Warpath a good idea?
Warpath a good idea?
Hey, I just wanted to know peoples thoughts on Warpath, specifically how it works and whether or not it's a good idea to get. I know logistics is virtually required, but it seems as though all the sub-skills suck, with the exception of pathfinding.
All the sub-skills suck? I beg to differ. I love Swift Mind and Snatch. Silent Stalker can be pretty cool too, as it lets you know ahead of time whether a neutral stack might join you.
You might think they suck because, with the exception of Swift Mind, none of the perks has much effect on battles, if any. But they are nevertheless useful.
As for Warpath, it has its use, especially on a busy map where neutrals are densely placed. I'd usually try to get Swift Mind though, unless it has too many prerequisites. Pathfinding is good, but useless if you already possess the Boots of the Open Road.
Speaking of Swift Mind, do you notice that this skill is most useful for spellcasting (magic) heroes, like Warlocks, Necromancers, and Wizards, but is hard to get for them? It's easier to get it for might heroes, like Knights, Demon Lords, and Rangers. I bet it's no accident.
You might think they suck because, with the exception of Swift Mind, none of the perks has much effect on battles, if any. But they are nevertheless useful.
As for Warpath, it has its use, especially on a busy map where neutrals are densely placed. I'd usually try to get Swift Mind though, unless it has too many prerequisites. Pathfinding is good, but useless if you already possess the Boots of the Open Road.
Speaking of Swift Mind, do you notice that this skill is most useful for spellcasting (magic) heroes, like Warlocks, Necromancers, and Wizards, but is hard to get for them? It's easier to get it for might heroes, like Knights, Demon Lords, and Rangers. I bet it's no accident.
Jesus, I'd never even noticed swift mind before, see the strat that I suggested in the thread "Best Sylvan Upgrades", that fits in perfectly.
And yeah, I was exaggerating, I like pathfinding and silent stalker. I disagree on snatch though, it saves you very little in the long run - by the time you get it, most resources will be "snatched" up anyway. But scouting, navigation, death march, familiar ground... all pretty worthless imo.
And yeah, I was exaggerating, I like pathfinding and silent stalker. I disagree on snatch though, it saves you very little in the long run - by the time you get it, most resources will be "snatched" up anyway. But scouting, navigation, death march, familiar ground... all pretty worthless imo.
Snatch is more useful than it appears. Unfortunately, it's impossible to get both Swift Mind and Snatch, so I usually don't go for it. But you forget one of its important features. On a map with a lot of boats and water, it's definitely worth taking.
Teleport Assault and, if you're a wizard, March of the Golems, aren't bad.
Teleport Assault and, if you're a wizard, March of the Golems, aren't bad.
- parcaleste
- Pit Lord
- Posts: 1207
- Joined: 06 Nov 2007
- Location: Sofia - Vulgaria
It's not a very good ability. I mean, Basic Logistics gives you 250 Movement Points per day, and Warpath 350 per battle. Only if you fight daily Warpath is better than Logistics itself, but once the neutrals are wiped it becomes obsolete. Not to mention it's an ability and abilities are somewhat better than the skills themselves (well, especially advanced abilities)
No matter how powerful one becomes, there is always someone stronger. That's why I'm in a constant pursuit of power, so I can be prepared when an enemy tries to take advantage of me.
The ToTE skillwheel mentions it only gives 100 movement points after each battle... so is it 100 or 350? If it's 100 it'd be worthless, methinks.Asheera wrote:It's not a very good ability. I mean, Basic Logistics gives you 250 Movement Points per day, and Warpath 350 per battle. Only if you fight daily Warpath is better than Logistics itself, but once the neutrals are wiped it becomes obsolete. Not to mention it's an ability and abilities are somewhat better than the skills themselves (well, especially advanced abilities)
On a side note, would you guys consider Snatch or Swift Mind a better choice?
"One thing you can count on, you push a man too far, and sooner or later he's gonna start pushing back." - Payne
Snatch is not that great, because you use the secondary to pick up resources, flag mines, etc... It is very important only when there's a map with Sea Traveling, because it allows you to load and unload in the ship without wasting a full day.
And Swift Mind is very powerful, the first action of the hero can decide the outcome of the battle.
And Swift Mind is very powerful, the first action of the hero can decide the outcome of the battle.
No matter how powerful one becomes, there is always someone stronger. That's why I'm in a constant pursuit of power, so I can be prepared when an enemy tries to take advantage of me.
Wow - you can unload and load without losing all your movement points? Thats like the Sea Captain's hat in HOMM IVAsheera wrote:Snatch is not that great, because you use the secondary to pick up resources, flag mines, etc... It is very important only when there's a map with Sea Traveling, because it allows you to load and unload in the ship without wasting a full day.
And Swift Mind is very powerful, the first action of the hero can decide the outcome of the battle.
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I'll keep all that in mind - Swift Mind sounds more and more attractive...
And bummer about the nerf
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"One thing you can count on, you push a man too far, and sooner or later he's gonna start pushing back." - Payne
- blizzardboy
- Pixie
- Posts: 103
- Joined: 25 Apr 2008
Snatch kind of sucks unless you plan on using a boat; then it will save you a lot of time. I never pick up resources and whatnot with my main creeping hero anyway (I have a secondary tag along and do all of that), so it just dwindles down to getting experience chests and a few other things, so it's not really going to save you much movement.
Warpath is decent to speed up your creeping and can be a very good ability in the later game. As all of the generic monsters appear all over the map from the "week of the unicorn" etc.. and they continue to accumulate, you can just kill them as you're moving to suck up the experience and recharge some of your movement points.
Scouting by itself is kind of dumb I think, but it leads up to Swift Mind, which can be a phenomenally useful ability (saves my life from a certain metrosexual unit that wears a baby-blue outfit and uses a futuristic railgun disguised as a bow and arrow)
Pathfinding is obviously very important.
Plus there's some really cool rare ones; teleport assault, march of the golems, swift gating.
Every faction gets pathfinding, scouting, and swiftmind. So you can't get cheated out of good perks.
Warpath is decent to speed up your creeping and can be a very good ability in the later game. As all of the generic monsters appear all over the map from the "week of the unicorn" etc.. and they continue to accumulate, you can just kill them as you're moving to suck up the experience and recharge some of your movement points.
Scouting by itself is kind of dumb I think, but it leads up to Swift Mind, which can be a phenomenally useful ability (saves my life from a certain metrosexual unit that wears a baby-blue outfit and uses a futuristic railgun disguised as a bow and arrow)
Pathfinding is obviously very important.
Plus there's some really cool rare ones; teleport assault, march of the golems, swift gating.
Every faction gets pathfinding, scouting, and swiftmind. So you can't get cheated out of good perks.
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- Peasant
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