Aa, ironmaulet, so it's a matter of taste - not everyone likes the type of benchmark i stick when criticizing maps, and the type of benchmark you propose - you, for example, value other things in maps - that could have been said in the beginning. It's natural.
And you said, that too much realism might be boring. On that i can agree, although too much "stuff" does not make a map good. A small example is when too many artifacts are in the map or there is almost a monster in every square inch. We of course can argue what standards are needed, though i think not in this thread.
Btw, do you actually play Heroes 3 at all to talk to me about it? Or Heroes 4 most? In Lithuanian Heroes 3 forums at
www.games.lt i don't remember you, but you should remember me, bigjocker and cyborg - as we were the most constant Heroes 3 helpers around.
You sound like a bigshot a bit, i may have an ego, pride or whatever, but it does not come from "nowhere" dude, because Heroes 3 is one of the 2 games from like 100 others, to which i really dedicate my passion and strive for others.