would be greatvladimir-maestro wrote:I'm just making some tutorial how to replace standart monsters with new ones (sprites).
I also can make the tutorial how to replace paper doll (now i know how it must be done)
![sunglasses B-)](/forums/images/smilies/coolsunglasses.gif)
Vector wrote: I’m sure you already know some of this by now, and sorry that this is such a late response, but it is actually very easy to add stuff to the game and as you say ‘activate’ them. There are easy ways to get around this; for example, if you add a new item in the ITEMS.LOD file, that item won’t be in the game unless you put it somewhere. There are multiple ways to put this item in the game for players to use: you can put it in a chest for example, you can use the event language to place it on a particular sprite, or you can place it on the floor (this one being the hardest to do, as from what I understand, it has to replace an item that is already on the floor). This may not be what you are asking, but for what it’s worth.
There is actually only one way around this without having to re-code anything, and I'm afraid it won't be what you are looking for. I'm just picking these numbers at random, but lets say there are slots for 6 staffs, 5 spears, 5 halbers, 5 tridents, etc, you can take away from one weapon type and add to another; if you do this, the weapons will still spawn like any other standard weapon. So if you want to add 3 staffs to the game, you could end up with 9 staffs, 4 spears, 4 haldbers, 4 tridents, etc etc.vladimir-maestro wrote:I wanted to add new weapons to extend game's standart ones!
A wanted to add +5 staves and add sprites for them. And I wanted the game engine to automaticaly generate this new stuff - not putting 1 item into whole game like it is artifact.
Also I know how to do textured map from MM6 into MM6 but differences in codes make this new map unplayable!
I've never tried the spawn points in the map files before. At least I know if one way fails, there are multiple other ways in doing so. I usually take the easiest way possible though.Big Daddy Jim wrote:
With respect to adding items to a game map....
Here's what I have used.
1. Items can be easily placed in a chest (.ddm/.dlv databases of GAMES.LOD)
2. Items can be added to map coordinates using the Items entries (.ddm/.dlv databases of GAMES.LOD)
3. Items can actually be spawned using the Spawn Points entries (.odm/.blv databases in GAMES.LOD)
4. NEVER replace a sprite with an item.
For what it is worth ...
BDJ
Glad to have helped you out then!vladimir-maestro wrote:You won't belive!!!!
I didn't think about it =)
There are many items like that! For example - long daggers - there are 3 of them but they are the same as simple ones.
Or tridents - still the spear but called differently =)
I'll notice this for MM6 MOD.
They've got not only different names - they've got differ skills for training.Variol wrote:I'm still confused about the new classes. Are they all the same as before, but just have a different name? Or do they also have higher or lower skill levels than before?
Highly recommended! I downloaded the ZIPPed mod in under 25 minutes!DarthVadre wrote:Maestro Mod v2.7 is available to download from my site.
Ins wrote:for a photoshop user, you sure lack the eye for detail.
the quality of your models done (ripped) in photoshop is too low. it looks like the only thing you did was use the function where it cuts everything automatically. could be 10x as pretty, for real. what a waste.
it's called a lack of effort son. white ugly edges are unnecessary.
other than that, good to see something new for MM7 yet again.
edit: and damn people.. torrents are not illegal. what the torrent may contain COULD be illegal, if it's a new game your downloading for example.
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