Download: version 0.36
http://www.moddb.com/mods/suicide-squad
Instalation: put Icons.lod file to MM6 Data folder and start new game
Screenshoots:
![Image](http://img192.imageshack.us/img192/852/cscren10.jpg)
Beside items there will be more changes in graphics, mostly 2D already am try to fully modify one file icons.lodThat guy looks pretty cool without the eyepatch! Is that part of the mod?
?? Am not understand why you have this thought, if weapons and armor wiould be 10x stronger then knights will have similar power as mages, already its only 2x I mean imagine 4 mages master of air with fly, starburst, implosion. How 4 knights must be powerfull to clean map in the same speed? I think 10x stronger. Ok but made so powerfull weapons will break game because knights could be too strong from begining, so i made limits for mages by big spell book value. Its not so bad, because in medieval books was hand written by monks and really have stunning price (one was worth few villages) Anyway you need money and this give motivation to search it = explore all dungeons. After this balance knights have easy life trough first half game, and mages trough second half. Both choices should give similar troubles and positives. Ofcourse playing mix team is best: mage-cleric-2knightsJust from a first glance it seems like Knights will become much more powerful than Sorcerers, instead of balancing them out.
I tryed to modify wands to cast light, wizard eye, but it not work, dont known why. So already am just half value of all scrolls. Also usefull change could be modify some shops, to sell only most usefull scrolls.Also, some other changes I think you should consider is adding scrolls/wands/usable items that can be used by Knights to achieve the same effects as some spells. This, more so than damage, is the big difference between Knights and Sorcerers. They should have an easy way to have access to Torch Light (usable torch items that give 1 hour of torch light spell?), Wizard Eye (scroll or potion), water walk (scroll or potion), jump (scroll or boots), run speed increase to compete with fly outdoors (boots), etc. And an easy way to obtain and organise all these usable items (e.g. a shop that always sells the most basic ones!).
Going a off-topic here (sorry! just curious) but I wonder how that weapon
Maybe you changed the line ending format by accident.koval321 wrote:Have few moding questions
npctext.txt
When am change even single letter in this file it replace viewed lines. For example message from goblin urok, i changed it and view something about pearl from other lines. I dont known why this happend and how edit that file.
What about the entrances are you trying to edit?koval321 wrote: dungeon entrances
It is possible to edit it using mm7viewer or i need something better?
You can use TxtEdit.koval321 wrote:npctext.txt
When am change even single letter in this file it replace viewed lines. For example message from goblin urok, i changed it and view something about pearl from other lines. I dont known why this happend and how edit that file.
You can edit pictures/movies and texts with a resource editor. With MMExtension you can edit which dungeon is entered from a particular entrance.koval321 wrote:dungeon entrances
It is possible to edit it using mm7viewer or i need something better?
You can make a man that will sell them at Temples, for example. It will require MMExtension.koval321 wrote:Am wonder how made torch item, it is huge problem with light for 4 knights party, and am wonder solve it (tryed almost everything)
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