Maestro's MM6 MOD
Hmmm, crystal ball? I'm not sure really, the staff and dagger are both very fundemental and fun weapons...I'd say keep the daggers, just cause i love em! If the crystal ball is anything like it was in Diablo 2, then swap the staff for it. Staves are use primarly by mages (not sure if that monk unarmed + staff exists in mm6) while daggers are used by thieves and the crystal ball sounds like a mage weapon.
Besides, I think having two (crystal) balls will start sounding very ridiculous
Also I don't think I can imagine thieves using them...
P.S. all my posts are suggestions, even if I don't always state that. I hope I don't give anyone the impression like I'm telling them what to do
Besides, I think having two (crystal) balls will start sounding very ridiculous
Also I don't think I can imagine thieves using them...
P.S. all my posts are suggestions, even if I don't always state that. I hope I don't give anyone the impression like I'm telling them what to do
Sorry... words didn't come across exactly right.
By playing four clerics, you're playing an unbalanced party. So being upset about losing the NPcs you hired to get around that seems kind of... something. I'm not quite sure what. I'd just figure it's part of the challenge you *asekd* for by playing a CCCC party
By playing four clerics, you're playing an unbalanced party. So being upset about losing the NPcs you hired to get around that seems kind of... something. I'm not quite sure what. I'd just figure it's part of the challenge you *asekd* for by playing a CCCC party
*B*
Save early, save often, save before, save after
Save early, save often, save before, save after
geez bung' don't make a bigger thing out of it than it is.bungleau wrote:Sorry... words didn't come across exactly right.
By playing four clerics, you're playing an unbalanced party. So being upset about losing the NPcs you hired to get around that seems kind of... something. I'm not quite sure what. I'd just figure it's part of the challenge you *asekd* for by playing a CCCC party
If I have to dump my NPC's for that quest, then I should have to dump them for every other one as well.
Let's see; like when I have Angela & Sharry; when I get Nicolai..
...Sherell, ..Prince of Thieves...
If I don't have to do it for those situations, I shouldn't need to do it for the other. It just saved a little running around after words, that's all.
The whole reason they put those NPC's in there, is to let you run with something other than the vanilla party. Even if you do take the vanilla party, you would still take the scholar or weapon master, the instructor or even the stupid banker...
Good point. I can sometimes take something and beat it beyond the point of no return
I think the difference is that the other add-on party members are not "normal" NPCs. They're one-off unique NPCs. The stonecutter and carpenter are normal, and can be anyone. It would be nice if you didn't have to ditch your others, though...
I think the difference is that the other add-on party members are not "normal" NPCs. They're one-off unique NPCs. The stonecutter and carpenter are normal, and can be anyone. It would be nice if you didn't have to ditch your others, though...
*B*
Save early, save often, save before, save after
Save early, save often, save before, save after
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
NPCs of MM6 are always random! Try to reload your game - all NPC will have differ professions
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
ehhh...
Hard to say...
Now we all work together here:
viewtopic.php?t=9671&postdays=0&postorder=asc&start=45
Not only the graphic part will be new but whole the game (exept the engine and maps).
Hard to say...
Now we all work together here:
viewtopic.php?t=9671&postdays=0&postorder=asc&start=45
Not only the graphic part will be new but whole the game (exept the engine and maps).
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
I mean that no new maps were created or old one replaced with something.mmtool wrote:Only outdoor maps 'll be reused? Or indoor (dungeons etc.) maps too?exept the engine and maps
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- Sure Valla
- Swordsman
- Posts: 587
- Joined: 28 Mar 2009
- Location: Celeste
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
All quests will be new
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
-
- Leprechaun
- Posts: 14
- Joined: 20 Aug 2012
- Location: Dark City
I assume the pics in this thread are what later became the legendary heroes addon for TCC. Correct?
What I'm really wondering though, is if there is a way to just change the faces/paperdolls and nothing else and apply it to a game already started. Such a mod would certainly be useful, especially for many of us who have gotten bored of the same mm faces over and over.
What I'm really wondering though, is if there is a way to just change the faces/paperdolls and nothing else and apply it to a game already started. Such a mod would certainly be useful, especially for many of us who have gotten bored of the same mm faces over and over.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
this project is a part of TCC.
mainidea was to change monsters visually = in TCC you can see new appearance of the monsters so thats it!
mainidea was to change monsters visually = in TCC you can see new appearance of the monsters so thats it!
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
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