Heroes VI Sun Rider
Heroes VI Sun Rider
Hey'o, Silver! Awaayyyy!
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/show_b ... php?id=423
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/show_b ... php?id=423
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
- theLuckyDragon
- Round Table Knight
- Posts: 4883
- Joined: 06 Jan 2006
Heroes VI Sun Rider
I dont get it...where did they see ever a knight riding a radioactive horse this is just so not funny.
Heroes VI Sun Rider
Gees some guys take it to seriously... It's a fantasy game, nothing to do with reality......
I THINK SO THEREFORE I AM
But shining units are doing bad on my eyes!
There's no reason to having every unit special, no need for shining faction as well. Please make the units more like from this world, simpler. Let is strong idea behind them - not the the blazing aura.

There's no reason to having every unit special, no need for shining faction as well. Please make the units more like from this world, simpler. Let is strong idea behind them - not the the blazing aura.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
- hellegennes
- Succubus
- Posts: 843
- Joined: 04 May 2009
Heroes VI Sun Rider
Wow, their heads are half the size of their palms. I guess they don't do much thinking.
- Infiltrator
- CH Staff
- Posts: 1071
- Joined: 06 Jan 2006
Heroes VI Sun Rider
Gees some guys take it to seriously... It's a fantasy game, nothing to do with reality......
It has nothing to do with beeing serious its just that mod els look over the top.
It has nothing to do with beeing serious its just that mod els look over the top.
Heroes VI Sun Rider
I think the problem with the Heroes VI "knight" faction in general is that by being more "magical", it -- quite ironically -- becomes less special. In the previous Heroes games, this faction alway stood out for being rather mundane.
Edited on Sun, Dec 05 2010, 21:10 by JSE
Edited on Sun, Dec 05 2010, 21:10 by JSE
- Infiltrator
- CH Staff
- Posts: 1071
- Joined: 06 Jan 2006
Heroes VI Sun Rider
Agreed JSE. Just look at the evolution from Heroes 2, for example, where every single one of their units is a footsoldier, to now, where every single one of their units is high on LSD.
Infiltrator out.
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
- Qurqirish Dragon
- Genie
- Posts: 1011
- Joined: 06 Jan 2006
- Location: Flying the skies of Ohlam
Hmm- so the remaining ones are a magic faction that is blue-shifted, and a shrouded faction that is black-shifted (shrouded could be evil or underground or secret- don't read anything into that)GreatEmerald wrote:When you think about it, everything in Haven is gold-shifted, everything in Necropolis is Radioactive Green-shifted, everything in Inferno is on fire etc.
Matthew Charlap -353 HoMM map reviews and counting...
Heroes VI Sun Rider
Why not just have the knight ride a gryphon?
- parcaleste
- Pit Lord
- Posts: 1207
- Joined: 06 Nov 2007
- Location: Sofia - Vulgaria
- hellegennes
- Succubus
- Posts: 843
- Joined: 04 May 2009
Heroes VI Sun Rider
@vicheron:
Probably because it will reduce the griffin to a hoss and it will have no sense for it to be a unit on its own, much like there are no horses fighting (well, except for unicorns and the like but these never had riders).
Probably because it will reduce the griffin to a hoss and it will have no sense for it to be a unit on its own, much like there are no horses fighting (well, except for unicorns and the like but these never had riders).
Heroes VI Sun Rider
@hellegennes
All they need to do is introduce a new creature to replace gryphons. There are more than enough creatures in mythology that they could use. They had no problem using bears and velociraptors as mounts in Heroes 5. Besides, Heroes 3 and M&M7 already talked about gryphon riders.
Also, there may not have been a unit that rides unicorns but sorceress/druid/sylvan heroes have been shown to ride unicorns. However, unicorn riders just wouldn't look as cool as gryphon riders.
All they need to do is introduce a new creature to replace gryphons. There are more than enough creatures in mythology that they could use. They had no problem using bears and velociraptors as mounts in Heroes 5. Besides, Heroes 3 and M&M7 already talked about gryphon riders.
Also, there may not have been a unit that rides unicorns but sorceress/druid/sylvan heroes have been shown to ride unicorns. However, unicorn riders just wouldn't look as cool as gryphon riders.
- hellegennes
- Succubus
- Posts: 843
- Joined: 04 May 2009
Heroes VI Sun Rider
I don't disagree, I am just trying to reason why developers would thing it wouldn't be such a good idea since griffins are kinda iconic in M&M universe. IIRC, though, you are right, since Catherine Ironfist is seen riding one in H3. However she is a queen, isn't she? I am quite sure also that MM7 had not griffin riders.
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
Who is online
Users browsing this forum: No registered users and 2 guests