First i hav to say, that iam a totally noob in playing this game,
but i love to be creative with the editor.
My first map (I think it will be my last map too^^)take 4-5 month full of work and should to be done next time, cause i have to do some learning and spend much more time with my girlfriend XD
In my view the Map is already done, theres just a litte work to do
with bugfixes and balance i hope.
Ineed some feedback and tips from other players
thats why i put this beta version online.
Ok thats for the beginning
![wink ;)](/forums/images/smilies/wink.gif)
Now some words about the *performancekiller*
i have mentioned in the thread title:
1: Size Impossible -> Impossible sized maps needs generally
more resources i hear from some players.
2: A huge amount of Objects and effects are placed on the map.
3: Sometimes (often^^) the camera looks down from higher positions
to high detailed areas.
4... i dont know, but iam sure theres is something more ^^
Why do i design a map, with such things?
Its because, i want to test the limits and
iam a little bit megalomaniac^^
--------------------------------------------
Maybe this Map will not work on your System
You should have a good PC,especially a lot of Ram (2 GB would be fine).
Ive tested it on 4 PCS.
My old System with 2 GB Ram, 3000 MHZ Pentium CPU with a Geeforce 6600, could handle this map.
The Loading time was a litte bit longer as normal, an after
entering the map it laags for 2-5 minutes extremly.
But if i just wait this time until the game is ready in loading all
objects and effects, it works good playable.
(Sure not 100% good like normal maps, but in my opinion enough to have a good gameplay )
Later i have Testet it on a 3GB Ram and 6000 MHZ Prozessor System
It Loads a little bit faster but later its just a little diffrent to the other System. Maybe because there is just a onboard grafic Card radeon 1200 series.
Then my Laptop^^
It got 2GB Ram a 1600 MHZ CPU and a crappy Grafic Card, but
after a long loading time it works like the others
![wink ;)](/forums/images/smilies/wink.gif)
The Last System was a 500MB Ram with Celeron 2.6GHz Prozessor
and here the map is nearly unplayable, dont try this^^
Iam sorry if this map doesnt work on your System ;(
-------------------------------------------
There are 2 files which have to be placed in the data folder.
The *Rain* file is to make the rain visible in the "Dungeon-Groundterrain" part of the map.
The Movepoints file adds more basic movepoints to every hero.
I think its necessary ,cause i have chanche the proportions of ways and object for a more real look ,it just will be a better gameplay.
I havent test how much Movepoints are enough, i will spend some time soon to find out^^
Here some general informations about the Map:
Map name: Ancient
Autohor: Guano
E-Mail Address: Grrrmit3r@gmx.de
Map Type: Multiplayer, 8 Player, Variable Teams (Team change ingame per integraded scripted "tool")
Map Size: Impossible, With Underground
Game Version: HommV TOE
Win: Defeat all
----------------------------
I dont know if its possible to make variable teams in another (more easy) way like i do^^ if not, check out the screenshot for the ingame-Teamtool
explanation^^
hmm thats all.
No wait...
Here the link to the map file
![smile_teeth :D](/forums/images/smilies/smile_teeth.gif)
http://www.file-upload.net/download-117 ... p.zip.html