant.
Beware Kreegans bearing gifts.
It seems that people hate a faction just by the skin colour for the creature.MattII wrote:Same for Necropolis, only a little better for Haven (Angel and Gryphon were new to H3) and Sylvan, etc.Mirez wrote:evolved? I hardly see any change, just a bunch of red monsters put together on fire
Inferno : Reddish
Necro : black glowing green.
not from deeper perspective.
So, what do we expect here ? Totally different lines up ?MattII wrote:The Necro creatures in H2 were Skeleton, Zombie, Mummy, Vampire, Lich, Bone Dragon, in H5 they were Skeleton, Zombie, Ghost, vampire, Lich, Wight and Bone Dragon. 2 creatures different, and one of them is because a tier was gained in H3, so, yes, not a huge load of development.
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For completeness:MattII wrote:The Necro creatures in H2 were Skeleton, Zombie, Mummy, Vampire, Lich, Bone Dragon, in H5 they were Skeleton, Zombie, Ghost, vampire, Lich, Wight and Bone Dragon. 2 creatures different, and one of them is because a tier was gained in H3, so, yes, not a huge load of development.
in H3 the necro lineup was:
skeleton, zombie, wight, vampire, lich, death knight, bone dragon
Note that the wight in H3 is closer to a ghost in H5 than the H5 wight. Thus, only one different creature from there.
(of course, the necro side of infernolopis was only 4 units- skeleton, ghost, vampire, bone dragon)
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Well appearances can set one off liking a faction - you wouldn't like to look at cubes and balls in a geometric faction now would you?ecsunotos wrote:It seems that people hate a faction just by the skin colour for the creature.
Inferno : Reddish
Necro : black glowing green.
not from deeper perspective.
But I dislike inferno deeper than their color. I dislike them because instead of necropolis, they do not contribute to the story line other than to be the bad guys.
Necropolis is often sly, manipulative and is misunderstood which opens up ways to change their 'alligance' from good to bad and back. Hek all factions show this duality (well perhaps save for the sanctuary at this point... who seem to be all zen and good which I dislike aswell) Inferno is just plain bad and have no options to go any other way because of their core story.
But I guess that just makes life easier for story tellers.
Grah!
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ecsunotos wrote:It seems that people hate a faction just by the skin colour for the creature.MattII wrote:Same for Necropolis, only a little better for Haven (Angel and Gryphon were new to H3) and Sylvan, etc.Mirez wrote:evolved? I hardly see any change, just a bunch of red monsters put together on fire
Inferno : Reddish
Necro : black glowing green.
not from deeper perspective.
Red, burning people have always been discriminated against for no good reason... well, besides that whole "drag everyone to a pit of fire so they can suffer forever" thing.
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I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
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