Puzzles of Might and Magic?
Puzzles of Might and Magic?
Round Table member Corlagon (a.k.a. Cepheus) found a little scoop on the <a href="/http://www.jeffspock.com/21-0-Casual.html">personal Web site of Jeff Spock</a>, lead writer on Heroes of Might and Magic:
<i>"Upcoming DS fantasy game in the Might and Magic universe (2009): This will be an awesome puzzle game with an epic fantasy storyline. And, yes, both of those things are possible. Watch the review pages; I think this one will make waves."</i>
DS stands for Nintendo DS, in case anyone wonders. Was Ubisoft impressed by the success of Puzzle Quest? We should learn more about the project sooner or later.
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1239030278
<i>"Upcoming DS fantasy game in the Might and Magic universe (2009): This will be an awesome puzzle game with an epic fantasy storyline. And, yes, both of those things are possible. Watch the review pages; I think this one will make waves."</i>
DS stands for Nintendo DS, in case anyone wonders. Was Ubisoft impressed by the success of Puzzle Quest? We should learn more about the project sooner or later.
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1239030278
Puzzles of Might and Magic?
What if I want a Heroes game on the DS? A port/remake of H3 would be AMAZING!
- Jolly Joker
- Round Table Hero
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- Jolly Joker
- Round Table Hero
- Posts: 3316
- Joined: 06 Jan 2006
Hmm. I'm rather sure that the game will be a success - I enjoyed the first test very much. The game has an astonishing amount of tactical depth and is fun.
A DS has two screens, so imagine Puzzle Quest with two battlefields. Imagine further that depending on whether you'd build horizontal or vertical lines of 3 you'd either form guarding walls or attacks (aiming onto the other battlefield).
Now imagine that instead of the colored discs you have actual units on the BFs with actual stats for attack, defense and initiative (which means in this case the # of turns between the forming of an attack and the actual launching). Which means that depending on your units there are different kind of attacks with different effects and that your main goal in most battles is to kill the opposing hero who has a certain amount of HPs in an "endzone".
There are artifacts, there is experience, even for creatures, there are spells as well, albeit scarcely, and there is a campaign story.
The game features 5 of the 8 H5 races, and since every race will have EIGHT different units with FIVE upgrades each (even though the upgrade is just a stat upgrade, the unit itself keep the same), there are NEW units - and they even found a nice new name for the old Devil, Abyssal Lord, (which means, that one faction is the Inferno). The 8th Inferno unit, by the way, is called Sorcerer.
A DS has two screens, so imagine Puzzle Quest with two battlefields. Imagine further that depending on whether you'd build horizontal or vertical lines of 3 you'd either form guarding walls or attacks (aiming onto the other battlefield).
Now imagine that instead of the colored discs you have actual units on the BFs with actual stats for attack, defense and initiative (which means in this case the # of turns between the forming of an attack and the actual launching). Which means that depending on your units there are different kind of attacks with different effects and that your main goal in most battles is to kill the opposing hero who has a certain amount of HPs in an "endzone".
There are artifacts, there is experience, even for creatures, there are spells as well, albeit scarcely, and there is a campaign story.
The game features 5 of the 8 H5 races, and since every race will have EIGHT different units with FIVE upgrades each (even though the upgrade is just a stat upgrade, the unit itself keep the same), there are NEW units - and they even found a nice new name for the old Devil, Abyssal Lord, (which means, that one faction is the Inferno). The 8th Inferno unit, by the way, is called Sorcerer.
ZZZzzzz....
Puzzles of Might and Magic?
The little I saw of this game was very promising indeed
----------------------------
Might and Magic, baby !
Might and Magic, baby !
Puzzles of Might and Magic?
Jeff updated his blog with the following: "April 2009: Terminology removed. Apologies to the M&M community -- that's what happens when you update your site without double-checking the content." (hit the link above to see it by yourself)
It sounds like someone at Ubisoft told him to stay quiet.
It sounds like someone at Ubisoft told him to stay quiet.
Weird, though - he didn't actually remove anything. I hope I didn't get him into any trouble
EDIT: Oh, I see - "set in the Might and Magic universe" is now gone. Anyway the US Patent Office suggests a possible title.
EDIT: Oh, I see - "set in the Might and Magic universe" is now gone. Anyway the US Patent Office suggests a possible title.
Puzzles of Might and Magic?
I had no intention of buying a DS till I saw this. If the game comes out I'll be shopping for one.
- Deadguy118
- Assassin
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Puzzles of Might and Magic?
Well, this actually sounds interesting, even if it is a perversion of the brand.
Back from the dead? Maybe.
- Grumpy Old Wizard
- Round Table Knight
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I don't have a DS so I'll have to pass.
But maybe it will bring more fans to the PC HOMM series.
But maybe it will bring more fans to the PC HOMM series.
Frodo: "I wish the ring had never come to me. I wish none of this had happened."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
- ThunderTitan
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Re: Puzzles of Might and Magic?
No, a bad game is a perversion of the brand...Deadguy118 wrote:>>Well, this actually sounds interesting, even if it is a perversion of the brand.<<
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