MM3-5 modding?
- GreatEmerald
- CH Staff
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- Location: Netherlands
MM3-5 modding?
I'm curious about modding for MM3, MM4 or MM5... Is there a way to do so at all? We can see that fans managed to create Swords of XEEN (And NWC managed to create a merge for MM4 and MM5), so it should be rather modable? Would be nice to try out something like that and add new features (Protection from Magic against those Demon Lords!), new locations and such... And it could be even easier than modding for newer MM games, since these are grid based.
Also, were there ever any patches out for MM1-5? They could use some, for example, in MM3 you can get infinite EXP if you have full inventory or have 255 AC if you put a -1 AC item on you when you have 0 AC...
Also, were there ever any patches out for MM1-5? They could use some, for example, in MM3 you can get infinite EXP if you have full inventory or have 255 AC if you put a -1 AC item on you when you have 0 AC...
- solitaire345
- Peasant
- Posts: 88
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- Location: Lithuania, Vilnius
http://xeen.wikia.com/wiki/CC_File_Format - about the file format
http://xeen.wikia.com/wiki/Filenames - list of files in xeen.cc and dark.cc
http://www.angelfire.com/comics/thewiza ... xtract.xex - extractor for cc files. change extension to exe, to make it work.
usage: extract.exe - [CC-file name] [File name to extract from CC]
http://www.angelfire.com/comics/thewiza ... /extract.c - source
http://xeen.wikia.com/wiki/Filenames - list of files in xeen.cc and dark.cc
http://www.angelfire.com/comics/thewiza ... xtract.xex - extractor for cc files. change extension to exe, to make it work.
usage: extract.exe - [CC-file name] [File name to extract from CC]
http://www.angelfire.com/comics/thewiza ... /extract.c - source
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
and what about "packer"? to be able to pack new files back to CC?
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- GreatEmerald
- CH Staff
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- Joined: 24 Jul 2009
- Location: Netherlands
I just gave that a try, unfortunately it doesn't work as simply as that, but the Xeen Wiki says it isn't all that difficult to convert. However, they don't exactly tell us how 
EDIT: I found the answer and managed to convert one of the themes into MIDI successfully! This WizardStan guy deserves a prize.
http://www.gamefaqs.com/boards/genmessa ... c=50194802

EDIT: I found the answer and managed to convert one of the themes into MIDI successfully! This WizardStan guy deserves a prize.
http://www.gamefaqs.com/boards/genmessa ... c=50194802
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
I think that modding earlier mm games are useless.
Much better to made your own game with rpg-maker =) =)
Much better to made your own game with rpg-maker =) =)
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- GreatEmerald
- CH Staff
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- Joined: 24 Jul 2009
- Location: Netherlands
rebirthofxeen.com seems to be down 
Hmm, it seems from the archive at the end of the discussion there that the sci-fi theme is not found yet... It's probably in those "Unknown music file" slots... If only we knew the name... Or it's SF05, it seems to be wrongly extracted in the archive there. A good find anyways

Hmm, it seems from the archive at the end of the discussion there that the sci-fi theme is not found yet... It's probably in those "Unknown music file" slots... If only we knew the name... Or it's SF05, it seems to be wrongly extracted in the archive there. A good find anyways

- Talin_Trollbane
- Swordsman
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- Location: Up North
It's fine for me, I just tested the links. If it's a browser problem or something, give me your email address and I'll send you the music extractor.GreatEmerald wrote:rebirthofxeen.com seems to be down
Hmm, it seems from the archive at the end of the discussion there that the sci-fi theme is not found yet... It's probably in those "Unknown music file" slots... If only we knew the name... Or it's SF05, it seems to be wrongly extracted in the archive there. A good find anyways
I'll check out SF05. My main difficulty is with some of the extracted text files, though. Unlike the .BIN ones, the per-map event files, when opened in Notepad, are gobbledygook.
- solitaire345
- Peasant
- Posts: 88
- Joined: 16 Jul 2008
- Location: Lithuania, Vilnius
you talk about evt files? they are in event language, for this the xeen wiki has a category http://xeen.wikia.com/wiki/Category:Event_Opcodes
- solitaire345
- Peasant
- Posts: 88
- Joined: 16 Jul 2008
- Location: Lithuania, Vilnius
they're ok at my pc. try to go to regional and language options advanced tab, set language for non-unicode programs to 'english (united states)' and extract the text file again
Last edited by solitaire345 on 10 Oct 2009, 19:00, edited 1 time in total.
- GreatEmerald
- CH Staff
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Interesting, it seems to be back up now. The Files section there is very interesting:
http://www.rebirthofxeen.com/files/
As you can see from revisions.txt, someone is trying to create a port of Xeen... However, I can't open the exe, it says that it failed to initialise (maybe 64bit compatibility problem?).
http://www.rebirthofxeen.com/files/
As you can see from revisions.txt, someone is trying to create a port of Xeen... However, I can't open the exe, it says that it failed to initialise (maybe 64bit compatibility problem?).
- Talin_Trollbane
- Swordsman
- Posts: 598
- Joined: 23 Apr 2006
- Location: Up North
hey wait, you are that musicboy from youtube, the one who is uploading the Might and Magic 3-5 music, right?GreatEmerald wrote:Interesting, it seems to be back up now. The Files section there is very interesting:
http://www.rebirthofxeen.com/files/
As you can see from revisions.txt, someone is trying to create a port of Xeen... However, I can't open the exe, it says that it failed to initialise (maybe 64bit compatibility problem?).
Ultima, Elder Scrolls and Might and Magic Veteran.
- GreatEmerald
- CH Staff
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- Talin_Trollbane
- Swordsman
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- Joined: 23 Apr 2006
- Location: Up North
- GreatEmerald
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- Location: Netherlands
- Rune_Caster
- Demon
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Is there a way to create a game engine for World of Xeen?
Sorta like Exult for Ultima 7 part 1 and 2. Even include changes like minor graphics updates and music updates etc while still using all the available game resources...
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