It says your creatures get a double chance to resist enemy spells. But what it in reality does is give the resistance an extra chance to trigger if the first chance failed. This makes resistance less than doubled, due to there being no benefit if both chances succeed.
Say a creature has 20% magic resistance. Its resistance is 20%.
The second chance is only rolled if it failed, which is an 80% chance. so the added chance is 0,8 * 0,2=0,16=16%
It only increases the resistance from 20% to 36%
How could ubi lie to us like that?
Hey... Dwarven luck tooltip is lying
You don't know maths that well then 
You don't just multiply the chances to double them. Doubling a 50% chance for something to trigger for example, is a 75% chance, NOT 100%. 100% would mean you get it every time, which is not double, but infinitely more to trigger (always versus doesn't even matter how many times, 100% should never be reached with 'doubling' or similar a chance)
Simply put, your formula can get above 100% if the original chance is higher than 50%. That should clearly tell you there's a problem in your logic

You don't just multiply the chances to double them. Doubling a 50% chance for something to trigger for example, is a 75% chance, NOT 100%. 100% would mean you get it every time, which is not double, but infinitely more to trigger (always versus doesn't even matter how many times, 100% should never be reached with 'doubling' or similar a chance)
Simply put, your formula can get above 100% if the original chance is higher than 50%. That should clearly tell you there's a problem in your logic

No matter how powerful one becomes, there is always someone stronger. That's why I'm in a constant pursuit of power, so I can be prepared when an enemy tries to take advantage of me.
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- Pixie
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The OP knows the chances goes from 20% to 36%. His/her point is that not everyone likes math, and some people find it annoying. It's a valid point.
But, I don't really see a problem though, because you would not even have been able to play a strategic turn-based game at all if you struggled with basic high-school math in the first place. And Dwarven Luck is in an expansion, which means you at least enjoyed the original.
What I feel is a real problem is how irresistable magic only works against protection, not resistence. This means silver unicorns and magic mirror still DESTROYS warlocks.
But, I don't really see a problem though, because you would not even have been able to play a strategic turn-based game at all if you struggled with basic high-school math in the first place. And Dwarven Luck is in an expansion, which means you at least enjoyed the original.
What I feel is a real problem is how irresistable magic only works against protection, not resistence. This means silver unicorns and magic mirror still DESTROYS warlocks.
The problem is not people who know the real effect, but can't calculate its effective effect. It's those who haven't even seen the explanation in the skill wheel which says "works the same like soldiers luck, the resistance chance gets a second roll" or something like that.
The tooltip in-game implies that the resist chance will go from 1-"chance to fail" to (1-"chance to fail")*2
When it actually goes from 1-"chance to fail" to 1-("chance to fail" * "chance to fail")
Double chance for me, is the chance times 2.
The tooltip in-game implies that the resist chance will go from 1-"chance to fail" to (1-"chance to fail")*2
When it actually goes from 1-"chance to fail" to 1-("chance to fail" * "chance to fail")
Double chance for me, is the chance times 2.
double chance means exactly to try again once... doesn't it?
to have a double chance to get a 6 when throwing a dice with 6 faces, you just throw it twice.
to have a double chance to get a 6 when throwing a dice with 6 faces, you just throw it twice.
No matter how powerful one becomes, there is always someone stronger. That's why I'm in a constant pursuit of power, so I can be prepared when an enemy tries to take advantage of me.
- ThunderTitan
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the wording can work for both... so it's more unclear then a lie...
Saying you have 2 chances would have been a better choice of words...
Saying you have 2 chances would have been a better choice of words...
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I must agree with lumpoor here; to me, double chance means doubled probability - twice as likely. For example, something with a 10 % chance of happening is twice as likely as something that happens 5 % of the time. I don't think that you get a "double chance" to roll a six by throwing two dice, you just get another shot at it. The odds aren't doubled. 

- ThunderTitan
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Ever heard of getting another chance to roll the dice?!
And double chance sounds awkward for twice as much too.
And double chance sounds awkward for twice as much too.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €

I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
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- parcaleste
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