More Answers from Nival
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- Leprechaun
- Posts: 3
- Joined: 06 Jan 2006
Of course we need some more info on the archer lose of AOE when upgraded for it to make sence...but I view this as a good thing. This means that hopefully a fair number of creatures in all of the towns will actually have a *point* in staying non-upgraded. Not like in Heroes 3 where every single upgrade just added some stats and made the unit better...it was a givin to upgrade all of your troops at some point in the game...but it would seem that has changed...which is good news
I am a bit confused by this Area of Attack, to me that's the fire arrow in Heroes 4. So exactly what is it that is being lost. You can only attack unblocked targets now.
Also while I enjoyed Warlords 1 - 3, I never bought 4 after all of the bad reviews. It is a very different type of combat and usually fought with little imput from the player, so other than being an experienced designer, I do not see how Steve Fawkner's involvement is anything but a yawn as far as news.
Edited on Sat, Oct 08 2005, 13:51 by jeff
Also while I enjoyed Warlords 1 - 3, I never bought 4 after all of the bad reviews. It is a very different type of combat and usually fought with little imput from the player, so other than being an experienced designer, I do not see how Steve Fawkner's involvement is anything but a yawn as far as news.
Edited on Sat, Oct 08 2005, 13:51 by jeff
Mala Ipsa Nova
Well I"m satisfied with most of the things I have read in the thread. It's a pity that there will be no caravans, but unique hero abilities for each hero will be back (If I understood it good)! And about the in-game texts. I hope the "artifact stories" will be presented, they where fun to read and gave the artifact some cool background...
"Thou shall feel the wrath of the Dragons! Tremble in fear, your end is nigh!" - The Dragon Prophet
"Do you like fire? I'm full of it..." - Deathwing
"Do you like fire? I'm full of it..." - Deathwing
- NecroSpazz
- Leprechaun
- Posts: 30
- Joined: 06 Jan 2006
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- Leprechaun
- Posts: 8
- Joined: 06 Jan 2006
- Lord_Haart
- Round Table Knight
- Posts: 161
- Joined: 06 Jan 2006
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- Leprechaun
- Posts: 18
- Joined: 06 Jan 2006
Quote from Lord Haart
The archer/marksman choice thing sounds very promising for upgrade options. The upgrade should be better imo, but not always "better enough" to justify the cost.
Yeah!! I with ya. At first I said "what the heck?!!?" Then after reading your comment, I think you could be right too.
Maybe the marksmen will have the ability to shoot through 2 units that is standing a straightline IF that are very close to the marksmen, not adjacent to them.
OR
They deals double damage in close ranged combats.
The archer/marksman choice thing sounds very promising for upgrade options. The upgrade should be better imo, but not always "better enough" to justify the cost.
Yeah!! I with ya. At first I said "what the heck?!!?" Then after reading your comment, I think you could be right too.
Maybe the marksmen will have the ability to shoot through 2 units that is standing a straightline IF that are very close to the marksmen, not adjacent to them.
OR
They deals double damage in close ranged combats.
- Lord_Haart
- Round Table Knight
- Posts: 161
- Joined: 06 Jan 2006
Steve Fawkner didn't come up with something worthwhile for a long time, so his involvement is bad news at best.
I don't see the problem with spells backfiring though, it only happens with special skills, so I really don't see the problem. Don't call for diversity when you are frightened as soon as something in the least bit diverse gets implemented.
I don't see the problem with spells backfiring though, it only happens with special skills, so I really don't see the problem. Don't call for diversity when you are frightened as soon as something in the least bit diverse gets implemented.
- Campaigner
- Vampire
- Posts: 917
- Joined: 06 Jan 2006
- Location: Campaigner
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