Creeping is dealing with neutrals for xp and goodies
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@Zenofex
It would be ideal but H5 was built with inherently flawed balance. Do you want to take down sylvan with dungeon week 7? Not gonna happen, very rare. Dwarves? Even worse. Beyond week 5 summoning/destructive/machines are relatively weak, come week 6, 7 and later on almost worthless. After week 5 the only good options are light and dark plus the lategame factions dominate for the most part. Sure other factions can sneak a win every now and then but that's about it.
See that's the problem, to even stand a chance in lategame you HAVE to get light and dark. Btw it is irrelevant whether you know the map or not if you can play fast and prioritize your routes. Even when I played blind(nobody knows map) I could find my way to the center week 5 or 6 at the very worst.
@Pitsu
I'm all for that as long as the first turn charge has not decided the game already. Themetically it is a good idea, balance-wise it was poorly implemented.
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Some more news from red flag
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Skeletons can fling a spear.
Ghosts can cast some support spell on allies.
Liches can cast a spell on allies and pass the received damage to the chosen unit as health points.
Unupgraded vampires can teleport too.
According to Ervan, necromancer's 7th level unit will be a semihuman/semispider, it being can become (not absolutely clearly � to divide into two beings or to turn into two different beings). About 6th level unit no info.
The Griffin�s Battle Dive now works a little on another � he attacks not a cell in the field, he attacks chosen unit, independently there was it on the same place or has moved.
10 big bosses (more than 2υ2 cells) already made.