Macros the Black wrote:Lots of impressions at once, I'll try to go by what I'm thinking one thing at a time..
1. I like what you've changed about the UI from the original concepts.
2. I don't really like the MM8 influence though. I think we could do without the food and money icons and the things in the bottom right..
3 I like the things above the bottom-right corner, the quest log and stuff, it looks nice. What is the fourth one? Something to do with Chaos?
4. Is that Wizard Eye in the top right corner? If so, then why are you using that same skull? I mean, the icon either goes in the skull or somewhere else, not both right? If you're already using another icon for Wizard Eye, then you might as well loose the skull because the eye that goes into the skull thing was the most .. interesting .. thing about the skull.
5. What's that thing to the left of where I thought Wizard Eye is? Torch Light? Something to do with the Chaos Meter?
6. The minotaur's head still seems detached. Can you fix it? Otherwise maybe you should just create new minotaur heads that do fit the new UI?
7. Cool sword.
8. Cool loading screens! I like what Paradise Island seems like it's gonna be (Dragon island?), and also that there's apparently an underwater area. The Paradise Island screenshot looks like it comes right from a fantasy book cover.
9. For the Quick Look, I was expecting there to be some kind of numerical value of your "chaos meter"?
10. Hmm... A minotaur Knight? Even more important, a Regnan Knight? Maybe give the class another name to have it make more sence..
To address your thoughts & questions:
1. Thanks, glad you like it.
2. I've always thought each interface had its' pros and cons, so I went with what I liked best. This area will always be a matter of personal preference though. We would need food/money icons or else it would just be boxes with numbers in them; players would need to tell the difference between the too (I'm sure avid M&M fans could figure it out, but for those not very experienced....). The icons are also needed in the bottom right corner as they are buttons to the game menu, etc.
3. The fourth one is the calendar icon.
4. Wizard's Eye is in the top right corner; it's currently active. The skull will be used for other spells and is essential for some.
5. Yes, it is torch light.
6. His head may looked detached because your monitor has it's brightness set too low or contrast set too high? His head looks fine on every computer we use.
7. Thanks; I do like that one a lot
8. I'm glad you all appreciate the loading screens. Most represent actual game aspects.
9. No, the 'chaos meter' will not have a numerical value. This will be explained better in another thread.
10. I think your misunderstanding the class system. You can not be a Regnan Knight; To be a Regnan Pirate, you have to pick that class, to be a knight, you have to pick the 'knight' class. You can't be two classes at the same time. However, you could be knight as a Minotaur since 'knight' designates a class and 'minotaur' designates a race.
koval321 wrote:How do that? For example place tree on street, or change texture.
To change textures, you just use MM8lvl Editor and replace which ever ones you want with new textures. To place a tree in the street, there is no program to do such a thing. If you are extremely proficient with coding, you could do it (I'm not that great with it, but others have had luck). There are individuals out there trying to make a map editor so the regular person can mod M&M. User MMTool is one of those such people I believe.
Talin_Trollbane wrote:Maybe about 20-25%. A lot of original material was scrapped in order to incorporate our main-quest line by Corlagon.
but, didnt you work on this for several years already? (MMT warning?)
Yes I did, and we have a lot of material we can use, and a lot of material we can't use. With our new story developed by Corlagon, we can't use every piece of information we create, we can only use what is relevant to the storyline.