Anyone writing a Dark elf TOE guide?
Anyone writing a Dark elf TOE guide?
I noticed new guides, for Demons, Wood elves and Wizards, but nothing for the dark elves.
Does a dark elf guide exist somewhere? Is someone in the process of writing it?
Would anyone like me to write it because if no one else is writing it i would be more than happy to. ^_^
Does a dark elf guide exist somewhere? Is someone in the process of writing it?
Would anyone like me to write it because if no one else is writing it i would be more than happy to. ^_^
I supose they are a rather unsophisticated faction Haloswift san. Nevertheless I do have something to contribute. It doesn't sound like anyone has a guide up so I will post on here when I post my next fan fic chapter. If no one likes it they can all ignore it.haloswift wrote:dark elves is pretty straight forward
1) abuse (imba) cloaking ability and get all mines without any casualties
2) get mage guild to level 5 and pray you don't get Armageddon
3) get expert destructive, expert enlightenment and empowered spells
WIN
- Mirez
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by all means write a guide, I will definitely read it however people who play h5 tend to be EXTREMELY stubborn because they refuse to see how other play styles can also work
especially with dungeon, the playstyle I mentioned above works pretty good so most people won't bother trying other fun toys like fast-hydra + teleport assault
especially with dungeon, the playstyle I mentioned above works pretty good so most people won't bother trying other fun toys like fast-hydra + teleport assault
treants are dendrosexual 0_o
Dungeon unsophisticated? You can't be serious Destructive is not going to do all the job for you unless you are extremely lucky or the map allows rushing. Dungeon can use just about every skill to good effect, many potential builds.
Btw teleport assault is amongst the least likely to succeed in a real game. Haven, sylvan, fortress, orcs, demons would hope you did that to get an easier win Might work vs academy but if you face dark..
Btw teleport assault is amongst the least likely to succeed in a real game. Haven, sylvan, fortress, orcs, demons would hope you did that to get an easier win Might work vs academy but if you face dark..
I, for one, am dying to find out what colour they paint Michael's toenails.
- Metathron
- Metathron
You don't have a choice ... give up Destructive Magic and you give up your sky-high SpellPower + Empowered Spells + Elemental chain, to a lesser extent.Elvin wrote:Dungeon unsophisticated? You can't be serious Destructive is not going to do all the job for you unless you are extremely lucky or the map allows rushing.
I can imagine a Warlock learning a variety of skills instead of maxing out on spells with Destructive + Luck + Sorcery + Enlightenment, but not having no Destructive whatsoever.
I'm a hypocrite because I suggested that all life is sacred and should not be wasted without good reason.
I've used dark/summoning warlock vs orcs, it's fun Also possible to use a might hybrid with summoning though summoning is quite situational, a warmachine warlock.. Yeah I used to think that was not going to work.
I, for one, am dying to find out what colour they paint Michael's toenails.
- Metathron
- Metathron
- Mirez
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- Location: in the core of the hart of the centre of everything
I know that, I was just throwing out an example of doing something different rather then max out destructiveElvin wrote:Btw teleport assault is amongst the least likely to succeed in a real game. Haven, sylvan, fortress, orcs, demons would hope you did that to get an easier win Might work vs academy but if you face dark..
btw I changed magic schools from summoning+destructive to dark+destructive (makes no sence dark elves don't have dark magic)
treants are dendrosexual 0_o
Where're your spells going to come from!?Elvin wrote:I've used dark/summoning warlock vs orcs, it's fun Also possible to use a might hybrid with summoning though summoning is quite situational, a warmachine warlock.. Yeah I used to think that was not going to work.
I'm a hypocrite because I suggested that all life is sacred and should not be wasted without good reason.
I have no choice but to steal that idea for the guide. I will give you credit when the guide is done.Elvin wrote:I've used dark/summoning warlock vs orcs, it's fun Also possible to use a might hybrid with summoning though summoning is quite situational, a warmachine warlock.. Yeah I used to think that was not going to work.
Nah I wasn't the first to try it either I have seen my share of unconventional strategies in tournament of honour, was probably samiekl. He was the one who changed my mind about warmachines being good for dungeon.
I, for one, am dying to find out what colour they paint Michael's toenails.
- Metathron
- Metathron
Dungeon has a pretty good attack value and knowledge is easy to boost through trade guild. But beyond that a triple flaming ballista plus an empowered spell can deal some sweet damage in the beginning. Of course the opponent will likely destroy it in one turn but it puts more pressure on him, also will spare your units from a good attack.
Only used it a few times personally, vs sylvan and haven where it worked fine. Though that was in the duel map, in a real map there are many initiative artifacts lying around and opponent can split arcanes etc etc. Guess it's not against just any faction unless you want to play risky, me I'd normally avoid vs dwarves, sylvan, academy, possibly orcs.
Only used it a few times personally, vs sylvan and haven where it worked fine. Though that was in the duel map, in a real map there are many initiative artifacts lying around and opponent can split arcanes etc etc. Guess it's not against just any faction unless you want to play risky, me I'd normally avoid vs dwarves, sylvan, academy, possibly orcs.
I, for one, am dying to find out what colour they paint Michael's toenails.
- Metathron
- Metathron
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- Pixie
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Creeping with Dungeon is a very fustrating experience:
- against walkers you don't have enough spellpoints. If they are split into 3+, blood furies won't work either.
- against fast walkers they bump into your stalkers.
- against flyers and they bump faster
- against shooters they shoot before you can hide. Lose 3 stalkers per battle and you're done after 4 battles.
Only remedy I know, if it's available, is to hire a hero from other towns, and then use their more plentiful level-1's as cannon fodder.
Dungeons also have the most delicate units of the towns, making them the easiest faction to mess up. Perhaps the only good thing is it is also very easy for your opponent to mess up against them.
The worst is when Academy uses armageddon with mini-artifacts and artifacts (12 knowledge + shield of crystal ice = 100% resistence). Magnetic golems aren't even necessary anymore.
- against walkers you don't have enough spellpoints. If they are split into 3+, blood furies won't work either.
- against fast walkers they bump into your stalkers.
- against flyers and they bump faster
- against shooters they shoot before you can hide. Lose 3 stalkers per battle and you're done after 4 battles.
Only remedy I know, if it's available, is to hire a hero from other towns, and then use their more plentiful level-1's as cannon fodder.
Dungeons also have the most delicate units of the towns, making them the easiest faction to mess up. Perhaps the only good thing is it is also very easy for your opponent to mess up against them.
The worst is when Academy uses armageddon with mini-artifacts and artifacts (12 knowledge + shield of crystal ice = 100% resistence). Magnetic golems aren't even necessary anymore.
You are kidding right? As long as the unit has 4-6 speed and moderate initiative furies own them. If the walker is faster or large you will certainly need mana though you can take good numbers of bears with a fury stack hit&running them and some scout fodder. Dungeon has the easiest creeping if you know how to do it right.
I, for one, am dying to find out what colour they paint Michael's toenails.
- Metathron
- Metathron
how do you get fast hydras?
haste plus tp? it's hard for warlocks to learn light, let alone TP assault
I've always been willing to try unusual combos, but rarely get the chance. It's a probability thing where some skill choices are rarely offered.
haste plus tp? it's hard for warlocks to learn light, let alone TP assault
I've always been willing to try unusual combos, but rarely get the chance. It's a probability thing where some skill choices are rarely offered.
haloswift wrote:by all means write a guide, I will definitely read it however people who play h5 tend to be EXTREMELY stubborn because they refuse to see how other play styles can also work
especially with dungeon, the playstyle I mentioned above works pretty good so most people won't bother trying other fun toys like fast-hydra + teleport assault
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