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Go on, it's interesting anyway...
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And yet, like the “Paul Is Dead” myth, this one will not die. Believers of the pre-Hartnell theory come up with elaborate explanations as to how the Doctor could have lived more than thirteen lives, pointing to the Fifth/Thirteenth Doctor’s cryptic dialogue (“I might regenerate…feels different, this time…”) and the erratic post-regenerative personality of the Sixth Doctor as hints that the regeneration was a truly unique event that has yet to be explained. (These people are insane. Argue with them at your peril.)
I've already done that to absurd degrees of detail already. But if you want me to go through it in one place, well I suppose I've got time. Be warned it might be a little long.Darkström wrote:Go on, explain away everything that contradicts your theories.Slayer of Cliffracers wrote:It is as I said, that the wizards of Ashan have destroyed much their history and the memory of what connects them to Heroes IV out of shame that they practiced necromancy in those days.
This however is not an uncontested fact. There are clues in the time-line itself that that is untrue, while Belketh may have been an important contributor to necromancy, he was not it's originator. The first of these is the preceding statement.461 YSD.
Discovery of Necromancy
Belketh, a disciple of Sar-Shazzar, discovers the path of Necromancy. Necromantic experimentations begin in the Seven Cities.
A vampire uniquely of all Ashan's creatures when it dies crumbles to ashes. While this is conjecture, in the time-line this bit is specifically marked as pale green, if you look at the key, anything marked pale green is relevant specifically to the necropolis faction. Yet nothing relevant to the necropolis faction is written there, except the clue of him turning to ashes.74 YSD.
Mysterious Death of Sar-Shazzar
Sar-Shazzar dies in his sleep. When attendants attempt to move his body to the Necropolis for preparation and burial, it crumbles to ashes.
The wizards apparently created the Orcs from 'human slaves and criminals'. Except it doesn't actually say that does it? What is says is that they experimented with injecting demon blood into human slaves and criminals. (full stop) As a result of the experiments the monstrous Orcs are created (along with they don't say, Centaurs, Goblins, Cyclops and so on since all have blood rage, which comes from demon-blood).330 YSD.
1st Eclipse - War of the Blood Moon – Creation of the Orcs
A total lunar eclipse provokes a massive rupture of the Demon Prison. The Demon Lords force their way out and wreak havoc across the lands. Armies rally to meet them, but, caught by surprise, they are rapidly overwhelmed.
The Demons are finally defeated but at a most terrible cost. The Demon Lords are cast down, and the surviving demons banished back to their hellish prison. The Dragon Knights emerge from hiding to repair the prison as best they can, then vanish once again.
Called upon for assistance, the wizards of the Seven Cities send their forces into battle. They experiment with demon blood, which they inoculate into human slaves and criminals. The monstrous Orcs are created as a result. Bolstered by the Orc shock troops, the Alliance defeats the Demons. The Demon Lords are cast down, and the surviving demons banished back to their hellish prison. In the wake of this second demon war, Orcs are re-settled in the Falcon Empire as well as the Seven Cities. They are not granted their freedom, but instead serve as indentured troops.
You see goblins like all 'Orc' creatures were created from humans by injecting demon blood into them. But gremlins do not have blood rage do they? Gremlins are either not the result of experiments on goblins, or there were goblins preceding the creation of the orcs, one's which didn't have demon-blood in their veins.Gremlin
Creatures born as result of magical experiments on captured goblins, Gremlins are more clever and tractable than their progenitors. The most common creature in the Wizards' army, they prefer to fight from a distance using primitive projectile weapons fuelled by explosive spells. Their clumsy hand-held mortars are sturdy, and during melee Gremlins use them as metal clubs.
Once again the wizards (and Haven) have a political motive to alter their history. Black as their history is in this case, the truth is even darker. They didn't just create a race of monsters, they destroyed entire races in the process.467 - 504 YSD.
The Orc Crusades
Orcish rebellion in the Seven Cities, which spreads to Haven. Rejecting their masters and the Dragon Gods, the Orcs declare themselves free. In the Falcon Empire, Crusades are declared against the Orcs – attempts to subjugate them and convert them back to dragon worship. The fighting is brutal, and the Orcs are relentlessly driven back. Eventually, the unrepentant survivors flee wherever they can, including the deserts of the south, the steppes of the north-east and the Barrier Islands of the east, A great storm sinks the Haven fleet that was prepared to follow the Orcs to their island refuge. The Falcon Emperor declares this a sign from the Dragons, and formally ends the Orcish Crusades.
We know of course that the centaurs already exist as they are 'orcs' (created from human slaves and criminals). That leaves only minotaurs and harpies.512 YSD.
Creation of Beast-men
Beast-men (minotaurs, centaurs, harpies…) are created as servants, playthings, and guards in the Seven Cities. Their stated purpose is to replace orcs.
The principal problem is that the minotaurs appear to have all dissapeared underground en-masse with no apparent real fuss from the wizards. No great crusades to convert them back to dragon-worship, no nothing.Along with the other Beastmen, the Minotaurs, half-man and half-bull, were created by the Wizards of the Seven Cities as replacement for the Orcs. They fled east, and underground, to earn their freedom, but they were later conquered by the Dark Elfs and once again bound in chains and muzzled. In the Dark Elf society, the Minotaurs are used as menial labour to perform the most degrading and tedious tasks. Despite this treatment, the Minotaurs are known for their bravery and dignity. They will perform any task to the utmost of their ability, including fighting for those who treat them as slaves. They hope some day to earn their freedom; the Dark Elves fear that some day, they will seize it instead.
Medieval troops against someone that can throw fireballs by waving their hands is even less realistic... hell, a million swordsmen would actually be pretty useless against a giant fire-breathing-flying-lizard... you'd need ranged troops just to get to it and then arrows might not even penetrate the skin of such a large scaly creature.Slayer of Cliffracers wrote: Any application of sci-fi tech (more advanced than present) in a fantasy game (thus medieval or at best early-modern tech) cannot be done, without making it unrealistically weak (and thus in what sense advanced) or allowing those with the tech to slaughter everyone else.
People are hostile to you saying that your fevered imaginings are somehow the truth... when it's obvious that Ubi decide to ditch Axeoth wholesale.Slayer of Cliffracers wrote:I don't understand though why you are so hostile to me using my imagination to work out why the alien Kreegans of Might and Magic would turn into the demonic Kreegans of Heroes?
You are no more dead if you get fire-balled than you are if someone hacks you with a sword or shoots an arrow at you.ThunderTitan wrote: Medieval troops against someone that can throw fireballs by waving their hands is even less realistic... hell, a million swordsmen would actually be pretty useless against a giant fire-breathing-flying-lizard... you'd need ranged troops just to get to it and then arrows might not even penetrate the skin of such a large scaly creature.
Tehre's no reason why SF weapons need to be more powerful then magic... after all, Clarke was right, nay sufficiently advanced tech is indistinguishable from magic...
Except they unfortunately made that decision way after starting creating Heroes V. Given the references to earlier Heroes games in Heroes V.ThunderTitan wrote:
People are hostile to you saying that your fevered imaginings are somehow the truth... when it's obvious that Ubi decide to ditch Axeoth wholesale.
So you're admitting they took that decision, albeit late... I.e. basically you're admitting Axeoth was indeed ditched and there are no real connections between Axeoth and Ashan, just coincidences. Just Ubisoft or whoever fooling around with names that older players recognize.Except they unfortunately made that decision way after starting creating Heroes V. Given the references to earlier Heroes games in Heroes V.
Says who?Too late I'm afraid. An author of a story cannot suddenly declare that what they have published never happened however much they may regret writing it.
If I am allowed to be a bit philosophical, and of course subjective... you are of course free to imagine whatever you like... as long as you don't try to impose your point of view onto others, because you're infringing their freedom.Yes I use my 'fevered imagination', it is funny that such a hostility to imagination is displayed in relation to an imaginary world and story.
There is absolutely no problem with coming up with possible theories to reconcile plotholes or link the universes together. That's encouraged - everyone interested in the storyline has done that. It's even led to awesome fanmade campaigns and a comic. The problem (and resultant hostility) begins when you start presenting these theories as unequivocal fact, or canon, especially if you have no real proof for your ideas.Slayer of Cliffracers wrote:Yes I use my 'fevered imagination', it is funny that such a hostility to imagination is displayed in relation to an imaginary world and story.
Not necessarily. I'm saying that if that were so, they have added sufficient clues to the campaign that Ashan is either Axeoth or in a boring history repeats itself way connected to it in a similar way that Enroth and Axeoth are.theLuckyDragon wrote: So you're admitting they took that decision, albeit late... I.e. basically you're admitting Axeoth was indeed ditched and there are no real connections between Axeoth and Ashan, just coincidences. Just Ubisoft or whoever fooling around with names that older players recognize.
Sounds so to me![]()
Yes it has a name but it's still bad form. Especially when you hint that something is true and then backtrack for no good reason.theLuckyDragon wrote: Says who?It's called retconning, I think.
This is the internet on a moderated forum, I couldn't infringe on anyone's 'freedom' even if I wanted too.theLuckyDragon wrote: If I am allowed to be a bit philosophical, and of course subjective... you are of course free to imagine whatever you like... as long as you don't try to impose your point of view onto others, because you're infringing their freedom.
The references to Axeoth are already in the game. If there were no references at all, I would have no evidence to say that there are directly connected or the same.Corlagon wrote: There is absolutely no problem with coming up with possible theories to reconcile plotholes or link the universes together. That's encouraged - everyone interested in the storyline has done that. It's even led to awesome fanmade campaigns and a comic. The problem (and resultant hostility) begins when you start presenting these theories as unequivocal fact, or canon, especially if you have no real proof for your ideas.
It's annoying because any newcomer could just wander in here by accident, see page after page of posts stating "No, Ashan is Axeoth, in the far future" in unerring fashion, and start wondering which game they missed out on or why they haven't heard this before.
M-a-r-k-e-t-i-n-g sounds like a more simple explanation.It's the same with Heroes, you can't call something Heroes V if it is no way a continuation of Heroes IV or Heroes III or Heroes II. It is insulting to say "well none of that ever happened, but I'm gonna carry on calling it Heroes V anyway".
You don't get how brands work, do you...Slayer of Cliffracers wrote: If I buy Harry Potter I expect to read a book about the certain boy wizard in Hogwarts who has done all things I have read about in the earlier books. Not about a completely different boy wizard with a completely different background.
It's the same with Heroes, you can't call something Heroes V if it is no way a continuation of Heroes IV or Heroes III or Heroes II. It is insulting to say "well none of that ever happened, but I'm gonna carry on calling it Heroes V anyway".
Yeah, whatever doesn't suit your hypothesis could be mistaken, but none of the stuff that supports it could be, because a town bio and some hackneyed references to old heroes that don't make much sense on their own (which is where your imagination comes in) are iron clad proof, beter then the word of the guys that own M&M.The references suggest that Ashan is Axeoth in the far future. The history in only 3 places, contradicts this. The references have precedence over the history, because the history can be mistaken (and there are clever clues within the history that is *is* mistaken in one place).
They bought NWC, so they had rights to access to the "blue print" / "bible" of HoMM / MM universe. Off course they had already learned and known the story of the original M&M world.Zenofex wrote:In my opinion Ubi don't know the story of the original M&M world, simply some of their rookies played HoMM III and/or IV and decided that this is it.
In a sense I support placing the Heroes V world in the far future for that very reason.Elvin wrote:So? That doesn't necessarily mean they understood 3DO's vision or the setting in its entirety. If you can't get into your predecessor's minds you are very likely to mess up and receive criticism for failing to continue the tradition that has already been set.
Better to get criticism for failing to copy the things that made the other tradition you're ripping off enjoyable (Warhammer, with some RA Salvatore society for the DE's).Elvin wrote:If you can't get into your predecessor's minds you are very likely to mess up and receive criticism for failing to continue the tradition that has already been set.
Ubisoft bought the M&M franchise, not NWC. NWC died along with 3DO.ecsunotos wrote:They bought NWC, so they had rights to access to the "blue print" / "bible" of HoMM / MM universe. Off course they had already learned and known the story of the original M&M world.
How can you say such thing ?
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