I've thinked so but now I feel confused.Ck-NoSFeRaTU wrote:Who both? Feaerenil and Nomad? IMHO It's the same person. :-)
MM 6/7/8 Total Remake
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Man, is that possible for adding new feature such as everyone can hold almost anything rather than have skill for that.Nomad wrote:Ask your questions, then
Like Diablo game, an Sorcerer can hold an axe, an sword, an spear but they are just as not as effective as an paladin or amazon, barbarian.
It means everyone has their special skill in holding different weapon.
It odd when you have to need a skill to hold just a metal or wood stick.
We can make new game has different style (like a new enhance version of MM6 with new breath).
Maybe it would be fine to fix "Guardian Angel" issue, i.e. to make it return to the last visited temple, not to New Sorpigal.
There's no Guardian Angel in MM7 ![smile :)](/forums/images/smilies/smile9.gif)
![smile :)](/forums/images/smilies/smile9.gif)
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
Re: MM 6/7/8 Total Remake
GrayFace wrote:There's no Guardian Angel in MM7
Nomad wrote:I am working for a project on a decompilation, reconstruction, upgrading and tuning of Might and Magic 6/7/8 engine.
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Re: MM 6/7/8 Total Remake
tolich wrote:GrayFace wrote:There's no Guardian Angel in MM7Nomad wrote:I am working for a project on a decompilation, reconstruction, upgrading and tuning of Might and Magic 6/7/8 engine.
Nomad wrote:I am working for a project on a decompilation, reconstruction, upgrading and tuning of Might and Magic 6/7/8 engine.
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I don't even pretend to understand all the tech talk in here, but am I correct in assuming that this project would make it possible to play MM6 with the skills, classes and so on introduced in MM7? (Obviously further modding would be needed to add trainers for the new skills, etc.) Rather like Infinity Engine modders have now made it possible to play the original Baldur's Gate in the BGII engine.
And, would some minor interface improvements be possible? Things like:
(I wish I could do more than make suggestions but I am useless at coding; tried to learn it and never had the patience. I could do things like write the needed extra dialogue, I suppose.)
And, would some minor interface improvements be possible? Things like:
- Ability to go to a character's spellbook directly from their inventory (and vice versa)
Ability to go directly from one character's spellbook to another's, provided both characters are currently able to take an action
(In fact, ideally, the spellbook should be a sixth tab in the inventory.)
Keyboard shortcuts for choosing options when interacting with NPCs
A way to throw away an item in inventory that doesn't involve leaving the inventory screen
When you right-click on an unidentified item, the character who is best at identifying things among those currently conscious (not necessarily the character currently selected) tries to identify it
When you right-click on a broken item, the character who is best at repairing things among those currently conscious (not necessarily the character currently selected) tries to fix it
(I wish I could do more than make suggestions but I am useless at coding; tried to learn it and never had the patience. I could do things like write the needed extra dialogue, I suppose.)
jeffh
Hello there.
![smile :)](/forums/images/smilies/smile9.gif)
![smile :)](/forums/images/smilies/smile9.gif)
Hello there.
Yes, it will be possible to play MM6 with the skills, classes and so on introduced in both MM7 and MM8. It would be like Baldur's Gate 4-in-one-games, Might and Magic 6-7-8 all-in-one.am I correct in assuming that this project would make it possible to play MM6 with the skills, classes and so on introduced in MM7? (Obviously further modding would be needed to add trainers for the new skills, etc.) Rather like Infinity Engine modders have now made it possible to play the original Baldur's Gate in the BGII engine.
That can be quite easily done.Ability to go to a character's spellbook directly from their inventory (and vice versa)
YesAbility to go directly from one character's spellbook to another's, provided both characters are currently able to take an action
(In fact, ideally, the spellbook should be a sixth tab in the inventory.)
That one is easy to implement too.Keyboard shortcuts for choosing options when interacting with NPCs
YepA way to throw away an item in inventory that doesn't involve leaving the inventory screen
Yes and yesWhen you right-click on an unidentified item, the character who is best at identifying things among those currently conscious (not necessarily the character currently selected) tries to identify it
When you right-click on a broken item, the character who is best at repairing things among those currently conscious (not necessarily the character currently selected) tries to fix it
![smile :)](/forums/images/smilies/smile9.gif)
Those are just the minor changes planned to gameplay. When it's done, any change to the game interface/logic/appearance that you can think of would be possible to implement.If these sorts of ease-of-use changes could be implemented, that alone would be enough to earn my eternal gratitude, let alone anything substantially new that comes out of this.
2D/3D artists, writers and all who can help are also wanted. maybe a little bit laters, on the next stage of the peoject developement, but I think each and every willing person will be able to help when time comes(I wish I could do more than make suggestions but I am useless at coding; tried to learn it and never had the patience. I could do things like write the needed extra dialogue, I suppose.)
![smile :)](/forums/images/smilies/smile9.gif)
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