Good Bye Nival?

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ThunderTitan
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Unread postby ThunderTitan » 23 Feb 2009, 08:39

Yeah... just look at how confusing H3 was.... as for inconsistencies... that happens with every sequel ever....
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Unread postby Corlagon » 23 Feb 2009, 18:34

I can't believe there are people out there who can get their heads around Metal Gear Solid's storyline and not Heroes III's. I guess far fewer people care for the campaigns if they're not full of static cutscenes and complemented by a convoluted timeline awash with cosmic lizards. :devil:

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Unread postby ByteBandit » 23 Feb 2009, 22:39

ThunderTitan wrote:Yeah... just look at how confusing H3 was.... as for inconsistencies... that happens with every sequel ever....
Yep. And if the old universe were brought back, and they DID get it right, people would still whine about it, saying 'they forgot this...', or 'they did'nt need to add that...' And so on.

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Unread postby ThunderTitan » 24 Feb 2009, 09:45

the 1st part was sarcasm...

and they'll always be whiners... doesn't change the fact that there was little reason for the change or the WH rip-off.... except that they wanted to get rid of teh Sci-Fi elements... which sucks because they made M&M stand out...
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Unread postby Asheera » 24 Feb 2009, 14:06

ThunderTitan wrote:"and they'll always be whiners..."
QFT

Pleasing all the fans is an impossible task
No matter how powerful one becomes, there is always someone stronger. That's why I'm in a constant pursuit of power, so I can be prepared when an enemy tries to take advantage of me.

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Unread postby Avonu » 24 Feb 2009, 16:18

There aren't something like impossible tasks, they are only tasks hard to do (or something like that).

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Unread postby Corlagon » 24 Feb 2009, 18:42

Anyway, regardless of the setting, the "whining" would be kept to a minimum if Heroes V had delivered a good, unique and non self-contradictory storyline, but it didn't. The old universe was unique while Planet Ashan is anything but, so choosing it as a setting was a large step backward in my view.

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Unread postby ThunderTitan » 25 Feb 2009, 09:09

Asheera wrote:Pleasing all the fans is an impossible task
Until the mind control chips come out at least...
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Good Bye Nival?

Unread postby astral76minor » 26 Feb 2009, 21:42

Heroes 5 was a pain for the programmers and Ubisoft got there money so that settles it. If Ubisoft actually cared as much as NWC and 3DO did, then we'd have an advanced version of H4 for H5. I just think Ubisoft just took the money and said their work on H5 was "as good as it gets." If a patch for Tribes of the East is ever released this year, I sure hope they include an AI fix as well as a Vista 64 fix. Some people may call troubleshooters the people who whine. But some "troubleshooters" only want a better game for their hard earned money.

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Unread postby Asheera » 27 Feb 2009, 02:11

Problem with Vista is that it didn't exist when H5 came out, and I doubt they would really want to change the core game code. So that's why there may be incompatibilities.
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Good Bye Nival?

Unread postby ywhtptgtfo » 27 Feb 2009, 06:12

>Heroes 5 was a pain for the programmers and Ubisoft got there money so that settles it. If Ubisoft actually cared as much as NWC and 3DO did, then we'd have an advanced version of H4 for H5



3DO didn't really *care* about the Might and Magic franchise actually... Here are some examples:

Warriors of Might and Magic

Legends of Might and Magic

Heroes 4 + expansions

Might and Magic 9

Heroes Chronicles

The first King's Bounty remake

etc.

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Re: Good Bye Nival?

Unread postby darknessfood » 27 Feb 2009, 14:00

ywhtptgtfo wrote:>Heroes 5 was a pain for the programmers and Ubisoft got there money so that settles it. If Ubisoft actually cared as much as NWC and 3DO did, then we'd have an advanced version of H4 for H5



3DO didn't really *care* about the Might and Magic franchise actually... Here are some examples:

Warriors of Might and Magic

Legends of Might and Magic

Heroes 4 + expansions

Might and Magic 9

Heroes Chronicles

The first King's Bounty remake


etc.
I don't think that "trying to bring new life to the series" is not caring about the series...
You can either agree with me, or be wrong...

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Unread postby ThunderTitan » 27 Feb 2009, 22:36

I think that releasing H4 in late alpha/early beta is hardly trying.
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Good Bye Nival?

Unread postby astral76minor » 27 Feb 2009, 23:30

Building on the features of H4 for H5 would have shown progress. For example, in H4:

-The hero can fight directly in battle and can die as a very good fighter

-Creatures could be moved by themselves across the map

-The portals allowed you to pick a destination

-The water elementals increased in magic power, unlike H5 (i.e., Pit Spawn)

-The computer is less confused with caravans in H4

-Town gate allowed a destination selection (H3 was it?)

-Even if your hero dies, the creatures could still finish the battle



I'll add more to the list, however I am sure we all know what could have been in H5 from the previous sequels.

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Good Bye Nival?

Unread postby astral76minor » 04 Mar 2009, 03:16

Now it is time for us to cast Town Port-o-Pottie and do our doodie for this thread!

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Unread postby darknessfood » 04 Mar 2009, 03:37

You miss the point that they wanted to bring the HoMM3 feeling. So your quotes are kinda thrown away...
You can either agree with me, or be wrong...

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Unread postby jeff » 04 Mar 2009, 13:42

darknessfood wrote:You miss the point that they wanted to bring the HoMM3 feeling. So your quotes are kinda thrown away...
No I don't think he did, they brought the caravans back perhaps realizing that some aspects (not all) of H-IV should have been included. Then again that may be giving UBI more credit than they desire.
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Good Bye Nival?

Unread postby astral76minor » 05 Mar 2009, 00:18

I played H4 for 5 years. Now I have played H5 for 2 years plus. I generally wish that our ideas (from all of us) would be included in future patches or even if Equilibris got involved with H5 and made the necessary mods. I hope a team gets involved and continues making H5 even more enhanced for players with the features that made the game series addicting. There is nothing wrong with improvement as long as the game balance remains. Perhaps, Equilibris Team?



And to settle the argument, H5 is a great game, especially if one is a map maker. It also is way better to play against real people since the AI in my opinion still lacks the ability to manage the right set of artifacts, mix the right creature stacks, not fiddle with the caravans (wasting a turn), build the castle correctly for the enemy, and use the right skills for fighting the enemy.



In addition, the Heroes of Axeoth mod did make the AI less prone to running away even though he had a good stack. So this helped in making the AI more of a fighter and made some maps very challenging.
Edited on Wed, Mar 04 2009, 20:09 by astral76minor

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Re: Good Bye Nival?

Unread postby jeff » 05 Mar 2009, 23:44

astral76minor wrote: H5 is a great game, especially if one is a map maker.
Ok maybe darknessfood is right about you, your opinion of the game aside, anybody that thinks that map editor is better than the one in H-IV is either one who loves line by line editing of a program or is delusional. I will agree H-V editor has capabilities that were wished for in H-IV, but it is ridiculously difficult for most of us to use, very limiting in its campaign capability and its system requirements exceeded many people’s computers.
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Good Bye Nival?

Unread postby astral76minor » 06 Mar 2009, 01:06

The map editor in H5 is a beast to explore. Thanks to many people in this forum, a friend and I have succeeded in making a map far better than the older H4-H3 series. Yes, scripting is a pain, but if you can get the advice off the forums some of the mapmaking is even better than the predecessors. Try making an impossible size map from scratch, then spend almost a year trying to make it nasty. Maptesting is also the issue. Many thanks go to the people of CH for helping ALL OF US make maps for H5!!!



On the other hand, we found the H5 map editor troublesome, although certain people on CH helped alot. System requirements were also an expensive issue. It took a Xeon X3360 to make the map editor run efficiently. It was almost like upgrading, just for the game. Some of us share this passion. But look at all the other games that fly by at 80-120 FPS. Much needs to be said.



In this declining American economy, some of the best prices came in the past 2 years for computer parts. Now may be the time to upgrade your computer systems for H5 and the future. Future-proofing a system is a tough task too. The law of supply and demand indicates the American computer parts market is good for some equipment, but not all. To run H5 effectively on an impossible size map with underground and normal graphics settings, go with the best Core 2 Duo or higher. The AMD Opteron is the best for FSB and FPS.



Again, many thanks to certain people on CH for making H5 a better experience in mapmaking!
Edited on Thu, Mar 05 2009, 20:28 by astral76minor


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