Maestro Mod

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
Naal
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Maestro Mod

Unread postby Naal » 05 May 2010, 01:39

I've run across two crashing problems with the Maestro Mod. The first one happens when you do the Coding Wizard Quest, and run the Gauntlet. It always crashes somewhere in the Tularean Cave part of it. The second problem happens when you get to the Land of the Giant. When you try to get near the devils it crashes. I think the crash might have to do with Meteor Shower but I'm not sure. I'm playing version 2.7. I think their might be a more current version of 2.71 or 2.72 but none of the links for it work.

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GrayFace
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Unread postby GrayFace » 05 May 2010, 04:09

Try installing my patch (uncheck LODs changes), MMExtension and http://sites.google.com/site/sergroj/mm ... ects=0&d=1
See http://sites.google.com/site/sergroj/mm/ for the patch and MMExtension.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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koval321
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Unread postby koval321 » 05 May 2010, 09:04

This mod have so many patches, that am also not sure which version is last one.

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Variol
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Unread postby Variol » 05 May 2010, 09:32

There are a couple of placed in the mod which are a problem. I usually get so far in the game, then, crasharooney. I can never finish it actually.

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GrayFace
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Unread postby GrayFace » 05 May 2010, 17:02

According to my tests, the switch of memory manager in my patch should make the mod much more stable. If it crashes in my patch, I'd be very interested in error log and savegame.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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vladimir-maestro
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Unread postby vladimir-maestro » 05 May 2010, 18:04

try to save you AUDIO.SND file and do not replace it with MOD's one - some files there contain wrong code so some audio effects crushes the game (if you do not have meteor shower fix). so use older audio file.

also beware of the summons!!! if there will be TOO MANY summoned creatures - game will crush (grayface's patch streched the limit of monsters per map).

p.s. final was version 2.72e. it could be found on torrents i guess.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
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Site about MODs: http://www.mmgames.ru
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if you wish to upload some materials for this site - let me know.

Naal
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Unread postby Naal » 06 May 2010, 08:26

I got past the Coding Wizard Fortress without any problems. However it still crashes in the Land of the Giants. This is the error message I get.

Exception EAccessViolation in module mm7.exe at 000010A8.
Access violation at address 004010A8 in module 'mm7.exe'. Read of address 00FA6044.

jorgamesh
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Unread postby jorgamesh » 06 May 2010, 11:47

Can someone please post working link to the latest version of mod (2.72e)

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GrayFace
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Unread postby GrayFace » 06 May 2010, 18:26

Naal, send me the ErrorLog.txt
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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GrayFace
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Unread postby GrayFace » 06 May 2010, 23:27

The ErrorLog.txt is very strange. I've no idea how this happens.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.


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