[NSFW] vladimir-maestro's MM7 mod
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
MOD will work with it - simple LOD files.
But new classes won't work. Programm wasn't count under vista, win64.
How to do that:
If MM7 works under vista, win64 - install MM7, install MOD. Copy MM7.EXE and NEW_CLASS.EXE to other computer - win95-XP SP2 and try to patch it manually. Than copy patched MM7.EXE to your machine. It should help but not sure.
But new classes won't work. Programm wasn't count under vista, win64.
How to do that:
If MM7 works under vista, win64 - install MM7, install MOD. Copy MM7.EXE and NEW_CLASS.EXE to other computer - win95-XP SP2 and try to patch it manually. Than copy patched MM7.EXE to your machine. It should help but not sure.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
when i try to patch it, it comes up with a message saying something to the effect of merger.exe is incompatible with running on a 64bit OS (i'm on vista 64bit). i've got mm7 (vanilla) running perfectly, just by dling some dx9 runtime stuff and configuring to the exe to be run in compatibility with win95.vladimir-maestro wrote:MOD will work with it - simple LOD files.
But new classes won't work. Programm wasn't count under vista, win64.
How to do that:
If MM7 works under vista, win64 - install MM7, install MOD. Copy MM7.EXE and NEW_CLASS.EXE to other computer - win95-XP SP2 and try to patch it manually. Than copy patched MM7.EXE to your machine. It should help but not sure.
so basically, when i run the mod it does nothing after unpacking (as far as i can see) and closes. are you suggesting to run the mod on a separate installation on an older version of windows and copy the files over? unfortunately i don't have access to another computer, so i can't do that.
Question 1: Is this the link to the latest version of Maestro's Mod?
http://rapidshare.com/files/164679490/Maestro_2.exe
Question 2: Do I need to install all patches?
EDIT: I have installed all patches. The game works and it looks great!
http://rapidshare.com/files/164679490/Maestro_2.exe
Question 2: Do I need to install all patches?
EDIT: I have installed all patches. The game works and it looks great!
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
You still can play with old classes. Maybe it will be easier to play with oldies.
But new classes will helps you much more with abilities to get Grand without promotions.
But new classes will helps you much more with abilities to get Grand without promotions.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- Herry Hardfoot
- Peasant
- Posts: 89
- Joined: 26 Aug 2008
Vladimir, I tried to e-mail you at the maestro_mod@yahoo.com address, but the "Internet Connection Wizard" wanted my internet password, which concerned me (I don't know if Yahoo or my own software was asking for it).
I'm in the Barrow Downs on the fourth Courier Quest, at level 21. I've seen some more groups of monsters attacking their own:
Water Elementals in Avlee
Troglodytes below Stone City
Dwarves in the Tunnels to Nighon (I didn't go far enough in to see if the Warlocks and Gogs were fighting their friends)
On a different subject, I noticed the Mercury Reagent covers 4 squares instead of the usual 2.
Overall I love this mod. Your graphics are spectacular and the tougher monsters improve the game balance. I do have one suggestion, which is to reduce the numbers of monsters in some places (the overland Deyja map, and the 3 dungeons in the Barrow Downs--Troglodyte caves, Haunted Mansion, and Dwarven Barrows). I like how tough the undead and others have become, but there's just way too many of them--it takes the fun out of the fights to be endlessly hacking away. I think "tough but few" would balance much better.
I look forward to playing the rest of the game.
I'm in the Barrow Downs on the fourth Courier Quest, at level 21. I've seen some more groups of monsters attacking their own:
Water Elementals in Avlee
Troglodytes below Stone City
Dwarves in the Tunnels to Nighon (I didn't go far enough in to see if the Warlocks and Gogs were fighting their friends)
On a different subject, I noticed the Mercury Reagent covers 4 squares instead of the usual 2.
Overall I love this mod. Your graphics are spectacular and the tougher monsters improve the game balance. I do have one suggestion, which is to reduce the numbers of monsters in some places (the overland Deyja map, and the 3 dungeons in the Barrow Downs--Troglodyte caves, Haunted Mansion, and Dwarven Barrows). I like how tough the undead and others have become, but there's just way too many of them--it takes the fun out of the fights to be endlessly hacking away. I think "tough but few" would balance much better.
I look forward to playing the rest of the game.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
No I didn't fix summoned attacks yet.
Waiting for some manual for that.
Waiting for some manual for that.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- Storm-giant
- Minotaur
- Posts: 693
- Joined: 13 Jun 2008
- Location: Torrelavega
But it lets you to not be attacked(so you can shoot at them from the safe distance ). Also, with carnage bows you will hurt many at the same time, so you can easily kill most of them without being hurt. And for that, the spell is realy worthy. Lastly, don't forget that it's a level II spell, and it isn't meant to be perfectVariol wrote:The only problem with berserk is that you don't get any exp for the kill. It does help, but has it's drawbacks as well.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
Fixed 1st new NPC - elf
and added new one - noble human:
I really starts to like their new look
and added new one - noble human:
I really starts to like their new look
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- Storm-giant
- Minotaur
- Posts: 693
- Joined: 13 Jun 2008
- Location: Torrelavega
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
NPC is easiest to do!
Only 84 sprites and they do not have attacks =)
First monster to create...maybe it will be the troll...
I want to do NPCs...Woman in medieval dress, about 14-16 century.
Only 84 sprites and they do not have attacks =)
First monster to create...maybe it will be the troll...
I want to do NPCs...Woman in medieval dress, about 14-16 century.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- DarthVadre
- Peasant
- Posts: 96
- Joined: 18 Oct 2008
- Location: United States
- Contact:
- Captain Emo
- Leprechaun
- Posts: 48
- Joined: 19 Nov 2008
- Location: Germany
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