I've managed to extract all the vertex and normals data properly although I'm kinda stuck on the UV map part at the moment. As I understand it the BLV format does not have 3 sided polygons, they can be 4 or more easily. So the UV maps on conversion (forgot to mention that part
![:P :P](/forums/images/smilies/p.gif)
Example:
![Image](http://hot.ee/coo999/bad_UV.jpg)
Some texture coordinates are good and some are weirdly distorted or totally just stripes. When I triangulate the polygons as is expected by most 3D formats I can see where the distortions are:
![Image](http://hot.ee/coo999/poly_UV.jpg)
I'm kinda new to all this 3D stuff, so I ask you guys for help. What am I doing wrong and how would I go about fixing this problem. Do I need to manually triangulate the polygons and calculate new UV coordinates before converting to another format?
Thanks
![smile :)](/forums/images/smilies/smile9.gif)
Edit: Nvm tried triangulating manually before conversion, still same distortion
![sad :(](/forums/images/smilies/sad.gif)
Edit 2: Nevermind again
![:P :P](/forums/images/smilies/p.gif)