Have played the demo and it rocks!
First the weird negative things:
- icons, names on most creatures are not correct
-Some artifacts have eiter wrong icon or name. I got a staff but it said something like helm of the dead
-You cant split troops!! Neither in the tactics phase or in town or in your heroes stats window this needs to be included
- click and drag heroes and creatures from row to row is a bit akward, improve this too.
-Some creature sounds are just lame *cough* footman/knight *cough*
-The thing about the imp/familiar dwelling where I get confused who is imp and who is familiar, I guess its other dwelling and structures that are like this, FIX it!!
-The tags in the spell book is misplaced and makes it difficult to find the right tag.
-The date, day/week/year should be visible without holding your mouse over the exit town icon etc.
Good things and nice surprises
-A spell that you can summon creatures from your town without walking all the way back
-Mostly excellent camera functions I just miss to rotate the battleground all around
-Wonderful music, the inferno theme seems to be good enough it has a creepy atmosphere.
-Easy to find what you are looking for on the adventure map
-The tavern is the best of the series, lot of nice info about heroes events etc
-The siege field is maybe abit small but in any other ways nicely done
-The battlefield is great, still bigger may be better though.
-The A.I may not be completed but the demo shows that the computer can play fairly well, no worries for a H4 failure here again
Other things
Noticed that the spectres have changed? now they arent oozing green with red eyes but ghostly white with green eyes. The spectral dragon now has green eyes instead of red.
And about the demo missions.
How in the widest can you capture the town AND rescue Isabell in one week, it seems impossible! Well it would be nice if someone could tell me which way I should take to find her and huryy back to town before the week expires