prince87x wrote:I'm just about to leaving the starting island and I'm thinking my Knight could go two ways. It appears when he masters swords he can dual-wield them and at grandmaster he even gets an AC bonus? This means I probably should take shield if I do that, but that also means 1 sword and no shield until I can wield two of them. Should I just hold off until I can use two? He can use plate anyway I guess so he should be fine?
For whether or not to use a shield until you can dual-wield it's basically a question of whether you want your knight to deal more damage (less recovery time if not using a shield) or to stay alive longer. Since the knight already survives most anything the other classes don't, I tend to prefer him to fight a little faster. I mean, if your cleric or paladin is whiped out, what good does a knight do except to run away? Why would you need more AC when he can already survive what they can't?
Actually the best weapon combo for the knight is spear+sword. The spear gets +damage per skill point and the sword gets reduced recovery time. Due to a bug in the game (or faulty design), when dual-wielding, you don't actually strike with each weapon seperately. Instead, both weapons strike at the same time for one attack, and the fastest weapon's recovery time is used to calculate when you can attack again.
That means by dual-wielding a sword with a spear, the spear becomes as fast as a sword, but retains the +damage per skill point bonus. Not to mention, both the spear and the sword give +armor class from their skill, which means you'll get as much +armor class as you would from wielding a shield (which gives +armor class per skill point twice), except for the armor class the shield itself would give. Although of course, wielding a sword or spear with a shield would give even more.
You'd think Darkmoor was a ghost town, but instead there's plenty of life among the dead.