Waterfalls Observatory
Waterfalls Observatory
Rather than the giant redwoods and towers, the <i>Heroes VI</i> observatories are rocks floating in mid-air. Remnants of ancient magical kingdoms.
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/show_b ... php?id=479
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/show_b ... php?id=479
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Waterfalls Observatory
Am I missing something?
Where are the "rocks floating in mid-air" observatories?
I see a cool looking rock outcropping in the water, splitting a waterfall... nothing in "mid-air" though.
Does anyone else see the observatory mentioned?
Where are the "rocks floating in mid-air" observatories?
I see a cool looking rock outcropping in the water, splitting a waterfall... nothing in "mid-air" though.
Does anyone else see the observatory mentioned?
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- theGryphon
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Waterfalls Observatory
@michiganjf: Look right above the circle on the rock splitting the waterfall. In this 2D view, the observatory is just on the right of the bridge.
By the way, the little wooden orcish tower on the very lefthand side would make a better observatory as it has a higher ground...
I really like the depth they're bringing to the world map in general. Proportions look really eye-pleasing. I don't know if they could do it better (well I guess they could) but nothing is strikingly weird. The one thing I don't like is that the creature models on the world map has too much of sharpness. It's probably a con of the engine; it "needs" to keep the whole detailed texture just in case the gamer zooms in. Not only it doesn't look very good, I'm afraid this is going to cause a huge drop in FPS when zoomed out, just like in HMM5. I guess we're going to have to wait for MMH7 to see a clever game engine that uses detailed textures only when needed.
The other thing I have reservation about is what znork mentioned: it seems the heroes have a much wider view. I guess in those times they had better eyes or something, curse evolution, lol... It seems to me they did it to speed up exploration and thus game play, but it's kind of against the spirit of this game. I mean why stop there then? Get rid of the fog and let's play on a fully open world map. I rather have FOW back but I guess I'm one of few...
Edited on Tue, Mar 01 2011, 19:54 by theGryphon
By the way, the little wooden orcish tower on the very lefthand side would make a better observatory as it has a higher ground...
I really like the depth they're bringing to the world map in general. Proportions look really eye-pleasing. I don't know if they could do it better (well I guess they could) but nothing is strikingly weird. The one thing I don't like is that the creature models on the world map has too much of sharpness. It's probably a con of the engine; it "needs" to keep the whole detailed texture just in case the gamer zooms in. Not only it doesn't look very good, I'm afraid this is going to cause a huge drop in FPS when zoomed out, just like in HMM5. I guess we're going to have to wait for MMH7 to see a clever game engine that uses detailed textures only when needed.
The other thing I have reservation about is what znork mentioned: it seems the heroes have a much wider view. I guess in those times they had better eyes or something, curse evolution, lol... It seems to me they did it to speed up exploration and thus game play, but it's kind of against the spirit of this game. I mean why stop there then? Get rid of the fog and let's play on a fully open world map. I rather have FOW back but I guess I'm one of few...
Edited on Tue, Mar 01 2011, 19:54 by theGryphon
I believe in science and that science can explain everything.
Because God has made it all work in such a beautiful way...
Because God has made it all work in such a beautiful way...
Waterfalls Observatory
I love this screen shot. Exploration to see new, fantastic places had always been about a third of the HOMM fun for me.
@ jeff -- agreed. However, you could get scenery comparable to this with the H5 editor, so I imagine that the H6 editor will do just fine.
@ jeff -- agreed. However, you could get scenery comparable to this with the H5 editor, so I imagine that the H6 editor will do just fine.
rdeford, Mage Of Soquim
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“Forgiving and being forgiven, loving and being loved,
living and letting live, is the simple basis for it all."
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Waterfalls Observatory
Ahhh... I see it now. Thanks.
- Lord_Haart
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Waterfalls Observatory
Best screenshot I've seen yet. The water and waterfalls look fantastic, as do the rocky cliffs. Now I'm pretty excited about the map editor.
Re: Waterfalls Observatory
That is good, I have made no secret of my distain for the H-5 editor, so I am hoping the H-6 editor does better.rdeford wrote: @ jeff -- agreed. However, you could get scenery comparable to this with the H5 editor, so I imagine that the H6 editor will do just fine.
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I don't know, the observatory looks a bit off... maybe it's just the colour of the light holding it up i don't like...
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