Unread postby Macros the Black » 12 Oct 2010, 02:56
Something else in line with my last post of low priority improvements:
In the Mercenary Guild in Tatalia at the start are the peekholes for archers to shoot through. However, they don't actually do that. Instead they treat at as if it's a wall and they can't see you, and you can hack at them until they die. It would be nice if they could actually shoot at you from there, and you would have to get to those chambers to kill them (because there are ways to get there through secret doors).
However, don't just allow enemies to attack through those walls. Why not? Because the dungeon is filled with lots of swordmasters who I think you're supposed to kill by luring them into the room at the start, then attacking them from behind the peeking holes where the archers were standing at first. I'm on a solo ranger playthrough, and this quest is really undoable for me if I fight the swordmasters head-on, but the promotion is so important to a ranger because you need it to expert the magic skills. And without expert magic skills alot of the game is pretty difficult. So you want to do this quest asap.
So my idea is to allow the archers to shoot at the player through the walls while you cannot harm them. Then, when you lure swordmasters into that chamber later on, you should be able to attack them through the walls from where the archers were at first, and they should not be able to attack you. So basically, make it so you can shoot/attack through one side of the wall, but not back the other way.
If that's too difficult to achieve, maybe just add some kind of trap that keeps firing arrows until the archers are dead instead so it at least seems as if they are attacking you.
Again, not something important in any stretch of the imagination, but still nice if it was fixed.
Edit: something else, William Laster, the Master Thief in the Erathian Sewers, his welcome message still refers to you as Rogues even if you've been promoted to Spy.
You'd think Darkmoor was a ghost town, but instead there's plenty of life among the dead.