project status
- dark raider
- Pixie
- Posts: 140
- Joined: 03 Jan 2006
project status
hey all you "producers" of Equilibris... I am a big fan of the heroes games and all their mods..and especially this mod since heroes 4 great to play...
So here is my question...
Is the project dead or how goes????? I think we are many who wait for it with great hopes.....
So what do you say???
So here is my question...
Is the project dead or how goes????? I think we are many who wait for it with great hopes.....
So what do you say???
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
- HodgePodge
- Round Table Knight
- Posts: 3530
- Joined: 06 Jan 2006
As have I, this topic has appeared several times over the years and those other threads Dalai has at least showed up to say it is moving but slowly. His failure to post here is disconcerting. I know real world responsibilities must take priority, but I hope they realize that there are people who frequent CH who could and would finish what they have. To that end I appeal to the Equilibris team, if your other responsibilities are going to continually delay its completion, please solicit someone to finish it for you. I know pride of authorship is very strong, but come on 6 years really.HodgePodge wrote:Yes, I've been waiting for more than 6 years to hear any new news from the Equilibirs Team.
Mala Ipsa Nova
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- Leprechaun
- Posts: 3
- Joined: 22 Oct 2009
If i can dial in here...
I'm extremely interested in this project. I wasn't a huge fan of HOMMIV initially, but once I installed Equilibrius a couple of years back, my appreciation increased immeasurably.
I'm almost finding I enjoy the game as much as HOMMIII now.. I think that's a testament to the quality of the mod.
I often find the battles are a lot closer than HOMMIII and theres that classic push n pull of balance in power in the games... in a word, i think it's fantastic.
Please.. dont let this project die.
I'm extremely interested in this project. I wasn't a huge fan of HOMMIV initially, but once I installed Equilibrius a couple of years back, my appreciation increased immeasurably.
I'm almost finding I enjoy the game as much as HOMMIII now.. I think that's a testament to the quality of the mod.
I often find the battles are a lot closer than HOMMIII and theres that classic push n pull of balance in power in the games... in a word, i think it's fantastic.
Please.. dont let this project die.
I believe everyone who has used the mod agrees with you, which is why we are moaning so loudly about its delayed update.Baphomet666 wrote: I wasn't a huge fan of HOMMIV initially, but once I installed Equilibrius a couple of years back, my appreciation increased immeasurably.
I'm almost finding I enjoy the game as much as HOMMIII now.. I think that's a testament to the quality of the mod.
I often find the battles are a lot closer than HOMMIII and theres that classic push n pull of balance in power in the games... in a word, i think it's fantastic.
Please.. dont let this project die.
Mala Ipsa Nova
It's not difficult to post something just to show I am here. But that's all I can say about project status.jeff wrote:...and those other threads Dalai has at least showed up to say it is moving but slowly. His failure to post here is disconcerting.
Is there a Titan ready to carry the burden? It's not about pride really. There is nothing cool in unfinished project.if your other responsibilities are going to continually delay its completion, please solicit someone to finish it for you. I know pride of authorship is very strong, but come on 6 years really.
What we lack the most is good assembler programmer. I am ready to do or organize all other activities, like calculations, testing, PR, etc. But without good ASM programmer everything else loses sense.
"Not a shred of evidence exists in favour of the idea that life is serious." Brendan Gill
- SplinterHoMM
- Peasant
- Posts: 72
- Joined: 16 Aug 2010
- Location: center of the... Europa
I still think, that POTENTIALLY HoMM IV is strongest game in series to date.New version of Eq would be fantastic news...
Unfortunately, i don't think i can do any help for it...
Just wanted to wish all the best possible...
Long live Equilibris and let That Glorious Day comes!!!
Unfortunately, i don't think i can do any help for it...
Just wanted to wish all the best possible...
Long live Equilibris and let That Glorious Day comes!!!
Splinter sayings:
You must strike hard and fade away...
In the beginner's mind there are many possibilities, but in the expert's mind, there are few...
You must strike hard and fade away...
In the beginner's mind there are many possibilities, but in the expert's mind, there are few...
Yes, heroes 4 was the game with the most potential.
Too bad the current devs are f!cking around with modifying Heroes 5 for delivering a new bland game.
I believe that if someone had the budged to build on the basis of Heroes 4 while adding in the good stuff from the other games (like initiative system, a better skill tree for heroes, creature upgrades) would pretty much make a killer game.
however, as sad as it may sound, I fear heroes is doomed to remain in the hands of mediocre developers.
Too bad the current devs are f!cking around with modifying Heroes 5 for delivering a new bland game.
I believe that if someone had the budged to build on the basis of Heroes 4 while adding in the good stuff from the other games (like initiative system, a better skill tree for heroes, creature upgrades) would pretty much make a killer game.
however, as sad as it may sound, I fear heroes is doomed to remain in the hands of mediocre developers.
- TheUnknown
- Pixie
- Posts: 102
- Joined: 03 Mar 2006
Dude, you would change almost everything in heroes 4 with those stuff ... it'll be another game.Kranyum wrote:I believe that if someone had the budged to build on the basis of Heroes 4 while adding in the good stuff from the other games (like initiative system, a better skill tree for heroes, creature upgrades) would pretty much make a killer game.
Most of the people that love this game would only fix its bugs and balance issues.
The gameplay is already great maybe some minor upgrades are necessary.
Anyway don't get me wrong I would like to see many of the stuff from heroes 4 to be used in other TurnBasedStrategy games too (with new skill systems and creature upgrades and so on)
I was mostly daydreaming about a flawless Heroes game.TheUnknown wrote:Dude, you would change almost everything in heroes 4 with those stuff ... it'll be another game.Kranyum wrote:I believe that if someone had the budged to build on the basis of Heroes 4 while adding in the good stuff from the other games (like initiative system, a better skill tree for heroes, creature upgrades) would pretty much make a killer game.
Most of the people that love this game would only fix its bugs and balance issues.
The gameplay is already great maybe some minor upgrades are necessary.
Anyway don't get me wrong I would like to see many of the stuff from heroes 4 to be used in other TurnBasedStrategy games too (with new skill systems and creature upgrades and so on)
Frankly, if I were to change 1 thing about H4 that would be the combat grid field. H3 and H5 system is so much better, allowing complete protection of ranged units and easier to predict movement range.
Line of sight requirements for ranged attacks and spells I would still keep as it is in H4, its just too good.
@Dalai
Any chance we get smth soon? Where can I download the 3.55 release?
Alas...jeff wrote:...have you had any luck getting an assembler programmer?
3.55 is experimental, you don't want to mess up objects in editor. We plan to put all objects in order (including some new, of course) and release a new version with some minor tweaks.Kranyum wrote:Any chance we get smth soon? Where can I download the 3.55 release?
"Not a shred of evidence exists in favour of the idea that life is serious." Brendan Gill
- ThunderTitan
- Perpetual Poster
- Posts: 23271
- Joined: 06 Jan 2006
- Location: Now/here
- Contact:
The initiative system was badly implemented in H5... and H4's skill system was pretty good, it just suffered from magic skills being too samey.Kranyum wrote:I was mostly daydreaming about a flawless Heroes game.TheUnknown wrote:Dude, you would change almost everything in heroes 4 with those stuff ... it'll be another game.Kranyum wrote:I believe that if someone had the budged to build on the basis of Heroes 4 while adding in the good stuff from the other games (like initiative system, a better skill tree for heroes, creature upgrades) would pretty much make a killer game.
Most of the people that love this game would only fix its bugs and balance issues.
The gameplay is already great maybe some minor upgrades are necessary.
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The initiative system's main flaw was that high initiative units (like Blood Furies or Emerald Dragons) also had the biggest movement on the map. So those units could dance all day long around slower units like Zombies or Magma dragons or whatnot.ThunderTitan wrote:The initiative system was badly implemented in H5... and H4's skill system was pretty good, it just suffered from magic skills being too samey.Kranyum wrote:I was mostly daydreaming about a flawless Heroes game.TheUnknown wrote: Dude, you would change almost everything in heroes 4 with those stuff ... it'll be another game.
Most of the people that love this game would only fix its bugs and balance issues.
The gameplay is already great maybe some minor upgrades are necessary.
However it was a brilliant idea, which could be used to create a whole new dimention in gameplay. Its just that they needed to add more creature types:
High Init-High movement: Harasser,
Low Init- High Movement: Striker,
High Init-Low Movement: Extremely Positional dependant unit
Low Init-Low Movement: Tank
The skill system was good and I think spells were more varied that all other installments. However it got pretty dull when u were offered a choice between say Enchantment and Meditation (i.e. more mana for both).
I think a hybid between the H4 system and a more perk oriented system as like that of H5 would have gotten better results. Of course thing should have been toned down as they would make heroes exponentially stronger pretty fast.
Additionally, I think removing the randomness for the skills and letting the player pick whichever skill we wants at each level up, might bring a very good strategic change. However, in this case the devs must make sure there are valid choices each step of the way, as it will very quickly lead to an extremely repetitive game.
I don't think it's that brilliant. The creature is either fast of slow. If the creature is (for example) slow, but makes more moves than opponent (your "Extremely Positional dependant unit") - it is just self-contradicting description. If it's fast - it goes further and/or strikes more often.Kranyum wrote:However it was a brilliant idea, which could be used to create a whole new dimention in gameplay. Its just that they needed to add more creature types:
High Init-High movement: Harasser,
Low Init- High Movement: Striker,
High Init-Low Movement: Extremely Positional dependant unit
Low Init-Low Movement: Tank
Let's not forget that we are discussing the TURN BASED strategy (somebody has to remember it, after all, even if UBI does not). H5 initiative system has nothing to do with turns. So we are left with one and only option - everybody moves once per turn, faster creatures act earlier and go further.
One more thought. A situation when one fast unit can kill many slow units without a scratch (like 1 sprite against 1000 Hydras in H4) is just a BAD design. You have to avoid things like that at all cost. The should be no such things, even with help from magic hero. But with your idea above this will happen far too often.
H4 had just the right degree of randomness. You get semi-random (not just random!) choices, but you choose the skills to upgrade yourself. Degree of randomness can be tuned by offering 2 or 4 choices instead of 3, but the system is just right. The H6 idea of removing randomness out of the hero development tree is soooo wrong!Additionally, I think removing the randomness for the skills and letting the player pick whichever skill we wants at each level up, might bring a very good strategic change. However, in this case the devs must make sure there are valid choices each step of the way, as it will very quickly lead to an extremely repetitive game.
"Not a shred of evidence exists in favour of the idea that life is serious." Brendan Gill
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