Of these two, which version is the best?
I know there's an Apple version too, but I don't have it and don't have an Apple, I only have the NES and PC versions and I'd like to know which one should I use.
I don't intend to import my MM1 characters into MM2 (which I have too, on the PC, dosbox)
And minor graphic differences don't matter much to me, gameplay does.
Might and Magic 1: NES version vs PC version?
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I vote for PC. Generally all of the MM games on the PC have far better coding than on consoles, which generally aim for better graphics.
The PC version of MM1 is more challenging than the NES, it's easier to control, it has a working fast auto combat option, it doesn't have the annoying Nintendo censorship and doesn't have cheats.
The PC version of MM1 is more challenging than the NES, it's easier to control, it has a working fast auto combat option, it doesn't have the annoying Nintendo censorship and doesn't have cheats.
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Toyed around with the Nintendo version...
+: There is an automap option
+: Better graphics
-: NO Paladin! NO Archer! (at least not in Sorpigal)
-: Can't create your own characters! You can only name your starting knight (who is already created)
-: The interface is even worse than the PC version, and the menus are slow as hell!
+: There is an automap option
+: Better graphics
-: NO Paladin! NO Archer! (at least not in Sorpigal)
-: Can't create your own characters! You can only name your starting knight (who is already created)
-: The interface is even worse than the PC version, and the menus are slow as hell!
I know I'm performing thread necromancy (I've got my soul jar right here, in fact), but I did want to point out that you do have the option of rolling your own characters in the NES version. One of the random monster rooms in north Sorpigal has been replaced by a "guild" that lets you recreate any of your characters at the cost of all the experience they've accumulated up to that point. You have the option of renaming, changing sex, race, alignment, class, and regenerating statistics.
It's still clunky as all hell, though: you don't get a chance to review the rolled stats until after you've been through the entire process, and getting halfway decent numbers is an exercise in frustration (Knights with 6 endurance are effectively worthless). But it's the only way to get an Archer or a Paladin before leaving Sorpigal.
But, yeah, the PC version is much better than the NES version, which suffers from both that and a much, much clunkier and slower interface: basic inventory management (equipping, removing, etc.) requires digging through multiple menus, battles are painfully slow, etc. I think the Apple II version is the best, personally, if only because it has better graphics than the PC version (though still primitive by contemporary standards, of course).
Might and Magic II is a different story, mind you. The SNES and Genesis ports are actually decent, and have a decent number of things to recommend them over the computer versions (menu-based spell system, for example). Though I've never understood why the game hides +n modifiers to equipment from view on the character sheets (but not in the stores). Still, I think the best version of MM2 is the Amiga version, which has pretty good graphics (if not up at the same level as the console ports) but otherwise plays more or less identically to the PC/Apple versions.
It's still clunky as all hell, though: you don't get a chance to review the rolled stats until after you've been through the entire process, and getting halfway decent numbers is an exercise in frustration (Knights with 6 endurance are effectively worthless). But it's the only way to get an Archer or a Paladin before leaving Sorpigal.
But, yeah, the PC version is much better than the NES version, which suffers from both that and a much, much clunkier and slower interface: basic inventory management (equipping, removing, etc.) requires digging through multiple menus, battles are painfully slow, etc. I think the Apple II version is the best, personally, if only because it has better graphics than the PC version (though still primitive by contemporary standards, of course).
Might and Magic II is a different story, mind you. The SNES and Genesis ports are actually decent, and have a decent number of things to recommend them over the computer versions (menu-based spell system, for example). Though I've never understood why the game hides +n modifiers to equipment from view on the character sheets (but not in the stores). Still, I think the best version of MM2 is the Amiga version, which has pretty good graphics (if not up at the same level as the console ports) but otherwise plays more or less identically to the PC/Apple versions.
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