I have updated the mod to version 1.0:
Download (50mb):
http://www.mediafire.com/?mvwlx2b725lkzep
Version 1.0 is divided into 2 cores, an ashan core and an axeoth core. The Axeoth core creates the possibility to play the game with 308 heroes from HOMM3/4. This is done with great thanks to Simonak who made it possible to create the necessary xdb files and icons in an automated process. I also included the xl maps from the Heroes of axeoth, which can also be played with the ashan heroes. The old Heroes of Axeoth mod is now completely renewed.
The 2 cores should not be installed together !!!
Currently the TE scripts are not included because TE edition 4.1 is still WIP and TE 4.02 already contained a lot of new advanced functions that I have (not yet) been able to properly implement in RPE. I didn't want this to delay the release further. You can still use the old scripts however.
Fixes and balance tweaks in 1.0:
-Fixed Nicolai specialty
-Fixed Bloodfrenzy skill
-remove casters luck from orc branch, also power of speed and stone
-several manual fixes
-many text fixes
-Wizard skill development fixed
-corrected AI script mod question.
-(balance)some demon lords start with basic gating + all demon lords start with ballista
-(balance) some death knights start with necromancy
-balance fixes to skill development:
DK = 12% necromancy / 10% offense
DL = 12% gating / 10% counterstrike
SR = 10% gating / 8% summoning
-More variation in classes primary skill development, every class is now slightly different:
Knight = 35/45/10/10
Paladin = 15/35/20/30
Heretic = 30/15/35/20
Ranger = 45/35/10/10
Warden = 15/35/25/25
Druid = 10/20/40/30
Demon Lord = 50/30/10/10
Gatekeeper = 35/15/25/25
Sorcerer = 10/10/45/35
DK = 30/45/10/15
Reaver = 35/15/20/30
Necromancer = 10/15/45/30
Overlord = 45/30/10/15
Assassin = 40/10/30/20
Warlock = 15/10/50/25
Seer = 30/20/20/30
Wizard = 10/15/30/45
Elementalist = 10/10/50/30
Engineer = 30/50/10/10
Runemage = 20/30/30/20
Flamekeeper = 15/10/45/30