and how you managed with that i dont know, i was on those forums too but me no one recognized with an ingame appearance.DaveO wrote: P.S. - Did I happen to mention that I'm actually a part of MM8, and am one of the guardians to Lord Brinne's Tomb?
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Since I've been working on UE2 for a long time, I can say that it is definitely not true. For example, Unreal Game, Unreal 1 port to UT2004, includes a corridor that has lights turn off, then red lights turn on with a Skaarj jumping out. So it works just fine there. But I can't give you any visual confirmation since I don't have my PC here right now.tress wrote:Thats pretty much means that only static lightning generates propper shadows.
ShadowLiberal wrote:I've never really gotten past the first island in M&M8, I just get frustrated and bored and quit because of how powerful all the enemies are, and I didn't really like the whole having people join you thing.
Yea, I think that the start of MM8 is the most challenging, too. After that it's a lot easier. And yes, I don't get why the Regnan part goes into play that late in the game. I mean, I could have completed it like half way through the game. The cannon launch is funny, thoughUndeadHalfOrc wrote:Actually, I feel that MM8 is the strongest at the very beginning areas and early quests. You really have to utilize everything you're given to it's true potential.
The fun goes down quickly after that. You have access to most of the powerful stuff too easily (dragons, dark magic, L50 characters etc). Even when choosing not to use dragons I felt it was too easy.
After the early game, the only part of the game I really enjoy is the balthazar's lair. It goes downhill really quick after that. The entire Regnan pirate episode was a farce (albeit with very cool music), and the elemental planes "quests" were BORING AS HECK. And I wanted to fight Escaton, goddammit.
I just wanted to quote this because its exactly what I was thinking when I loaded up MM8 for the first time. It was just so different from MM7 that I couldn't get used to it. I wish I would have beared through it until it got a little better.ShadowLiberal wrote:I've never really gotten past the first island in M&M8, I just get frustrated and bored and quit because of how powerful all the enemies are, and I didn't really like the whole having people join you thing.
Don't spoil me, I haven't played them yet.GreatEmerald wrote:Yea, I think that the start of MM8 is the most challenging, too. After that it's a lot easier. And yes, I don't get why the Regnan part goes into play that late in the game. I mean, I could have completed it like half way through the game. The cannon launch is funny, thoughUndeadHalfOrc wrote:Actually, I feel that MM8 is the strongest at the very beginning areas and early quests. You really have to utilize everything you're given to it's true potential.
The fun goes down quickly after that. You have access to most of the powerful stuff too easily (dragons, dark magic, L50 characters etc). Even when choosing not to use dragons I felt it was too easy.
After the early game, the only part of the game I really enjoy is the balthazar's lair. It goes downhill really quick after that. The entire Regnan pirate episode was a farce (albeit with very cool music), and the elemental planes "quests" were BORING AS HECK. And I wanted to fight Escaton, goddammit.
Maybe you wanted to fight Sheltem in earlier games, too?
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