Hi there!
I realise I probably should have known this, but what does the aging of your characters really do? I'm surfing through Corlagan's Estate (again) and find myself older by the minute in face to face action with the Specters. Should I proceed with more caution?
Thanks in advance!
MM6: Age related question
- Sure Valla
- Swordsman
- Posts: 587
- Joined: 28 Mar 2009
- Location: Celeste
The effect is the same as tress wrote for mm7. It affects your base stat, not the bonuses gained from equipment. After 140 year of age DI has no aging effect, thus to pass 150 years needs special effort.
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- UndeadHalfOrc
- Titan
- Posts: 1363
- Joined: 13 Mar 2007
You can always mix black potion if for some unimaginable reason you pass threshold of 100, although it drains 1 of all stats if I remember correctly. Also once you get to hermit isle location you can restore hp at no cost by using fountain.
Imo age is pretty much relic from older mm games where time went a lot faster(100 days a year, 1 day to check shop and so on, not to mention trips into desert without skill) and i think there were more aging effects too. For mm6-8 age is pretty much leftover as nod to older games when age was more significant. In mm9 age is abolished altogether, then again they removed alot of features just to do less job.
Imo age is pretty much relic from older mm games where time went a lot faster(100 days a year, 1 day to check shop and so on, not to mention trips into desert without skill) and i think there were more aging effects too. For mm6-8 age is pretty much leftover as nod to older games when age was more significant. In mm9 age is abolished altogether, then again they removed alot of features just to do less job.
- Rune_Caster
- Demon
- Posts: 304
- Joined: 02 May 2010
- Location: Attacking you behind a wall (Texas)
Wow they removed age from might and magic 9...
No wonder no one likes that might and magic... True each year in Might and Magic 3-5 was only 100 days, you could play through most of the clouds of xeen and darkside of xeen with out ever having to rest (using fountains to heal hp/mp etc)
There were no major penalties for not sleeping, even "weakness" would usually auto cure it's self... In might and Magic 6+ not sleeping causes weakness, followed by insanity and death. (both nasty side effects of not sleeping)
There were no major penalties for not sleeping, even "weakness" would usually auto cure it's self... In might and Magic 6+ not sleeping causes weakness, followed by insanity and death. (both nasty side effects of not sleeping)
Resting hardly ever was most time consuming factor, even more in latest mm series due to convenient option to regain stats in temple. If i remember corectly in mm6-8 i ever rested only to wait for shops/ship/stables to open. There was hardly ever need to rest to regain resources - maybe only for first few levels. Of course there was repercussions for not resting(insanity/death) but usually you made cross location trip once in a while that counts as resting.
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