H6 Stronghold Video
H6 Stronghold Video
A new video was revealed today, detailing the properties of the <i>Heroes VI</i> Stronghold faction. In the video, producer Erwan le Breton and script writer Kurt Mc Clung talk about the origins of the Stronghold faction. In addition to some stunning gameplay shots, we also get the developers' take on the orcs and their role in the saga.
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A full transcript of what is said follows:
<i>Erwan: "Welcome back to the world of Ashan, the setting of all our Might and Magic games. Let us take you back in time, 400 years before Heroes V, at the time of the second Bloodmoon Eclipse. Once again, Demons are swarming out of the bowels of Sheogh. To repel the invasion, the various nations of Ashan will have to put aside their petty quarrels and unite their forces. The Knights of the Holy Empire and the Necromancers of the Seven Cities will get help from the most unexpected of allies - THE ORCS."
Kurt: "Way back during the first eclipse, the peoples of Ashan were in really bad shape. Demons were pouring out of Sheogh and they were being overrun. What they eventually did was they called upon the Wizards of the Seven Cities to come up with a solution, and they got this kind of un-kosher idea and started injecting Demon blood into criminals. These criminals ended up turning into what we now call the Orc, and the Orcs were... Demon-bashers. And these Orc armies then pushed the Demons back into Sheogh, and there was a relative time of peace, and the Wizards were extremely proud of what they'd accomplished. The Orcs had won the war. And so they decided to keep the Orcs as slaves. Now, Orcs will be Orcs - they didn't really like the situation, so they eventually rebelled and they fought and they won their own freedom, and by the time you get up to Heroes VI, there's still a lot of animosity in people that preferred them in chains."
Erwan: "Sandor is the bastard child of Duke Slava Griffin and his first love, the beautiful Lady Elizabeth. A political burden since birth, he soon became a troublemaker, and found an outlet for his frustration and anger alongside his father's master-of-arms - the Orc, Kraal."
Kurt: "Imagine the Duchy of Griffin and the Duchy of Wolf - they've been feuding for decades. Sandor's that son that just finally can't put up with it any more. He stands up to Duke Gerhart, the Duke of Wolf, and gets himself in trouble. It leads to exile. Kraal takes Sandor into the Redskull Islands; this is where Kraal was born, it's Orc country, right? Think dancing with jaguars, bloodlike rituals... Sandor's confronted with everything that it means to be an Orc, and he becomes a warchief. He's popular, he amasses a huge horde - a giant army - and goes back into the Holy Empire. Whether he becomes the saviour of the Empire or the conqueror - that's really up to the player to decide."
Erwan: "The Orc strategy on the battlefield is pretty straightforward: rush now, think later. The Stronghold creatures are fast, highly mobile, brutal and tough. Their melee damage output is simply the best in the game. They have thick skin, brutal determination, high pain threshold and an innate resistance to magic, and their faction ability - the Blood Rage - improves their already-impressive offensive capacities."</i>
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1294925386
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A full transcript of what is said follows:
<i>Erwan: "Welcome back to the world of Ashan, the setting of all our Might and Magic games. Let us take you back in time, 400 years before Heroes V, at the time of the second Bloodmoon Eclipse. Once again, Demons are swarming out of the bowels of Sheogh. To repel the invasion, the various nations of Ashan will have to put aside their petty quarrels and unite their forces. The Knights of the Holy Empire and the Necromancers of the Seven Cities will get help from the most unexpected of allies - THE ORCS."
Kurt: "Way back during the first eclipse, the peoples of Ashan were in really bad shape. Demons were pouring out of Sheogh and they were being overrun. What they eventually did was they called upon the Wizards of the Seven Cities to come up with a solution, and they got this kind of un-kosher idea and started injecting Demon blood into criminals. These criminals ended up turning into what we now call the Orc, and the Orcs were... Demon-bashers. And these Orc armies then pushed the Demons back into Sheogh, and there was a relative time of peace, and the Wizards were extremely proud of what they'd accomplished. The Orcs had won the war. And so they decided to keep the Orcs as slaves. Now, Orcs will be Orcs - they didn't really like the situation, so they eventually rebelled and they fought and they won their own freedom, and by the time you get up to Heroes VI, there's still a lot of animosity in people that preferred them in chains."
Erwan: "Sandor is the bastard child of Duke Slava Griffin and his first love, the beautiful Lady Elizabeth. A political burden since birth, he soon became a troublemaker, and found an outlet for his frustration and anger alongside his father's master-of-arms - the Orc, Kraal."
Kurt: "Imagine the Duchy of Griffin and the Duchy of Wolf - they've been feuding for decades. Sandor's that son that just finally can't put up with it any more. He stands up to Duke Gerhart, the Duke of Wolf, and gets himself in trouble. It leads to exile. Kraal takes Sandor into the Redskull Islands; this is where Kraal was born, it's Orc country, right? Think dancing with jaguars, bloodlike rituals... Sandor's confronted with everything that it means to be an Orc, and he becomes a warchief. He's popular, he amasses a huge horde - a giant army - and goes back into the Holy Empire. Whether he becomes the saviour of the Empire or the conqueror - that's really up to the player to decide."
Erwan: "The Orc strategy on the battlefield is pretty straightforward: rush now, think later. The Stronghold creatures are fast, highly mobile, brutal and tough. Their melee damage output is simply the best in the game. They have thick skin, brutal determination, high pain threshold and an innate resistance to magic, and their faction ability - the Blood Rage - improves their already-impressive offensive capacities."</i>
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1294925386
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What's with the damn upgraded Cyclops... he looks too bloated and kinda reminds me of the Thor from SC2... jeez.
Otherwise i do like that the campaign will give you the ability to choose if you're gonna be a saviour or a conqueror.
Otherwise i do like that the campaign will give you the ability to choose if you're gonna be a saviour or a conqueror.
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And yes, I'm liking the vid.
@TT
What probably have Starcraft, Warhammer and Might&Magic in common?
Also
MM Orcs were always depicted as intelligent living being with likes for fight.
Sigh. Well, I like Warhammer - I just didn't expected to find it here.
@TT
What probably have Starcraft, Warhammer and Might&Magic in common?

That's sorta bittersweet, that so wise wizards forget to implement some safety mechanism to control overdosed orcs in the times when the need will arise."..so they eventually rebelled and they fought and they won their own freedom.."
Also
- is exact definition of the Warhammer Orc."attack now and think latter"
MM Orcs were always depicted as intelligent living being with likes for fight.
Sigh. Well, I like Warhammer - I just didn't expected to find it here.
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Then you must have missed the boat back in H5, with the Dungeon. Except i recall very well that you saw that thread...
As for the Wizards not having control mechanisms.. well it does work if you consider that the Orcs where created while demons where attacking, they probably didn't have that much time to do everything by the book...
As for the Wizards not having control mechanisms.. well it does work if you consider that the Orcs where created while demons where attacking, they probably didn't have that much time to do everything by the book...
Disclaimer: May contain sarcasm!
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I am not saying this won’t be a great game, who knows hopefully it will be great, but after watching the video, for the first time for me anyway, I now believe that UBI should change the game’s name. The opening comment welcome back to Ashan the setting of all our MM games. Well though the gameplay may or may not be similar, by continuing their creation of this new universe and forgetting its origins, no matter how good. It is no longer MM and it should remove it from the name. Let their universe strike off where no games have gone before. Let them stand on their own. They are sticking the name on it only for marketing in hope of selling the game to MM fans. With UBI on this path, the MM universe would be dead, if not for the mapmakers of H-I, II, III and IV and keeping it on life support. As well as the numerous MM mods produced and in production. Hopefully the campaign editor will be user friendly or RIP MM universe. 

Last edited by Anonymous on 14 Jan 2011, 00:19, edited 1 time in total.
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H6 Stronghold Video
Why are they talking to us like they're reading a bed time story to an 8 year old?
I think they went too far with their new universe. The new lore is too restrictive for design purposes ("we can't have xyz in the game, because it's not mentioned in the lore") and too similar to Warhammer etc.
They could have stayed more close to the original M&M or could have created something really original, but they chose the boring middle way.
They could have stayed more close to the original M&M or could have created something really original, but they chose the boring middle way.
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Re: H6 Stronghold Video
What - you didn't fall asleep? I did.vicheron wrote:Why are they talking to us like they're reading a bed time story to an 8 year old?
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H6 Stronghold Video
"Sigh. Well, I like Warhammer - I just didn't expected to find it here."
Really? Half of the art in Heroes 5 was ripped off of Warhammer.
Also, the Orcs in Warhammer have the Waaagh, which makes them a lot more interesting. Plus they're not the generic "honorable warrior race." They just like fighting and a lot of times they're just hilarious.
Edited on Thu, Jan 13 2011, 23:49 by vicheron
Really? Half of the art in Heroes 5 was ripped off of Warhammer.
Also, the Orcs in Warhammer have the Waaagh, which makes them a lot more interesting. Plus they're not the generic "honorable warrior race." They just like fighting and a lot of times they're just hilarious.
Edited on Thu, Jan 13 2011, 23:49 by vicheron
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Re: H6 Stronghold Video
Because most of us seem to think H6's art is more "mature" because of the steroid abuse and the violence, and that's about the age you start getting those ideas?!vicheron wrote:Why are they talking to us like they're reading a bed time story to an 8 year old?
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H6 Stronghold Video
well, i have to admit i NEVER bothered to read the story except for homm1 when they tried to explain how creatures magically appeared every week.
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Then you missed out on some awesome anti-villainy by everybody's favourite norse-goddess-of-the-underworlds inspired Necromancer.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
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"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
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Re: H6 Stronghold Video
vicheron wrote:Plus they're not the generic "honorable warrior race." They just like fighting and a lot of times they're just hilarious.
Gorbash: Da signs say dat we havta attack dis big rock hut.
Wazog: Big rock hut? Dat's fortress, boss. Dat aint gonna be easy to destroy. Why don't we pretend like we nevva saw da sign, and attack somewhere else, eh?
Gorbash: Da spiky Elves is clevva and cunnin', and dy has led us to all da best fightz so far. We is gonna attack here.
Wazog: Boss, lotsa boyz'll get done over if we fightz here.
Gorbash: You wanna see wot it feels like ta have me choppa buried in yer head, Wazog? Say one more fing and you gonna find out. We is gonna fight here, and dat is final.

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So i'm the only one that thinks the Cyclops looks too bloated and is badly proportioned, the upgraded one at least?!
Disclaimer: May contain sarcasm!
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I have never faked a sarcasm in my entire life. - ???
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