New, new info (29. Aug)
Phoenix is neutral, as for the moon part ubi is incorporating it into Ashan lore. I liked animations and the path of the units being shown.
Btw there's an adventure map video underneath for those who missed it. Foreshadows a boss fight.
@parcaleste
The vampire did a premature winning animation I'd say. It was the ghost that killed the griffin.
Btw there's an adventure map video underneath for those who missed it. Foreshadows a boss fight.
@parcaleste
The vampire did a premature winning animation I'd say. It was the ghost that killed the griffin.
I, for one, am dying to find out what colour they paint Michael's toenails.
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Soronarr wrote:Blue Phoenixes? what are they smoking down there
What is so bad about Ubisoft trying to create its own bestiary and lore ?Pitsu wrote:I wonder why are phoenixes connected to Moon now? Unless it is a dark magic spell it makes little sense for a summoned creature. If it is in a town, what town is it and if it is neutral why is its connection with the Moon so important?
Remember that it's only pre-alpha. They still have time to finetune the game and make it more eye-catching What we see is rather encouraging, even if it can be improved.Pitsu wrote:No much emotions for me. What catches eye is that there are some animations (like town conversion) which probably get annoying after the third time you have to watch them.
A Heroes without stacks ? HERESY !Soronarr wrote:An inactive commander. At least in IV, the commander could do SOMETHING to make it's presence felt on the battlefield (besides spells).
I'm personaly all for commanders on the battlefield, but the stack system as it is now, makes that practicly impossible to balance.
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1. You didn't read anything about town conversion, did you ?parcaleste wrote:Ha! That's true! Which makes Vampire looks even more gay.
Town converting is LAME. Done by the easiest way with no development at all. BANG! And Haven town is now Necropolis. Ha-ha, very funny.
2. It's only a video footage of the Gamescon with some of the features (not fully implemented)
For info, Town conversion will be VERY costy. It will take SEVERAL turns (duration not fixed yet). It will raze every building that isn't common to all cities (only keeping marketplace, town hall, tavern).
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Blue Phoenix because of the moon... i wonder if that ties in with the magic school it's in or the town... probably the school, coz i would actually be ok with it if it was the town.
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Yes, but that could very well be corrected with the introduction of the new game engine, yes? It seemed to me that the animations in H5 were overdone simply on account of Nival's love for the ridiculous. *horse neighs and knight shouts "Griffin forever!" for no apparent reason*
That is why flying creatures would first flap their wings, rise a few metres into the air and then swoop down. It gets old very quickly.
That is why flying creatures would first flap their wings, rise a few metres into the air and then swoop down. It gets old very quickly.
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Soronarr wrote:Because it sucks? Really, create a NEW creature, don't take one existing creature and changing it. Phoenix has connotations. It has a meaning.Nelgirith wrote: What is so bad about Ubisoft trying to create its own bestiary and lore ?
This type of thinking got us sparky "vampires". Really...
Plus, new creatures usually just mean an old one with a new skin... that sparkles. Just look at the Rakshasa...
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If it was in replay to me, then i was not complaining about the quality of animation, but that i'd not like to see (every time) so long animation for something that may happen very frequently.Kilop wrote:how can you not like the animation ?
Does anyone think that when vampires are so full of joy after victory the undeads should be a subject to morale?
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They're just faking it... on the inside they are empty, joyless souls... almost makes you weep for them.Pitsu wrote: Does anyone think that when vampires are so full of joy after victory the undeads should be a subject to morale?
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In the other new video in the gamerscon thread, here: http://www.4players.de/4players.php/tvp ... Kampf.html
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I'd reply that compared to Ubi NWC HoMM games had almost no lore about creature origins etc. MM explained many creatures as aliens, products of (artificial) evolution or creation, but it said little or even controversial info about where they live, what are their habbits etc. Kreegans (devils but not efreets, gogs or hell hounds) had probably the most defined background. There was lot of space for players imagination and everyone could imagine what they wanted. Ubisoft is perhaps screwing a bit over with the level of details. Add to that differences from original MM and you have many people who are not pleased.Nelgirith wrote: What is so bad about Ubisoft trying to create its own bestiary and lore ?
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I always find it funny when every creature's origin is described in detail, except that of the humans... happens in 90% of games nowadays.
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