Sanctuary

The old Heroes games developed by New World Computing. Please specify which game you are referring to in your post.
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Artas1984
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Sanctuary

Unread postby Artas1984 » 13 Oct 2009, 07:49

Hiring several heroes with incoming resources proficiency and placing them in the sanctuary as a resource silo is not a bad idea. I totally forgot about sanctuary - how many of you think it's a bit unfair that you can palce a whole legion of soldiers there? You know, that a good map must not have too many of the same structures placed - what do you think of sanctuary?

How many of them should fit per 144X144 map if making a realistic map?
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Unread postby GreatEmerald » 13 Oct 2009, 17:06

What game are you talking about? I think in HoMM4 you have to pay for it.

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Unread postby Salamandre » 13 Oct 2009, 21:52

Are you serious or just making fun of noobs? Because making use of the limited in number heros for making them inactive in a sanctuary is the worst thing to do, unless you don't have a clue of what to do with them.

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Unread postby ByteBandit » 13 Oct 2009, 22:23

I don't put a lot of Sanctuarys on a map for HoMM3. I put more on for a WoG map since it can reanimate Commanders.
I felt like they were one of the more worthless buldings for H3 and I recommended Fnord make it more useful in WoG. JMO.
I know some people like having them around though for all the games in the series.

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Unread postby Deadguy118 » 14 Oct 2009, 03:56

Wait, people use sanctuaries?
Back from the dead? Maybe.

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Unread postby ByteBandit » 14 Oct 2009, 04:18

In 1,000's of games I've played, believe it or not I used them once in a non WoG game !

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Unread postby ThunderTitan » 14 Oct 2009, 09:47

Sanctuaries are good when there's a hero that will annihilate you near-by... but usually that means that you already lost the game. I remember for sure that i used it in SP a few times though.
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Unread postby hobowu » 14 Oct 2009, 11:22

I've used sanctuaries in "warlords" (non wog) =)

It helps since you can reach from sanctuary to orange town in 1 day =)

Have a hero with some army in sanctuary, and now orange can't leave town cos you'll go in and take over =) =)

There are other maps that sanctuaries also serve this function!

Other than this, I don't see any use for sanctuaries... apart from the very rare instances of hiding a hero there until your next hero comes along with reinforcements --> join armies.

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Unread postby Metathron » 14 Oct 2009, 12:15

hobowu wrote:I've used sanctuaries in "warlords" (non wog) =)

It helps since you can reach from sanctuary to orange town in 1 day =)

Have a hero with some army in sanctuary, and now orange can't leave town cos you'll go in and take over =) =)

There are other maps that sanctuaries also serve this function!
But couldn't you achieve the same effect just by positioning your hero there (i.e. on plain terrain, not in a sanctuary) and set him to sleep mode? If we're talking about HoMM III, of course.

In HoMM IV, you can also resurrect your dead heroes in a sanctuary, so it's slightly more useful.
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Unread postby GreatEmerald » 14 Oct 2009, 14:53

Talking about HoMM3, I did use them a few times for avoiding a large army of the enemy and later on getting enough reinforcements to destroy it, yet it's more valuable for the AI, it tends to put heroes there and annoy you.

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Unread postby L0wn » 14 Oct 2009, 15:45

Recently I was playing a map that had sanctuary close to a castle of mine. My castle was occupied by an average hero, and my strong hero was close by. I noticed an enemy hero who I wasn't able to beat with my average hero, but who I would crush with my strong hero, who would be there in 2 days. So I hired a new hero, put him in the sanctuary, still occupied my town with my average hero and 2 days later I was able to crush him with my strong hero who arrived at the scene :)

It was my first use of a sanctuary ever if my memory serves me right :)

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Unread postby Banedon » 15 Oct 2009, 00:39

Salamandre wrote:Are you serious or just making fun of noobs? Because making use of the limited in number heros for making them inactive in a sanctuary is the worst thing to do, unless you don't have a clue of what to do with them.
This. ;)

I should add that it's not just the limited number of heroes, but also the price you have to pay for them. Don't hire a hero unless you know what to do with him, and once you hire him get him to do that thing instead of camp in a sanctuary. And even if you got nothing to do with a hero, you can camp them in a castle instead of in a sanctuary ...
I'm a hypocrite because I suggested that all life is sacred and should not be wasted without good reason.

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Unread postby Mirez » 15 Oct 2009, 09:23

I used a sanctuary once, it was within a 1 day walk to an opponent castle, so I waited for it to be undefended and took it over
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Unread postby GreatEmerald » 16 Oct 2009, 07:25

Banedon wrote:I should add that it's not just the limited number of heroes, but also the price you have to pay for them. Don't hire a hero unless you know what to do with him, and once you hire him get him to do that thing instead of camp in a sanctuary. And even if you got nothing to do with a hero, you can camp them in a castle instead of in a sanctuary ...
Well, if you have one town, have a hero for gathering resources from windmills and of like already and get an offer to hire a hero with estates or resource generation, you might as well put one in there and use it as a static mine.

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Unread postby ThunderTitan » 16 Oct 2009, 11:55

Except that you're better off lvl-ing that hero via exp stones etc.
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Unread postby Banedon » 17 Oct 2009, 01:38

ThunderTitan wrote:Except that you're better off lvl-ing that hero via exp stones etc.
Or using him to chain units off your main hero to speed his movement up ...
I'm a hypocrite because I suggested that all life is sacred and should not be wasted without good reason.

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Unread postby ThunderTitan » 19 Oct 2009, 06:20

Sure, but he was talking about economic advantages, not logistical ones...
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Unread postby hobowu » 19 Oct 2009, 12:10

ThunderTitan wrote:Sure, but he was talking about economic advantages, not logistical ones...
That could be true during mid-late game when pretty much all you do is town-portal, since chaining troops may not be viable =)


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