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M&M: The New Order (MMTNO)
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- Leprechaun
- Posts: 13
- Joined: 15 Jul 2008
- Location: Yesterday (NZ)
Ok so it seem like best tactic is at begining run to city trying avoid monsters. Already after some fights with rats in village mine i used last food, potions, herbs, and begin to buy potions which was too expensive.
Village should have small tavern, otherwise need run to city
Inside mine map disappear, its transparent window
Dead rats are still obiects which collide to living monsters
Afrer few party deaths game become very slowly
There is passage in montains near village which lead to end map where party collide with air
Peasants dont stop moving when talk to them
Nobody have even single hair (i mean npc and team)
Village should have small tavern, otherwise need run to city
Inside mine map disappear, its transparent window
Dead rats are still obiects which collide to living monsters
Afrer few party deaths game become very slowly
There is passage in montains near village which lead to end map where party collide with air
Peasants dont stop moving when talk to them
Nobody have even single hair (i mean npc and team)
Indoor minimaps aren't implemented yet, and this will have to wait some longer time...koval321 wrote:Inside mine map disappear, its transparent window
Do you consider this as a bad feature?koval321 wrote:Dead rats are still obiects which collide to living monsters
We'll check this, maybe you have discovered some bug.koval321 wrote:Afrer few party deaths game become very slowly
We didn't have enough time before demo to make good renderings so we used some crappy oneskoval321 wrote:Nobody have even single hair (i mean npc and team)
![wink ;)](/forums/images/smilies/wink.gif)
yes it is a bad feature ...koval321 wrote:
Dead rats are still obiects which collide to living monsters
Do you consider this as a bad feature?
because when there are many dead monsters on the floor, your movements are hampered and you can't move around properly, which has rather negative consequences when you are playing in real-time mode and constantly move around to dodge monster hits.
Also, what happens when the monsters are large? (like dragons). (perma-stuck).
Sometimes it is much better to kill all monsters first, then pick up their bodies. (especially when your inventory is full and you pick up a massive chain mail... constant throwing items onto ground is timewasting and distracting).[/quote]
Site update, some information about the game, our plans, and progress have been published:
http://www.mightnmagic.glt.pl/
http://www.mightnmagic.glt.pl/
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
Great update, this will hopefully turn out good ![smile_teeth :D](/forums/images/smilies/smile_teeth.gif)
Keep up the good work![smile :)](/forums/images/smilies/smile9.gif)
![smile_teeth :D](/forums/images/smilies/smile_teeth.gif)
Keep up the good work
![smile :)](/forums/images/smilies/smile9.gif)
Might and Magic X official website:
http://www.mightandmagic10.thegaminguniverse.com/
http://www.mightandmagic10.thegaminguniverse.com/
Not only hear. Now you can watch the news!
Picture: Multi-textured terrain
http://www.mightnmagic.glt.pl/
Picture: Multi-textured terrain
http://www.mightnmagic.glt.pl/
- darknessfood
- Round Table Hero
- Posts: 4009
- Joined: 02 Jul 2007
- Location: Netherlands
- Contact:
I tried out the demo. You've done some nice work! I noticed the enemies seemed to aggro you from pretty far away. They all came at you at the same time as well. This made it somewhat necessary to kite them when you have a large pack of monsters on you. It might be nice if you could pull a few at a time.
Keep up the good work anyway, it looks like it will be quite fun and nostalgic to play!
Keep up the good work anyway, it looks like it will be quite fun and nostalgic to play!
For the demo we had to create some small map, so we had to limit the movement. Demo contains only few simple sample-quests, so it would be too easy and quick with that freedomkoval321 wrote:Thats good because demo give me feelings of claustrophobic linear game, great thing in mm was huge world and freedom of actions.
![wink ;)](/forums/images/smilies/wink.gif)
Also, engine had some serious limits (like no light system, no water, no moving objects) few months ago so we didn't have too many options. Luckily, everything is going forward and our capabilities grow every month...
![smile :)](/forums/images/smilies/smile9.gif)
P.S. Added some additional gnoll screenshots to the gallery.
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