Are witch huts worth it?
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- Leprechaun
- Posts: 4
- Joined: 08 Mar 2010
Are witch huts worth it?
Ok. I'm assuming that I have a correct understanding of the skill development options for Heroes V (please correct me if I'm wrong) in that we can develop a total 5 skills with 3 abilities for each skill.
That being said it seems to me that witch huts are entirely too random in the skills they teach. They can really screw up an intended build for your hero unless there is a way to unlearn a particular skill or ability that I haven't found yet.
Am I off in this line of thinking? Is there a way to unlearn skills/abilites? Or are witch huts just best avoided when you're trying for a specific build for your hero?
That being said it seems to me that witch huts are entirely too random in the skills they teach. They can really screw up an intended build for your hero unless there is a way to unlearn a particular skill or ability that I haven't found yet.
Am I off in this line of thinking? Is there a way to unlearn skills/abilites? Or are witch huts just best avoided when you're trying for a specific build for your hero?
- ThunderTitan
- Perpetual Poster
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Witch Huts should have a Yes and No option, it's not like they can just make someone learn something he doesn't want to...
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I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
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- Qurqirish Dragon
- Genie
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Well, witches have their own agendas, and recruiting you to the fold by giving you the skill they want to give you seems entirely plausible to me.
I like Banedon's advice; send in a useless hero first, and then that hero can go and tell your main hero: "Dude! there's this witch, right, and she's like, totally giving you introductions into the occult for free!" Seems more reasonable than the ol' save-reload option. After all, in life, you can't save your progress and unlearn a skill by going back in time - you can't go to a movie and "unsee" it if it turns out to be rubbish. You can send in a stooge to watch it first and have him tell you if it's any good.
What do you mean I'm comparing Heroes to real-life? Heroes isn't real? Don't say that, you blasphemer ...
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I like Banedon's advice; send in a useless hero first, and then that hero can go and tell your main hero: "Dude! there's this witch, right, and she's like, totally giving you introductions into the occult for free!" Seems more reasonable than the ol' save-reload option. After all, in life, you can't save your progress and unlearn a skill by going back in time - you can't go to a movie and "unsee" it if it turns out to be rubbish. You can send in a stooge to watch it first and have him tell you if it's any good.
What do you mean I'm comparing Heroes to real-life? Heroes isn't real? Don't say that, you blasphemer ...
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
- Grumpy Old Wizard
- Round Table Knight
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As has been said, use a secondary heroe for the initial visit. Your main heroe should always have a secondary heroe, a "squire" traveling with him. The squire will pick up resources so the main heroe does not waste moveinet points doing so. The squire will visit witch huts and help shuttle troops to and from the main heroe.
Frodo: "I wish the ring had never come to me. I wish none of this had happened."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
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- Pixie
- Posts: 128
- Joined: 17 Dec 2006
They're great for single player games, where you can use save/load.
My heroes rarely end up maxing out their skill slots in multiplayer games. So even if I get a lesser skill from the Witch Hut, it doesn't really affect me. Now if Witch Huts prevented you from gaining a new skill at the next level up right off the bat, I'd avoid it like the plague.
My heroes rarely end up maxing out their skill slots in multiplayer games. So even if I get a lesser skill from the Witch Hut, it doesn't really affect me. Now if Witch Huts prevented you from gaining a new skill at the next level up right off the bat, I'd avoid it like the plague.
- Robertukas
- Leprechaun
- Posts: 7
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Today I found a really bad news:
- Witch huts NEVER teach you special subskills, only standard subskills!
- special subskills can be taken only by level-up.
And this was never mentioned neither in the manual, nor in forums (at I didn't found anything about that for years).
For example,
- standard Dark Magic subskills are:
Master of Curses, Master of Mind, Master of Pain.
- special Dark Magic subskills are:
Corrupted Soil, Dark Renewal, Fallen Knight, Seal of Darkness, Weakening Strike.
How I hate those stupid limitations for subskills. Why it has to be only 3 subskill slots there?
- Witch huts NEVER teach you special subskills, only standard subskills!
- special subskills can be taken only by level-up.
And this was never mentioned neither in the manual, nor in forums (at I didn't found anything about that for years).
For example,
- standard Dark Magic subskills are:
Master of Curses, Master of Mind, Master of Pain.
- special Dark Magic subskills are:
Corrupted Soil, Dark Renewal, Fallen Knight, Seal of Darkness, Weakening Strike.
How I hate those stupid limitations for subskills. Why it has to be only 3 subskill slots there?
- ThunderTitan
- Perpetual Poster
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Well i was trying to be subtle about it...vicheron wrote:Heroes 4 had that option.ThunderTitan wrote:Witch Huts should have a Yes and No option, it's not like they can just make someone learn something he doesn't want to...
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Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
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I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
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- Robertukas
- Leprechaun
- Posts: 7
- Joined: 19 Jul 2006
I've build a map with 50 Witch huts.
It seems that I was wrong about this:
Look:
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But I'm not sure if any subskill is possible to get from Witch huts.
Anyway, I think the probability is very low.
It seems that I was wrong about this:
I've got Refined mana (Light magic) subskill from Witch hut!Robertukas wrote:- Witch huts NEVER teach you special subskills, only standard subskills!
- special subskills can be taken only by level-up.
Look:
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But I'm not sure if any subskill is possible to get from Witch huts.
Anyway, I think the probability is very low.
- Qurqirish Dragon
- Genie
- Posts: 1011
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- Location: Flying the skies of Ohlam
Im curious:Magelord wrote:Don't forget that if you already hit up a Witch Hut and got an unwanted skill if you've found a "Memory Mentor" on the map you can swap the wasted skill for a more valuable one.
Can you visit a witch hut (and get the benefit) for a skill that you have gotten rid of? I just thought that there is the possibility of Hut+Mentor+cash = fill up 5 of your six skills completely (the primary skill taught by the witch obviously cannot be filled- so would only be the basic level)
Matthew Charlap -353 HoMM map reviews and counting...
- parcaleste
- Pit Lord
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- Qurqirish Dragon
- Genie
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Thanks for checking. I just thought of it- but didn't want to search for a map with an appropriate setup (and I don't like the editor for making it myself).parcaleste wrote:You can't. It says you have already learned that skill.![]()
One question on your check:
You made certain to remove the *entire* skill before rechecking, right? (e.g. if the witch taught you scouting, you made certain to remove the entire logistics skill tree before trying again.)
It was just a passing thought- I hoped that it wasn't possible.
Matthew Charlap -353 HoMM map reviews and counting...
- parcaleste
- Pit Lord
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I was experimenting with this like two or so years ago, when my PC was "weaker" and didn't play much other games than HV at that time, but I am 99% positive that when you once learn a skill in a Witch Hut you can't learn it again, even if you had totally rid of that same skill in your tree.
Something like the Dark Revelation skill - once you have it and than remove it for other and then remove the other to get to DR again, you are NOT gaining another level. Works the same with Arcane Exaltation, Wizard's Reward and etc. I believe they fixed this "bug" in the last patch.
Something like the Dark Revelation skill - once you have it and than remove it for other and then remove the other to get to DR again, you are NOT gaining another level. Works the same with Arcane Exaltation, Wizard's Reward and etc. I believe they fixed this "bug" in the last patch.
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