I am not sure how well such a list can be done. Like the town build-up. I do not even think developers had Heroes IV in mind when they replaced the linear prerequistes with town level requirement. It works on different principle, but at harder situations where money is short gives the effect of Heroes IV dwelling choices.Dalai wrote:2 Jolly Joker
Just plainly list features from HoMM-IV and their evolution.
Thanks again.
Other than that it is certainly the magic schools and factions relationship which is not as strickt as in Heroes IV but not as open as in Heroes III. Probably more toward Heroes IV.
Heroes IV at its time propagated that "each creature now has a special" and indeed in many cases you did not need the creatures because of their stats, but their specials. This is certainly true for Heroes V as well. Compared to raw stats (like the speed value) specials have higher importance in IV and V than in III.
Creatures with a spell book were introduced in Heroes IV. :p
Limited number of heroes per tavern per day - not as restrictive as in Heroes IV, but not possible to buy 4 heroes on first day like in H3
There may be others and more important ones, that JJ had in his mind.