Best Strategy Game?
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- Round Table Hero
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Best Strategy Game?
What do you guys think are the best turn-based strategy games that you have ever played for the PC? I'm looking for something new to play, but truly great games are few and far between.
I consider the greatest turn-based strategy games (on the PC) to be HoMM 3 and Age of Wonders 2.
I consider the greatest turn-based strategy games (on the PC) to be HoMM 3 and Age of Wonders 2.
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- Round Table Hero
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- TheUndeadKing
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- ThunderTitan
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- Qurqirish Dragon
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Assuming you mean computerized chess, I never liked them. Either the computer was pathetic, and I could whip it always, or it was (effectively for me) a grandmaster and I never stood a chance. I never found a chess program which had a difficulty setting where I was challenged but not overmatched.ThunderTitan wrote:chess...
If you are talking about board-game chess, then there are many other board games I much prefer for a strategy game, but my favorite really depends on my mood at the time (light or heavy game, pickup & deliver vs. resource managemnet vs. worker placement style, &c.)
Matthew Charlap -353 HoMM map reviews and counting...
- ThunderTitan
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light pick-up-and-deliver / train: Ticket to Ride (any version except Marklin)ThunderTitan wrote:Really... do tell.
Which ones exactly?
moderate pick-up-and-deliver / train: Power Grid
heavy pick-up-and-deliver / train: {Age of} Steam
light worker placement: Egezia
heavy worker placement: Caylus
easier cooperative: Pandemic
harder cooperative: Ghost Stories
heavy cooperative: Battlestar Galactica
Not much in the resource management area currently, but my preferences tend to change every few months- and I also like new stuff ;-)
I'm not saying chess is bad, I just don't care for it- probably because it has been analyzed to death.
Matthew Charlap -353 HoMM map reviews and counting...
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Now all i have to do is find someone to play boardgames with...Qurqirish Dragon wrote:
light pick-up-and-deliver / train: Ticket to Ride (any version except Marklin)
moderate pick-up-and-deliver / train: Power Grid
heavy pick-up-and-deliver / train: {Age of} Steam
light worker placement: Egezia
heavy worker placement: Caylus
easier cooperative: Pandemic
harder cooperative: Ghost Stories
heavy cooperative: Battlestar Galactica
And that's why it's objectively the best...Qurqirish Dragon wrote: I'm not saying chess is bad, I just don't care for it- probably because it has been analysed to death.
But it's too formula based for me... i prefer some chance in my strategy games... planning for that is way more strategic imo.
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- Qurqirish Dragon
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I don't know where you are from, but you should be able to find a group. Are there any gaming stores near you- they often have their own groups, or groups they support / endorse.ThunderTitan wrote:Now all i have to do is find someone to play boardgames with...Qurqirish Dragon wrote:
light pick-up-and-deliver / train: Ticket to Ride (any version except Marklin)
moderate pick-up-and-deliver / train: Power Grid
heavy pick-up-and-deliver / train: {Age of} Steam
light worker placement: Egezia
heavy worker placement: Caylus
easier cooperative: Pandemic
harder cooperative: Ghost Stories
heavy cooperative: Battlestar Galactica
For example, by me is the Eastern Pennsylvania Gaming Society, and there are several games stores that offer discounts to members.
Matthew Charlap -353 HoMM map reviews and counting...
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- Round Table Hero
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Because playing against another human is the only good way to play chess...mr.hackcrag wrote:But you didn't say which computer chess game is the best.ThunderTitan wrote:chess...
If i had one atm you really think i'd be thinking about boardgames?!mr.hackcrag wrote:Ask your sweetheart. That should be a very romantic board game.
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HoMM3 is a very good game. I still play it from time to time after 12 years. But IMHO it lacks a few things that would make it an even better Fantasy TBS game:
- Research
- Upkeep (both in army and town buildings)
- Storage room (so you can't just acumulate infinite resources. You need to have place to store them)
- some way to limit army size (like leadership)
- Creature experience
- Enchantments
- Heroes in battle
- Town conversion
Could be interesting but not sure:
- Diplomacy
- Alternative way to win (not always kill everyone)
- Ability to found cities (if not anywhere, at some places).
In my opinion, the best Fantasy TBS right now is Age of Wonders: Shadow Magic. Unfortunatelly it doesn't look like there will ever ve an AoW3
Elemental: War of Magic looks very promising. An unfinished game right now, but they will eventually finish it, and turn it into an amazing game.
It's only tactics and no strategy, but Kings Bounty is very good, and story-wise it has all the essence of the early HOMMs (up to 4).
VCMI, The project to rebuild WoG also looks very interesting. I do hope that the team manages to finish the game and are hired by someone (maybe to work in a strategy game in Kings Bounty world?).
I recently tested Magic The Gathering: Tactics. Looks like a very good game, but has two very big flaws. First, the one who spends the most money in his army wins (and I mean LOTS of money). Second, the single player campaigns are a joke (no AI).
Out of the fantasy world, the absolute winner is Civilization IV. Civ V is a dumbed down version that requieres a supercomputer to be played. And in case it wasn't enough, it requieres Steam...
Paradox games are difficult to learn, but fun to play once you manage to get into. Specially Europa Universalis 3. The main con about Paradox Games is that they simulate the "real" world and have nothing like campaigns, scenarios, or anything that makes the game more structured and easy to play.
Supreme Ruler is another game that will be great some day but not now. The 2010 and 2020 versions are interesting, but not there yet. Maybe they will manage to make an interesting game with the third installment, Supreme Ruler Cold War.
And of course there is Heroes VI...
- Research
- Upkeep (both in army and town buildings)
- Storage room (so you can't just acumulate infinite resources. You need to have place to store them)
- some way to limit army size (like leadership)
- Creature experience
- Enchantments
- Heroes in battle
- Town conversion
Could be interesting but not sure:
- Diplomacy
- Alternative way to win (not always kill everyone)
- Ability to found cities (if not anywhere, at some places).
In my opinion, the best Fantasy TBS right now is Age of Wonders: Shadow Magic. Unfortunatelly it doesn't look like there will ever ve an AoW3
Elemental: War of Magic looks very promising. An unfinished game right now, but they will eventually finish it, and turn it into an amazing game.
It's only tactics and no strategy, but Kings Bounty is very good, and story-wise it has all the essence of the early HOMMs (up to 4).
VCMI, The project to rebuild WoG also looks very interesting. I do hope that the team manages to finish the game and are hired by someone (maybe to work in a strategy game in Kings Bounty world?).
I recently tested Magic The Gathering: Tactics. Looks like a very good game, but has two very big flaws. First, the one who spends the most money in his army wins (and I mean LOTS of money). Second, the single player campaigns are a joke (no AI).
Out of the fantasy world, the absolute winner is Civilization IV. Civ V is a dumbed down version that requieres a supercomputer to be played. And in case it wasn't enough, it requieres Steam...
Paradox games are difficult to learn, but fun to play once you manage to get into. Specially Europa Universalis 3. The main con about Paradox Games is that they simulate the "real" world and have nothing like campaigns, scenarios, or anything that makes the game more structured and easy to play.
Supreme Ruler is another game that will be great some day but not now. The 2010 and 2020 versions are interesting, but not there yet. Maybe they will manage to make an interesting game with the third installment, Supreme Ruler Cold War.
And of course there is Heroes VI...
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Yes, why not make hero level or whatever else determines leadership the most important factor in a battle, while also giving another advantage to the higher lvl hero in that he would also have the higher level creatures in it's army...OliverFA wrote: - some way to limit army size (like leadership)
- Creature experience
You can't have one without the other unless you're giving out orders at random/blindly... but i get what you mean.It's only tactics and no strategy,
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I think it's already invented. Designers would not need to think much. Assign some leadership per level and create a new leadership skill that enhances this stat. Then heroes could also evolve through the commanding path.ThunderTitan wrote:Yes, why not make hero level or whatever else determines leadership the most important factor in a battle, while also giving another advantage to the higher lvl hero in that he would also have the higher level creatures in it's army...OliverFA wrote: - some way to limit army size (like leadership)
- Creature experience
[/quote]ThunderTitan wrote:You can't have one without the other unless you're giving out orders at random/blindly... but i get what you mean.It's only tactics and no strategy,
Yes. You get what I mean
- ThunderTitan
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Yeah, i think you missed my point... leadership would give too much of an advantage the the hero with the higher level and who invested more points into it because he'd always have more creatures....OliverFA wrote:I think it's already invented. Designers would not need to think much. Assign some leadership per level and create a new leadership skill that enhances this stat. Then heroes could also evolve through the commanding path.
Yes, why not make hero level or whatever else determines leadership the most important factor in a battle, while also giving another advantage to the higher lvl hero in that he would also have the higher level creatures in it's army...
Last edited by ThunderTitan on 25 Feb 2011, 18:56, edited 1 time in total.
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