Asking The Devs - What Do You Want To Know?
Asking The Devs - What Do You Want To Know?
I am compiling a list of questions for the devs. What do you want me to ask them?
Single-sentence questions would be nice.
(P.S.: This thread will be cleaned regularly, as new info emerges).
Single-sentence questions would be nice.
(P.S.: This thread will be cleaned regularly, as new info emerges).
Last edited by Anonymous on 06 Apr 2011, 21:31, edited 1 time in total.
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1) Could you explain the skill system in more detail?
2) Could you explain the magic system in more detail?
3) How did you decide which towns/units were going to make it into the game?
4) If the beta calls for it, will the game be delayed? Heroes V benefited greatly from being delayed.
2) Could you explain the magic system in more detail?
3) How did you decide which towns/units were going to make it into the game?
4) If the beta calls for it, will the game be delayed? Heroes V benefited greatly from being delayed.
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- Why doesn't the guy in charge of naming units have access to an english synonym dictionary?
- Why did you replace the Angels with the same unit under a different name!? I hope that doesn't happen to the Titan...
- Are you trying to make a better game then Heroes 5, or then all the Heroes games?!
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I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
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Will there be a hotseat mode?
Is the map editor anything decent? Definitely needs lighter and much better gui compared to HoMMV's.
Is there scripting system in map editor? Though I'm a software developer, I prefer that one to be more like the HoMMIV had since it is usable for larger audience.
Are there how many adventure map objects? Both interactive and decorative counts.
How about the amount of units, spells, skills, heroes?
What functions the interactive adventure map objects serve? Particularly any new ones to the series?
Will the colored tent guards and gates make a return? How about quest gates and guards? (Note, guard is the tower which disappears once the conditions are met, gate stays and each time it is passed the condition must be be fulfilled)
Will the AI play at least decent? So far all HoMM's have been plagued by substandard AI.
Can you explain AI's behavior?
How will the difficulty system works?
What will be the contents of collector's edition? Soundtrack and art book are mandatory for good ones.
Will DRM be anything sort-of customer-friendly?
Is the map editor anything decent? Definitely needs lighter and much better gui compared to HoMMV's.
Is there scripting system in map editor? Though I'm a software developer, I prefer that one to be more like the HoMMIV had since it is usable for larger audience.
Are there how many adventure map objects? Both interactive and decorative counts.
How about the amount of units, spells, skills, heroes?
What functions the interactive adventure map objects serve? Particularly any new ones to the series?
Will the colored tent guards and gates make a return? How about quest gates and guards? (Note, guard is the tower which disappears once the conditions are met, gate stays and each time it is passed the condition must be be fulfilled)
Will the AI play at least decent? So far all HoMM's have been plagued by substandard AI.
Can you explain AI's behavior?
How will the difficulty system works?
What will be the contents of collector's edition? Soundtrack and art book are mandatory for good ones.
Will DRM be anything sort-of customer-friendly?
Thundermaps
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That sounds very unlikely; producers never supports fan-made material, since they don't want to take responsibility for something they haven't made themselves.Thelonious wrote:Are you, and if so, how, are you planning to support fan made maps?
That sounds more likely, but can also be complicated. Any use of fan-made maps must be done with the permission of the map makers, and possibly with the maps released exclusively. I don't see the point of this, since fan-made maps will be hosted on free, independent sites such as CH anyway.Thelonious wrote:will there be map making contests with winning maps added to map packs which will be distributed etc. etc.
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Do you plan strategical mode view?
Like "2D" view from above or lowly skewed angle in the battles and alternatives to "View Air&Earth" in the overall map?
How much do you plan it to be modding friendly. Will be possible to insert our own 3D models and/or AI enhancing libraries? Custom objects?
Will you support some color/environmental filters/effects. To making up the mood? Dramatize the story.
(If so, will they be controllable in editor?)
Will there be included mini games and puzzles? Obelisks, Combo artifacts, conditional artifacts and grail?
What are your impressions for the prepared main campaign. Do you intend to add several lightening amusing side quests, eee, including Easter eggs?
How do you feel about your own game? What will be best about it?
~Seems like all from my side. I, of course, didn't read previous questions.
Like "2D" view from above or lowly skewed angle in the battles and alternatives to "View Air&Earth" in the overall map?
How much do you plan it to be modding friendly. Will be possible to insert our own 3D models and/or AI enhancing libraries? Custom objects?
Will you support some color/environmental filters/effects. To making up the mood? Dramatize the story.
(If so, will they be controllable in editor?)
Will there be included mini games and puzzles? Obelisks, Combo artifacts, conditional artifacts and grail?
What are your impressions for the prepared main campaign. Do you intend to add several lightening amusing side quests, eee, including Easter eggs?
How do you feel about your own game? What will be best about it?
~Seems like all from my side. I, of course, didn't read previous questions.
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The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
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