Something doesn't make sense, I tried this map on EASY and on week 3 Grawl came to me with 37 arch devils... should I just run away from him?
Edit:
yeah, nevermind, I tried rushing this map via option B - didn't go through the two way monolith - stairs took me to SW town, where Grawl attacked me with "only" 27 archdevils, and about a kazilion other inferno *******.
I finished him using tons of destructive magic (patch 1.1, so I had plenty), and I only had 350 assassins left (and 40 hydras from Shadia), garrison I was pretty easy, and then the fight with Veyer was just plain annoying (I won, though)
I still don't it makes sense, that just because I am on easy I managed to kill Grawl. If I would have went through the Dungeon theme, he would've kicked my ass... and I'm on EASY!!! Friggin' easy!
Overall I built my Agrael not so good.
I thought I were to get both summoning AND destructive, and it didn't make sense that I'll have 3 types of magic, so I took luck instead of light magic which definetely helped me.
Summoning was such a mistake, I was about to conjure a phoenix just one time in the whole campaign, but then I saw that with distructive magic I could just end the fight now.
Edited on Sat, Feb 21 2009, 13:01 by Tasdin
The Warlock → Raelag's Offer
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- Leprechaun
- Posts: 46
- Joined: 02 Jun 2009
The Warlock → Raelag's Offer
My Grawl at hard had 25 AD,not too tough.By now my Empowered Implosion deals 1800 dmg(patch 1.0)
The Warlock → Raelag's Offer
I played Normal difficulty. Option B really make the game easy. But Grawl looked interesting: 87 AD, 134 PL, 292 Nightmare, 345 SM, 866 CB and 1161 HO. Overestimating the efficiency of "dragon recruit express line", I took over 1 year to accumulate around 100 Black Dragons and finished him off with Shadya's puppet master. With expert enlightenment, she got over 1.6M experience. She also looted around 20 artifacts, mostly useless and many duplicates.
- ShadowLiberal
- Golem
- Posts: 641
- Joined: 27 Mar 2010
- Location: Shadow Land
The Warlock → Raelag's Offer
I kid you not, but I just completed this entire mission on Heroic difficulty with ZERO causalities, and fighting EVERY single battle with Raelag, and clearing out every single neutral stack on the map. I took out EVERY single garrison, and all 3 of the demon towns, and all the demon heroes, without losing anyone.
The way to do this involves three things.
1) Light & Summoning magic on Raelag. The most important spells being arcane armor, summon phoenix, summon elements, regeneration (need the all campaigns in TOTE mod for this), resurrect, and word of light.
2) Most battles can be won by fielding ONLY deep hydras, with their regenerate ability, while summons do all the killing. Raelag can resurrect the hydras near the end of the battle if necessary.
3) You need the right artifacts to do this. Flag all the gold mines, and trade all your resources for gold when possible. Each month have Shadya (or Raelag) buy up EVERY artifact the two merchants sell. The artifacts you should especially favor are ones that do the following.
-Reduce your mana cost, or boost your knowledge (for fights against mana draining imps)
-Ones that penalize your opponents speed/initiative/morale/luck or boost your own.
-Ones that eliminate range penalties.
-Ones that prevent enemy heroes from fleeing battles.
The fight that's going to be the biggest pain is garrison F, with 3000 familiars. I fielded assassins/witches/furies for that, and killed almost all the imps before they even got a turn. Then I wiped out the rest of the demons without losing anyone.
Edited on Tue, Dec 11 2012, 18:22 by ShadowLiberal
The way to do this involves three things.
1) Light & Summoning magic on Raelag. The most important spells being arcane armor, summon phoenix, summon elements, regeneration (need the all campaigns in TOTE mod for this), resurrect, and word of light.
2) Most battles can be won by fielding ONLY deep hydras, with their regenerate ability, while summons do all the killing. Raelag can resurrect the hydras near the end of the battle if necessary.
3) You need the right artifacts to do this. Flag all the gold mines, and trade all your resources for gold when possible. Each month have Shadya (or Raelag) buy up EVERY artifact the two merchants sell. The artifacts you should especially favor are ones that do the following.
-Reduce your mana cost, or boost your knowledge (for fights against mana draining imps)
-Ones that penalize your opponents speed/initiative/morale/luck or boost your own.
-Ones that eliminate range penalties.
-Ones that prevent enemy heroes from fleeing battles.
The fight that's going to be the biggest pain is garrison F, with 3000 familiars. I fielded assassins/witches/furies for that, and killed almost all the imps before they even got a turn. Then I wiped out the rest of the demons without losing anyone.
Edited on Tue, Dec 11 2012, 18:22 by ShadowLiberal
The Warlock → Raelag's Offer
I've completed this map a few times before, but I was very surprised at the end of my latest run. Before fighting Veyer, I sent Shadya over to hang out with Isabel and Markal, without really thinking about it. I had forgotten that I had made Isabel a scholar; she taught Shadya Town Portal, Frenzy and Blindness! I sent Raelag over to her for Town Portal as well.
Just keep in mind that if any of the 4 heroes have scholar, both warlocks should be able to learn Town Portal at the very least. Not that they do much later, but the idea of Isabel teaching advanced dark magic to Shadya had me laughing pretty hard. She very well may be the dumbest main character in any game I've ever played.
Raelag as summoner works great for mission 3, but here Shadya shined, winning most of the garrisons with Vampirism and Puppet Master; I only detoured around the garrison with a million mana suckers. If they had provided 15 Red Dragons instead of Black, then this mission would have been a total joke with Vampirism. But it was effective enough on the other units.
Just keep in mind that if any of the 4 heroes have scholar, both warlocks should be able to learn Town Portal at the very least. Not that they do much later, but the idea of Isabel teaching advanced dark magic to Shadya had me laughing pretty hard. She very well may be the dumbest main character in any game I've ever played.
Raelag as summoner works great for mission 3, but here Shadya shined, winning most of the garrisons with Vampirism and Puppet Master; I only detoured around the garrison with a million mana suckers. If they had provided 15 Red Dragons instead of Black, then this mission would have been a total joke with Vampirism. But it was effective enough on the other units.
- Wheeler Dealer
- Conscript
- Posts: 221
- Joined: 19 Jul 2009
- Location: Dallas, Texas
The Warlock → Raelag's Offer
1.6 Hard. I cleared everything.
I had a few anxious moments when I met Grawl. My scouting report said the battle was normal, which meant I was probably taking heavy casualties but winning. (Heavy at this point looked like anything over a few!) I tried to just ignore him and found his actions most peculiar. He would take only two or three steps toward me each turn. Then it dawned on me that he was summoning troops! The difficulty level was up to hard!
I went back a couple of turns and accepted the battle at the first opportunity. Ouch, I lost 15 Black Dragons, 45 Dark Raiders and about 30 or 40 Minotaurs! Raelag fought most of this scenario with a huge stack of Shadow Mistresses 300+ Assassins and other odds and ends as available.
Shadya proved quite valuable. She had expert destructive magic but no empowered spells but she had expert dark magic and had gained Puppet Master from a Dragon Utopia (it was the only spell above level 2 that she had in that school, well maybe Suffering). In battles that didn't include familiars, undead or elementals, she could go in with nothing but Deep Hydras, use Puppet master to turn the battle and then use it later to prolong the battle while the Hydras regenerated. Most Battles started with her using Puppet Master, Mass Slow and then haste on the Deep Hydras.
She even won the battle against the largest garrison (400 fire elementals, 30 arch-devils, 800 ceribi, etc.) that way. She did lose 20 of 70 Deep Hydras but it was basically the last battle.
In the end I finished in one day less than three months (day 7, week four and month 3). The final summary said I still had 772 of 811 creatures but I know that's not right.
Markal was a scholar so Shadya will be much better prepared if there is more for here to do.
I had a few anxious moments when I met Grawl. My scouting report said the battle was normal, which meant I was probably taking heavy casualties but winning. (Heavy at this point looked like anything over a few!) I tried to just ignore him and found his actions most peculiar. He would take only two or three steps toward me each turn. Then it dawned on me that he was summoning troops! The difficulty level was up to hard!
I went back a couple of turns and accepted the battle at the first opportunity. Ouch, I lost 15 Black Dragons, 45 Dark Raiders and about 30 or 40 Minotaurs! Raelag fought most of this scenario with a huge stack of Shadow Mistresses 300+ Assassins and other odds and ends as available.
Shadya proved quite valuable. She had expert destructive magic but no empowered spells but she had expert dark magic and had gained Puppet Master from a Dragon Utopia (it was the only spell above level 2 that she had in that school, well maybe Suffering). In battles that didn't include familiars, undead or elementals, she could go in with nothing but Deep Hydras, use Puppet master to turn the battle and then use it later to prolong the battle while the Hydras regenerated. Most Battles started with her using Puppet Master, Mass Slow and then haste on the Deep Hydras.
She even won the battle against the largest garrison (400 fire elementals, 30 arch-devils, 800 ceribi, etc.) that way. She did lose 20 of 70 Deep Hydras but it was basically the last battle.
In the end I finished in one day less than three months (day 7, week four and month 3). The final summary said I still had 772 of 811 creatures but I know that's not right.
Markal was a scholar so Shadya will be much better prepared if there is more for here to do.
The Warlock → Raelag's Offer
I have to mention this (playing through again on Hard) - where this walkthrough says "(Option C) Take the Red Keymaster Tent (red K) in the north, and pass through the Red Gate (red G) in the east. Enter the underground passage nearby (4)." -> it should really say (5). I was going to try and contact Maltz but I don't even know if he has an email address, much less pays attention to these boards anymore.
Also, for what it's worth, if there are any other "stats junkies" out there, it would be nice if these map screenshots had icons for where the stat boosts are - maybe denoted by a star or another icon, and the text edited to mention that to the players. There is not a lot of detail on the walkthrough pages where there is no downloadable hi-resolution map available for things like stat boosts. When there are comments like (at the end) "so it is not completely useless to give him a few more stat points and levels in this mission. ", it's hard to know which routes or paths might contain those stat boosts. [Just as an example, I just played Route B, and outside of the attack bonus tent close to G, I didn't encounter any stat bonuses.] Just some thoughts to improve this as a guide for others...thanks for reading. [note: route B is appallingly easy if you can get Shadya to stick close to you and get a move on. ]
[note 2: I found if you stay on the surface, there do not appear to be any stat bonuses there. I will try route C in the future and try and make note of if there are any.]
Edited on Thu, Jan 30 2014, 17:12 by Sunlover
Also, for what it's worth, if there are any other "stats junkies" out there, it would be nice if these map screenshots had icons for where the stat boosts are - maybe denoted by a star or another icon, and the text edited to mention that to the players. There is not a lot of detail on the walkthrough pages where there is no downloadable hi-resolution map available for things like stat boosts. When there are comments like (at the end) "so it is not completely useless to give him a few more stat points and levels in this mission. ", it's hard to know which routes or paths might contain those stat boosts. [Just as an example, I just played Route B, and outside of the attack bonus tent close to G, I didn't encounter any stat bonuses.] Just some thoughts to improve this as a guide for others...thanks for reading. [note: route B is appallingly easy if you can get Shadya to stick close to you and get a move on. ]
[note 2: I found if you stay on the surface, there do not appear to be any stat bonuses there. I will try route C in the future and try and make note of if there are any.]
Edited on Thu, Jan 30 2014, 17:12 by Sunlover
The Warlock → Raelag's Offer
Just finished it on hard for the third time.
I am totally disappointed as I DID NOT have empowered spells. What is the reason of this ? I'm so frustrated because I wanted to play Raelag the destructive-style. Anyway.
This map is bugged. If I end a turn with either one of my heroes in a garrison or in a sanctuary, the game crashes. I've had this problem as I wanted to go underground through the teal guard. There is a sanctuary just west of there, and there were two red heroes lurking in the area, beyond the garrison. So I wanted to hide Shadya inside, because sha had very little troops, but I couldn't due to this bug.
So I put my Raelag just in front of the garrison (without attacking it) and sneaked with Shadya towards the teal guard. For some reason, the red heroes don't go undergound, it seems, so as I went underground safely, they stopped chasing me. If I'd go in the sanctuary, the game crashes, and if I'd go in the starting area, the red heroes would have killed Shadya.
Then we went towards the dungeon road. As we went back to the surface, we met a freaking Grawl with 45 Archdevils and about 60 pit fiends. Without empowered spells, my magic was insufficient to destroy him (I had my 15 starting Black Dragons, + 2 dragons I just bought). I was utterly destroyed every time.
So I hid my 2 heroes downstairs, and waited for a couple turns, but Grawl was camping upstairs. Finally, I decided to go back towards the Inferno road. Back to the surface, Grawl was still here, with 45 AD this time. I just couldn't reach the final garrison with Shadya because he attacked me every time. What did the trick was that I destroyed the Inferno town with Raelag and rushed to the final garrison, while I hid Shadya in the underground. Fortunately, with the destruction of the town, Grawl did not attack me (stupid IA...) and went back wandering in the middle of the map. I waited for 2 turns, and rushed to the frontier with Shadya.
Anyway, I do not like this mission. I have the feeling that nothing is coherent :
- first this might-oriented scenario : a magic-oriented scenario would have been so much better, because the obvious way to build Raelag is Magic (at least, it seems the devs wanted to do so)
- then this overpowered Grawl (I met him at week 3 by the way and had no casualties from the previous fights, plus my Raelag had quite decent stats) : do they test their maps ? Come on...How can they possibly fix miscellaneous things like spelles availability and let some enemy become unstoppable, even on easy ?
- and finally, this surprising IA behaviour, which does not attack you although he could totally win.
Overall, I liked this campaign, Raelag is a cool hero and there is a good difficulty. I think I'll try it on heroic. But this last mission is rather anticlimatic.
Edited on Tue, Mar 11 2014, 20:58 by vil2
I am totally disappointed as I DID NOT have empowered spells. What is the reason of this ? I'm so frustrated because I wanted to play Raelag the destructive-style. Anyway.
This map is bugged. If I end a turn with either one of my heroes in a garrison or in a sanctuary, the game crashes. I've had this problem as I wanted to go underground through the teal guard. There is a sanctuary just west of there, and there were two red heroes lurking in the area, beyond the garrison. So I wanted to hide Shadya inside, because sha had very little troops, but I couldn't due to this bug.
So I put my Raelag just in front of the garrison (without attacking it) and sneaked with Shadya towards the teal guard. For some reason, the red heroes don't go undergound, it seems, so as I went underground safely, they stopped chasing me. If I'd go in the sanctuary, the game crashes, and if I'd go in the starting area, the red heroes would have killed Shadya.
Then we went towards the dungeon road. As we went back to the surface, we met a freaking Grawl with 45 Archdevils and about 60 pit fiends. Without empowered spells, my magic was insufficient to destroy him (I had my 15 starting Black Dragons, + 2 dragons I just bought). I was utterly destroyed every time.
So I hid my 2 heroes downstairs, and waited for a couple turns, but Grawl was camping upstairs. Finally, I decided to go back towards the Inferno road. Back to the surface, Grawl was still here, with 45 AD this time. I just couldn't reach the final garrison with Shadya because he attacked me every time. What did the trick was that I destroyed the Inferno town with Raelag and rushed to the final garrison, while I hid Shadya in the underground. Fortunately, with the destruction of the town, Grawl did not attack me (stupid IA...) and went back wandering in the middle of the map. I waited for 2 turns, and rushed to the frontier with Shadya.
Anyway, I do not like this mission. I have the feeling that nothing is coherent :
- first this might-oriented scenario : a magic-oriented scenario would have been so much better, because the obvious way to build Raelag is Magic (at least, it seems the devs wanted to do so)
- then this overpowered Grawl (I met him at week 3 by the way and had no casualties from the previous fights, plus my Raelag had quite decent stats) : do they test their maps ? Come on...How can they possibly fix miscellaneous things like spelles availability and let some enemy become unstoppable, even on easy ?
- and finally, this surprising IA behaviour, which does not attack you although he could totally win.
Overall, I liked this campaign, Raelag is a cool hero and there is a good difficulty. I think I'll try it on heroic. But this last mission is rather anticlimatic.
Edited on Tue, Mar 11 2014, 20:58 by vil2
The Warlock → Raelag's Offer
Just finished Raelag's scenario on Hard, version 1.6. The hardest chapter, by far, was the 3rd one, The Cultists. I kept trying to play on hard and kept getting spammed with enemy heroes going everywhere with overpowered armies and beating me down. I *finally* did it, thanks to 1 magical item that showed up - Boots of the Long Journey. That enabled me to race back and forth to my 1st 2 castles defending them the 1st 2 times. Without that, I'm not sure I would have won it.
Anyway, to vil2 who posted a few days ago - not trying to be an ass, but why on earth would you *not* take Empowered Spells? Did it just not show up for you? If so, I'd start over again. God knows I probably tried this scenario 20 times before I made it (with the above Boots on chapter 3), but the last scenario, having Empowered Implosion helps a ton. I was also blessed with Mana Regeneration and Arcane Training, which greatly boosts the # of spells you can cast.
1st time I tried this I made an error letting Shadya lag 2-3 days behind and at the end that didn't pan out. So then I re-ran it all and kept her close to me, giving her the Boots of the Open Road while I had the Boots of the Long Journey.
Veyer at the very end ran like a little *****; he didn't even fight, haha!
My last 2 level bonuses chosen, since I was going for max stats, were Dark Revelation and Secrets of Destruction for the +2 on Spellpower over Intelligence. I figured I was doing pretty well on mana. I also got blessed with Scholar, so right at the *very* end when I met Isabel, I picked up all the higher level Light Magic spells, including Resurrection. Not that I needed it by then.
Finished with 16 Black Dragons, around 55 Deep Hydras, 300-ish Assassins, about 45 Shadow Matriarchs and miscellaneous others.
Stats at the end on Hard were:
Raelag - level 30.2ish - 22/18/33/27, with 270 mana. He has Expert Irresistible Magic, Expert Sorcery, Expert Logistics, Expert Destruction Magic, Expert Light Magic and Expert Enlightenment. I was gunning for Dark Magic but didn't get it for my last 2 traits...got Expert Light and Enlightenment. Enlightenment helped me a lot more than Light, I think I cast Mass Haste and Mass Righteous Might maybe 2-3 times the last scenario. I *think* I got all the stat bonuses but given sketchy details on a few of these walkthroughs, I am not sure. One thing that massively helps, if you are going for max stats, is to hit the 5 "islands" via the portals in Chapter 3 and get the bonuses there - there are a lot of them.
Onto Findan and the Elf chapter on Hard now
Anyway, to vil2 who posted a few days ago - not trying to be an ass, but why on earth would you *not* take Empowered Spells? Did it just not show up for you? If so, I'd start over again. God knows I probably tried this scenario 20 times before I made it (with the above Boots on chapter 3), but the last scenario, having Empowered Implosion helps a ton. I was also blessed with Mana Regeneration and Arcane Training, which greatly boosts the # of spells you can cast.
1st time I tried this I made an error letting Shadya lag 2-3 days behind and at the end that didn't pan out. So then I re-ran it all and kept her close to me, giving her the Boots of the Open Road while I had the Boots of the Long Journey.
Veyer at the very end ran like a little *****; he didn't even fight, haha!
My last 2 level bonuses chosen, since I was going for max stats, were Dark Revelation and Secrets of Destruction for the +2 on Spellpower over Intelligence. I figured I was doing pretty well on mana. I also got blessed with Scholar, so right at the *very* end when I met Isabel, I picked up all the higher level Light Magic spells, including Resurrection. Not that I needed it by then.
Finished with 16 Black Dragons, around 55 Deep Hydras, 300-ish Assassins, about 45 Shadow Matriarchs and miscellaneous others.
Stats at the end on Hard were:
Raelag - level 30.2ish - 22/18/33/27, with 270 mana. He has Expert Irresistible Magic, Expert Sorcery, Expert Logistics, Expert Destruction Magic, Expert Light Magic and Expert Enlightenment. I was gunning for Dark Magic but didn't get it for my last 2 traits...got Expert Light and Enlightenment. Enlightenment helped me a lot more than Light, I think I cast Mass Haste and Mass Righteous Might maybe 2-3 times the last scenario. I *think* I got all the stat bonuses but given sketchy details on a few of these walkthroughs, I am not sure. One thing that massively helps, if you are going for max stats, is to hit the 5 "islands" via the portals in Chapter 3 and get the bonuses there - there are a lot of them.
Onto Findan and the Elf chapter on Hard now
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