The Chaos Conspiracy has been released!
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
gargoyles.
drakes not done yet...only a dragons
drakes not done yet...only a dragons
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
I think each monster should have 100% resistance to one and 50% to else elements, and one weak point where he will be 0% resistat. And monster name shouldn't spoil his resistances (for example "fire something") In result identify monster become more usefull and give tactic value to game.
Strange idea, what about add dinosaurs to game? They could be tough monsters on one island.
Strange idea, what about add dinosaurs to game? They could be tough monsters on one island.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
!burn the warlock!koval321 wrote: Strange idea, what about add dinosaurs to game? They could be tough monsters on one island.
you will understand the real meaning of this alittle bit later...
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
You will have to wait for Jim to give you a definitive answer, but while I was actively working on the project; the new creatures created used only the graphic slot. Both BDJ and Vladimir took pride in the fact that not only were the graphics new but the statistics and type of attacks were new and unique to the new creature. I do not know how many of Vladimir’s new creatures have been given to BDJ at this time to include into the game. I have not been in contact with either of the other team members in some time but I would assume they will also have new characteristics appropriate to their type, and only the actual slot is the same. They were both also developing new sound files for the new creatures.Variol wrote:So, are the new creatures just window dresssing? I mean, are they the same old creatures, but look different?
Mala Ipsa Nova
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
Jeff, I sent Jim 10(+1) new creatures and working under 3 new.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
Can't wait for the final version too. I had to format my hard drive
so I will start it again when the final version is out
Btw, maybe it's not the right place to post it, but wouldn't
be great to add a sticky at MnM section with all the links
and infos of the mods/patches we have until now? I formated
my pc and now that I need to download them all again I realize
is so chaotic to find them all. Could be also a guide for the
mods/projects are under development with link and few infos.
Could be an update of the current FAQ sticky ofc. Just an idea
so I will start it again when the final version is out
Btw, maybe it's not the right place to post it, but wouldn't
be great to add a sticky at MnM section with all the links
and infos of the mods/patches we have until now? I formated
my pc and now that I need to download them all again I realize
is so chaotic to find them all. Could be also a guide for the
mods/projects are under development with link and few infos.
Could be an update of the current FAQ sticky ofc. Just an idea
Every man dies...
Every beast dies...
Only heroes live forever!
Every beast dies...
Only heroes live forever!
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
We were thinking about this idea for a looong time.
It is really difficult to complete such idea because MM was popular in many different contries...and some people are not speaking english but still could have something in their projects too.
I'll try to made a post about this.
It is really difficult to complete such idea because MM was popular in many different contries...and some people are not speaking english but still could have something in their projects too.
I'll try to made a post about this.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- Big Daddy Jim
- Swordsman
- Posts: 551
- Joined: 29 Oct 2007
- Location: Republic de Panama
Map Manipulations
Corlagon,Corlagon wrote:Wow BDJ, okay, when at first I just liked your mods I can now safely say I worship you. Brand new maps... theoretically I guess the gameworld can now be as large as you like!
I'm begging you to put your methods into a tutorial and release the custom code you created to the public: they'd be invaluable for the MMX and remake projects, and can only increase the replayability of the games.
Sorry for the delayed reply. I've been a-bit busy and also thinking about 'tutoring' on the methods of changing map terrain and the-like. It's a somewhat 'tedious' serious tasks to manipulate these map databases. Much can be done using custom C-code, but, in the end, there can be many, many Hex 'tweaks' required to finalize a single map area. It probably will take a programmer who knows his/her way around C and C++ and understands basic database theory to make the effort worthwhile. I may be willing to personally 'tutor' one of your team's programmers on the basics of map generation, if he/she has the time. A C-compiler is a must, however. I am using Dev-C++ from Bloodshed. It's free and downloadable and quite 'robust'.
If your team is interested, have one of your programmers contact me via email at mm7rev4modrel2@yahoo.com. All I ask is ackowledgement as a contributor/consultant to MMX.
BDJ
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.
http://www.mediafire.com/BDJs
http://www.mediafire.com/BDJs
- Big Daddy Jim
- Swordsman
- Posts: 551
- Joined: 29 Oct 2007
- Location: Republic de Panama
TCC Files
The TCC files have been removed from the download site in preparation to posting of the final TCC release.
The final TCC release, and hence TCC game, will be in two parts. In order to complete the game, both parts must be completed in game play.
Part 1 (the original TCC Game with additional graphics and modified 'end game' quests) will be posted around Dec26th.
Part 2 (The 'expansion') will be posted in late January/early February.
Completion of the 'new' Part 1 is required to enter Part 2. The player cannot simply load a SAVED Game from the original TCC and expect to be able to enter Part 2.
I encourage those who are interested in this final release to download, install, and play through the new Part 1 and SAVE your game at the transition to Part 2. The SAVED Game **must** be in the first SAVED Game slot!!!!! Then wait for the Part 2 release. Once Part 2 is released, downloaded and installed, the SAVED Game will then take the player immediately into Part 2.
More details to follow.
FYI ...
BDJ
The final TCC release, and hence TCC game, will be in two parts. In order to complete the game, both parts must be completed in game play.
Part 1 (the original TCC Game with additional graphics and modified 'end game' quests) will be posted around Dec26th.
Part 2 (The 'expansion') will be posted in late January/early February.
Completion of the 'new' Part 1 is required to enter Part 2. The player cannot simply load a SAVED Game from the original TCC and expect to be able to enter Part 2.
I encourage those who are interested in this final release to download, install, and play through the new Part 1 and SAVE your game at the transition to Part 2. The SAVED Game **must** be in the first SAVED Game slot!!!!! Then wait for the Part 2 release. Once Part 2 is released, downloaded and installed, the SAVED Game will then take the player immediately into Part 2.
More details to follow.
FYI ...
BDJ
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.
http://www.mediafire.com/BDJs
http://www.mediafire.com/BDJs
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
This expansion was smart decidion cause MM6 got limits in quests, monsters and other stuff...and we maximized all of this limits!
So Jim found a way to expand this limits with additional files that will work one after another.
So Jim found a way to expand this limits with additional files that will work one after another.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
I found resources (all graphics) from daggerfall, and am wonder maybe these could be used in custom MM? Maybe am wrong but i see lot of connections between both games in monsters and paperdoll+clothes.
They can be download here: http://forum.drdteam.org/viewtopic.php?f=6&p=39709
They can be download here: http://forum.drdteam.org/viewtopic.php?f=6&p=39709
- Big Daddy Jim
- Swordsman
- Posts: 551
- Joined: 29 Oct 2007
- Location: Republic de Panama
Thanks for the link. I have downloaded the file(s) and looked them over. Unfortunately, they are all .GIF format and the MM game uses .bmp and .tga.bmp RGB files.koval321 wrote:I found resources (all graphics) from daggerfall, and am wonder maybe these could be used in custom MM? Maybe am wrong but i see lot of connections between both games in monsters and paperdoll+clothes.
They can be download here: http://forum.drdteam.org/viewtopic.php?f=6&p=39709
BDJ
"BDJ the Coding Wizard has moved out of the Coding Fortress, has retired from Might & Magic game modification, and now lives a peaceful life in Alto Lino, Republic de Panama.
http://www.mediafire.com/BDJs
http://www.mediafire.com/BDJs
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
they could be re-coded into BMPs
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
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