Who else hates the Inferno?
As much as I would like to see new fractions in the Homm universe, the new Homm6 infernos rocks my roof and they distinguished very much apart of the previous infernos - 4 new creatures and no devil. They also have something wild and savage about them that wasn't until now, like wild beasts. Maybe it's because there is no devil between them to look like a leader. I think it's cool.
- Thelonious
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I'd like to see all original factions rather than 10 demon factions, but it seems we're both not getting what we want 'eh?
anyways they sorta ruined inferno when they became demonic instead of kreegan. Then they were just aliens with demon looks
I just don't know what to expect from inferno this time. It looks like there'll be all sorts of the same units (save the Breeder); tanks and fast hit 'n' runners. But I could be wrong. I'll just wait and see what they hold in store.
anyways they sorta ruined inferno when they became demonic instead of kreegan. Then they were just aliens with demon looks
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I just don't know what to expect from inferno this time. It looks like there'll be all sorts of the same units (save the Breeder); tanks and fast hit 'n' runners. But I could be wrong. I'll just wait and see what they hold in store.
Grah!
I think they lack the "tricky" and "wicked" nature. For example, having the succubus like a really beautiful woman (not a monster, actually), who would only reveal her true self when attacking. Given that they had thrown so many female-based units, those units wouldn't be affected by a supposed 'lust aura'.
I really agree the inferno units are very alike, yes. I just hope that their role in battle can make them a bit apart from each other.
P.S.: I had forgotten how HORRIBLE was that Devil from Heroes IV, with that forked hand...we all agree that all units had a poor design, but some units had a particular dreadful finishing touch that could easily give us goosebumps, like medusas (and their portraits).
I really agree the inferno units are very alike, yes. I just hope that their role in battle can make them a bit apart from each other.
P.S.: I had forgotten how HORRIBLE was that Devil from Heroes IV, with that forked hand...we all agree that all units had a poor design, but some units had a particular dreadful finishing touch that could easily give us goosebumps, like medusas (and their portraits).
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.
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- TheUndeadKing
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The forked hand looks ugly, I agree, but overall (other than the hand) it looks great - much better and more creative than anything in H5/H6. (It also has a cool portrait, too.)Panda Tar wrote:P.S.: I had forgotten how HORRIBLE was that Devil from Heroes IV, with that forked hand...
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- Thelonious
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But I think the seperation of necropolis and demons is a good thing. The whole concept was wrong.
Either way; the main things about inferno is how will they play and how will they fit in the story. The looks aren't everything; but yet another 'o there are evil demons invading this world with lots of creatures who can hit hard but are also easily decimated' thing is really done by now...
Either way; the main things about inferno is how will they play and how will they fit in the story. The looks aren't everything; but yet another 'o there are evil demons invading this world with lots of creatures who can hit hard but are also easily decimated' thing is really done by now...
Grah!
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- Thelonious
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I know you know and everyone else knows and no-one suggested this yet I like to state facts. It's my hobbyTheUndeadKing wrote:I know, and I (or noone else) never suggested uniting them.
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Yet perhaps it's good to explain a little on this statement. The units in HoMM IV were good; perhaps not the best units; but they were decent. If they would have had a seperate faction in HoMM IV this might not have worked out that well.
The story of the HoMM IV demons was really sound and the Necropolis (or rather Gauldoth) story was certainly many times more immersive than that of HoMM V. Looking at HoMM III - the units were somewhat diverse, the story was also quite boring involving several invasions and building a sword to destroy the whole world etc.
When one combines the great storyline and the diverse units one gets a great faction to play with. When you look at the demons from HoMM VI which have a problem of having no originality in the story line, the thing they need to do is having very diverse and interesting units.
So... Demons are a difficult faction to work with. They are prone to have the same story which usually forces them into an unoriginal tactical play. And that's why they are disliked or hated so much. Or at least. That's my theory.
Grah!
- TheUndeadKing
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Some good observations there.
It's indeed hard to pull off a good demon faction, but it's certainly not out of the realm of possibility. I think it also has to do with style (even more so) than story. Demon factions are pretty much bound to have a clichéd story as far as "evilness" is concerned, but look at Disciples 2; the demon faction looks fantastic and plays interestingly enough. I'm not asking them to copy it exactly, but it should inspire them to make something "different".
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"I saw the angel in the marble and carved until I set him free..." - Michelangelo
Armageddon's Blade story was rushed and put together only to fill the shoes of the short-lived Forge anyway, I suppose the writers themselves were disappointed enough that they have to substitute something interesting - a symbiosis between sci-fi and fantasy which is the core of M&M - with something much more generic and ultimately decided not to bother too much. On the other hand, emphasizing the high-tech nature of the Kreegans in a HoMM game could have been just as disastrous as the introduction of the Forge - many people would complain that "this is not right" or whatever.Looking at HoMM III - the units were somewhat diverse, the story was also quite boring involving several invasions and building a sword to destroy the whole world etc.
It's an imagination thing I think. Sticking to the stereotypes without coming up with anything original is normally inherent to people with little to no imagination, like those who came up with the HoMM V story and the Ashan design in general. The demons can be interesting and it only takes the abandonment of this shallow and moronic concept of beings which want to destroy or at least corrupt the world no matter what. Normally their action aren't even explained, they are just haters and want everything destroyed. No complex ideology, no philosophy, no sophisticated characters which the player can at least be interested in, no nothing. Just some bad guys who have to be and are always defeated.So... Demons are a difficult faction to work with. They are prone to have the same story which usually forces them into an unoriginal tactical play.
Beware Kreegans bearing gifts.
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Certainly true.
Yet with the necro's they were/are able to implement some sort of background/twist as to their nature. Demons have less of this sort of 'escapes' though one could have made the Ubi demons more immersive by implementing the background of Urgash more into their drives to escape the prison.
Yet with the necro's they were/are able to implement some sort of background/twist as to their nature. Demons have less of this sort of 'escapes' though one could have made the Ubi demons more immersive by implementing the background of Urgash more into their drives to escape the prison.
Grah!
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No, demons have to be beings who aim to destroy and corrupt the world otherwise they aren't properly demonic.Zenofex wrote: It's an imagination thing I think. Sticking to the stereotypes without coming up with anything original is normally inherent to people with little to no imagination, like those who came up with the HoMM V story and the Ashan design in general. The demons can be interesting and it only takes the abandonment of this shallow and moronic concept of beings which want to destroy or at least corrupt the world no matter what. Normally their action aren't even explained, they are just haters and want everything destroyed. No complex ideology, no philosophy, no sophisticated characters which the player can at least be interested in, no nothing. Just some bad guys who have to be and are always defeated.


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The problem with Heroes demons is that a demon has to remain at least somewhat in the shadows and work through beings that are somewhat more comprehensible than the demons themselves.
To form pure demon armies and set out to conquer the world by force of arms causes problems, because they then become 'crude and blunt' which subtracts from apparent evilness. Also having any situation where they are actually at the service of other beings (like in Heroes IV) also causes problems unless it's all part of a cunning plan.
It ultimately a storyline problem; the only attempt to solve this problem was Biara; who is perhaps the only really properly demonic being in the whole Heroes series; in the sense she usually tries to obtain her objectives by infiltration and deception rather than by brute force.
But the nature of a strategy game (as opposed to a RPG) does cause problems for the depiction of demons inherently.
Working on tracking the locations of Heroes IV battles. Stage 6 of campaign map finished, all initial Heroes IV campaigns mapped.
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I'm sorry but I was merely stated my opinion on what makes a 'good' fantasy demon and what does not. I wasn't looking for a fight.ThunderTitan wrote:Haters gonna hate... slayers gonna troll.
Working on tracking the locations of Heroes IV battles. Stage 6 of campaign map finished, all initial Heroes IV campaigns mapped.
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