Answering some questions:
GreatEmerald wrote:Wow, what a huge topic. Anyway, I guess there's no harm in asking, even if it was answered earlier...
How will the adventuring interface look like? TBH I really like MM6/MM7 style more than MM8, with a sidebar instead of a small bar at the top, and two rows of easily understandable icons. Since it's based on MM7, I guess we'll have something like it?
Yes, adventuring interface will be much like MM6 and MM7, though the design will be based on MM8.
GreatEmerald wrote:Also, talking about the sci-fi part... I'd really like to see an old classic from MM2 reintroduced: Photon Blade. Kinda like a lightsaber I guess, and very fast.
I love weapon ideas, especially ones from the older games. I will make this weapon and put it in MMX. Looks like it’s fast, expensive, and gives a boost in Might according to my research.
koval321 wrote:Sword should take two squares wide from inventory space, my first impresion about cloak in inventory was that it look like book. Anyway good idea to take stuff from heroes, and thanx that someone make efforts to continue M&M serie.
uh BTW i dont like many innovations which appear in mm8 and am wonder if you want to add even more
The inventory square issue is just because the 00FCFC cyan color has not been sized up. Once it has been, the sword will take up a regular amount of squares.
Interface of MM10 will be much like MM6 and MM7.
Konfuzius wrote:I also hope that two hand weapons will get a little "boost". I mean the 2 handed swords were mostly useless.
And could you tell us the pros and cons of each race?
Pros and Cons of each race have not yet been decided. Two-handed weapons will be slightly more useful in MMX. Though I’m sure if you hunted long enough, no matter how good a two-handed weapon was, you could always find a better combo for a weapon in each hand.
Variol wrote:I would like to see the ability to have have 2 axes, or maces, instead of just swords as well. Maybe it could be a GM benefit?
Though I think it would be visually appealing, I don’t think we will be going in that direction with MMX.
GreatEmerald wrote:There was an interesting suggestion on YouTube somewhere for a mod like this... Is it possible to implement the same animation that people do when they dodge chest traps to the actual dodging skill once you get the skill to avoid physical damage?
I believe this is already implemented in the game. For example, if you get shot with an arrow, you can dodge if your skill is high enough. Someone can correct me if I’m wrong, but I could have sworn this happens in MM7.
phamlongtuan wrote:I've just have an idea of "random quest" guild.
They aims to be more real life since quest could come from hunter guild.
Normally people will come to a guild, set a rank of quest and willing to pay (from F to SS i suggest). We can do this quest from guild and get money and fame. More rank you have more open quest you will get.
However, if people do not like this kind of guild (but i think they are great). We can set them out as a information guild. You can come here, pay a small amount of money and get information of quest from town, castle.
We’d like to have some interesting guild ideas. We have a few being tossed around, but nothing is definite other than the standard ones. MM6 had the best guild ideas in my opinion.