Since a fewe days I'm searching the files to modify the classes and spells for MM7.
But, wherever I've searched I found nothing of relevance.
I would like to make 9 new classes (which replace the old classes) with a better balance to each other.
The spells would become more balanced, so that there are only usefull spells (or most of them ).
I have searched almost the whole MM7.exe, all Lods and the other files, but I still have no results (except of the files with the names ^^).
So I hope that somebady can tell me where are those files and how to modify them.
Classes and Spells... where?
- Sure Valla
- Swordsman
- Posts: 587
- Joined: 28 Mar 2009
- Location: Celeste
Maybe for you but not for me.SureValla wrote:But the question: why do you want to change them?
they made them as balanced as posible so for me, its useless to make it
There are enough examples for useless and unbalanced spells.
How often do you use control undead, stun, light bolt, charm, telepaty etc. ?
And some spells sounds strong, but if you compare them with similar spells, you will notice that one is mostly much more efficient than the other.
Exaple 1
The Solar Beam and Dragon Breath
Both deals high damage, but Dragon Breath affect groups, is everywhere and always aviable and is after 9 invested skill points stronger...
Or the damage/manacost relationship of some spells like Fire Ball and Rock Blast, Lightning Bolt and Fire Bolt, Psychic Schock and Harm etc.
Or useless classes like the Ranger...
Or some bad atrifacts, weapons like axes and other stuff.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
I've sucsessfully changed classes in my mm7 mod.
Do not know about the spells but classes are coded in MM7.EXE file. It is really hard to work with it. If you could to modify it - it will be usefull only for your MM7 game version. Even my class updater do not work with Vista and WIN 64.
Do not know about the spells but classes are coded in MM7.EXE file. It is really hard to work with it. If you could to modify it - it will be usefull only for your MM7 game version. Even my class updater do not work with Vista and WIN 64.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- Sure Valla
- Swordsman
- Posts: 587
- Joined: 28 Mar 2009
- Location: Celeste
To modify skill table of classes you can try "Skill Availability Editor" by Versenwald (http://www.blimix.com/mm7)
Here are some offsets in Mok's exe:
0xE3C58 + 0x14*n = (byte) Spell Base Damage (n = spell number)
0xE3C59 + 0x14*n = (byte) Spell Max Damage per skill level
0xED610 + n = (byte) HP multiplier by class
0x4ED5F8 + n = (byte) base HP by class
0xED634 + n = (byte) SP multiplier by class
0x4ED604 + n = (byte) base SP by class
0xE3C58 + 0x14*n = (byte) Spell Base Damage (n = spell number)
0xE3C59 + 0x14*n = (byte) Spell Max Damage per skill level
0xED610 + n = (byte) HP multiplier by class
0x4ED5F8 + n = (byte) base HP by class
0xED634 + n = (byte) SP multiplier by class
0x4ED604 + n = (byte) base SP by class
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
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