Unread postby Caradoc » 27 Jun 2006, 17:51
To get back to the original topic, I think development time is a function of map size, density, and integration. Obviously, larger maps take longer because there is more to do. But apart from size, there is the matter of how many objects are placed and how much they are customized. And finally, more time is spent when one player action is related to others, so that as the game takes on different states there is more that must be considered.
My only Heroes IV offering, Lost Crusade, was only Large sized, but had a large number of objects that were all fully customized. And because the storyline gave the player a lot of latitude (there were 5 endings), there was a huge amount of state information that had to be maintained and verified. As a result, the project took over a year.
As I said a while back, the mapmaker is primarily an entertainer and there are many ways to entertain. I enjoy the styles of both Val and Cori, as well as Vlad, Robenhagen, GOW, Qrys, and others I should mention but won't.
For me, the fun of mapmaking is seeing my creation take shape. I hope that the results will bring pleasure to others and am always thrilled to receive a compliment. But art is not done for public adulation, but for self expression and every map I make is a statement and if I am to be judged, I would rather it be on the clarity and force of the statement.
Before you criticize someone, first walk a mile in their shoes. If they get mad, you'll be a mile away. And you'll have their shoes.