MM History question

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
User avatar
Corlagon
Archangel
Archangel
Posts: 1421
Joined: 03 Sep 2007
Location: HC/CH

Unread postby Corlagon » 24 Aug 2008, 11:29

Okay then, welcome "back" :)

User avatar
XEL II
HoTA Crew
HoTA Crew
Posts: 945
Joined: 14 May 2008
Location: Saint-Petersburg, Russian Federation

Unread postby XEL II » 24 Aug 2008, 11:59

Corlagon wrote:Xel, you know the storyline of Warriors and Shifters, don't you? Could you summarise the contradictions between both games and each version, since I think it was Demilich who mentioned that there are weird inconsistencies between them (Shifters is futuristic, Warriors is medieval IIRC). He also mentioned a contradiction-killing timeline he was going to post, but never did :(

I've only played both versions of Crusaders and GBC Warriors (which is basically Crusaders' story with Warriors' characters), but I'm interested in the other games in case they affect Crusaders' story or characters at all (it was mentioned somewhere that Drake's corpse appears in one version of Warriors, I think) and the role the Kreegans play in Shifters. I'd be very grateful if you could do me this favour :)
There are no contrdictions between Warriors and Shifters.
The only version of Warriors, which is complete (and makes sense) is PS2. From PS2 version we learn that Ardon was a colony of the Ancients (possibly one of the created planets, like XEEN). Ardon was a site of the frequent battles between the Ancients and Kreegan. Because of this, Ardon's races were half-abandonded by the Ancients. They were busy fighting the Kreegans and usually didn't care about the Ardonians. But there was the Ancient, who had a deep love for Ardonians, matched only by his great power. This was Einar, an Ancient, known for defeating the Kreegan behemoth Klayexraan. For many years Einar guided Ardonians and was known to them as the only mortal-loving god. About a generation before the events of Warriors, Einar once again descended upon the Ardon. He made love with the several mortal women. Each of these women became pregnant with Einar's child.
These half-Ancient children inherited awesome latent powers from their father. It is said that one of them will be choosen as Einar's successor and his powers will be awakened. To prevent his children from killing each other over his legacy, Einar make them unable to kill each other with might nor magic. It is said that Einar's successor will be able to reach Einar's domain, where he will be granted with position of Ardon's protector. The information about all of this was hidden within the dungeons of Enroth Monastery, built by Einar's followers. Alleron and Daria are among these Einar's children. Before Warriors, Daria killed all other Einar's children (indirectly). Alleron, captain of the Ardon Crusaders< was accused by the Inquisition for Necromancy (this was engineered by Daria). Warriors begins here. Alleron was able to escape from the Pit of Accused, eventually reached the Enroth Monastery (where he met Daria, who was Sailo's student, Alleron didn't know that she framed him), where Sailo lived. After completing several quest for Sailo (on one of them Alleron went to the dungeons of the Monastery, where he read the legends about Einar and Daglathor and seen Drake's corpse) Alleron was trapped by Daria in the lair of Talintrxus, the dragon king. Upon returning to the Monastery, Alleron came to know that Daria betrayed the monks and sent the Undead to attack the Monastery. Sailo is saved by Alleron, who defeats the Undead.
Sailo tells Alleron that he learned that Alleron and Daria are children of Einar. Daria is going to free Daglathor, the Kreegan imprisoned by the ancients in the volcano. Daglathor consumed many bodies and souls of the Ardonians in the past and there is the insane cult worshipping him. Daria wants to free Daglthor so he can kill many of Ardonians, thus providing her with the energy to awaken her latent powers. Alleron left for the volcano, where he seen that Daglathor's cutists captured Daria and used her in the ritual of freeing their god. Released Daglathor attacked Alleron. Whether through luck or his inherited power, Alleron was able to appreheng the Kreegan, who suffered form centuries long starve. Daglathor teleported back to his prison and Alleron used the magic scroll to restore the barriers of Daglathor's prison. The temple began to collapse and Alleron escaped, leaving Daria behind. With Daglathor defeated, Alleron was now able to awaken his powers and reached the Ancients. But he decided to stay on Ardon to protect the innocent. When the temple was destroyed, Daria's latent powers allowed her to survive. She escaped, vowing revenge upon Alleron.
In Shifters, Alleron's homeland, the kingdom of Bilandria, is attacked by the Inquisition. Sailo call Alleron to help and during the battle, magic crystal awakens some of Alleron's power. This was the power of shapeshiftig. Alleron was now able to shapeshift into a form of animal, monsters, Genies and even several types of the Kreegan. He also has the power to see some events of the past in a certain place. Alleron saves the day and the attack is repelled.
King of Bilandria tells Alleron that the Grand Inquisitor Zash Mitra fled to the desert sultanat of Mukh'Abar. Alleron pursues Mitra to Mukh Abar. There he visites the Kreegan Temple, and learns about the contingent of Kreegans present there. Many mages worshipped them and even created a cult. Manipulated by the Kreegans, these mages use their powers to create gate between worlds, for Kreegan Queen to pass. But when of the mages sees ganrantuan monstrosity that enters the gate, he separates himself from the spell and gate collapsed, killing the queen. Several dozen of the Kreegan, who managed to pass through the portal, are now busy in power struggle (two of three leaders decided to stay in the Temple, while the third wished to began the conquest). Their numbers are too small to fight the Ancients. Arb'fa'zul and Ginsulan, two leaders, decided to stay in the Temple, while Golgantra, the third leader, wishes to begin the conquest. Ginsulan fell in battle against Golgantra. Arb'fa'zul asks Alleron to kill Golgantra in exchange of the information about Zash Mitra's location. Alleron slays Golgantra and Arb'fa'zul tells him to go east.
Alleron went east and found that Mitra killed the Oracle (who could tell Alleron some more information about his past). Enraged, Alleron shuts down Mitra's disguise. The Grand Inquisitor is revealed to be the Kreegan. Apparently, he founded the new religion in Ardon to weaken its defenders. Alleron kills Zash Mitra. But then, Sailo's talking raven approaches Alleron and gives him a vision about the events, which took place in Bilandria in Alleron's abscence. Daria, who was the mysterious Mitra' ally who attacked Bilandria along with him, stole an artifact of the Ancients, the hapr. With if, she was able to create a time-space warp, which merges Bilandria with the parallel dimension. This event is called the Paradox. Bilandria becames the futuristic steampunk-style place, its citizen are enslaved to work in the factories and Daria was able to awaken her inherited power. Immediatly, Alleron travels back to Bilandria, where his confronts Daria and kills her. He uses harp to undo the Paradox. After that, Alleron marries the princess of Bilandria.
This is the general summary of Warriors and Shifters. Demilch will post more detailed timeline.
Last edited by XEL II on 24 Aug 2008, 16:29, edited 2 times in total.
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark

User avatar
XEL II
HoTA Crew
HoTA Crew
Posts: 945
Joined: 14 May 2008
Location: Saint-Petersburg, Russian Federation

Unread postby XEL II » 24 Aug 2008, 16:18

My thoughts:

The Fountains of Youth were created by the Ancients. There were the Fountains of Youth on VARN 4, CRON, Terra, XEEN, Enroth. One on each. On Terra the Fountain of Youth is called the fountain of Nayarah and its "control switch" is located on Shikbath Zera. On Eroth the Fountain is near VARN (in Dragonsand). The Fountains of Youth make the one who drinks from them feel completely refresh and provide the "cosmetical changes" to the body. Gem found the way to extend her natural lifespan with the water from the fountain.

Terraforming modules which were brought to Terra by Shikbath Zera were of overall same technology with VARNs. When Shikbath Zera landed on Tera, Sheltem created the interference, which caused some of these modules to sunk. Apparently, this caused the cataclysm, which destroyed previous Terran civilization.

Ashan's connection to Might and Magic universe.
[WARNING: THE FOLLOWING TEXT ABOUT ASHAN IS A PURE FAN-LORE]
Once, the Ancients created a world. It had no life on it and was barren and inhospitable. This world's Unification was to become a planet with the normal biosphere. The one who was to bring about the Unification was this world's Guardian. She wasn't the proper cyborg, but a biological creature (probably the human), who was made Guardian by the Ancients. Her name was A.S.H.A. and she was to bring life to this infant world and made it into the Ancient's colony.
But when ASHA and her world reached their star, another entity arrived to this world. It was Urgash, a crature which was the Kreegan equivalent of the Guardians. He was biological, like ASHA, and was to "guard" a certain planet for his masters. Kreegans sent Urgash to Asha's newborn world. Of course, Urgash and Asha immediately became enemies.
The Unification process was started, but un the same time the Silence occured and Asha was cut off from the Ancients. Nevertheless, the Unification continued, and Asha made her world into a living planet and seeded it with different creatures. Among this creatures were the Elders, a race which were dominant Ashan's colonist. They bear some similitaries to many other Ancient-created races, including the humans, elves and many others. To watch over the Elders Asha created the six Elemental Dragons. Four of them had control over the elements of Fire, Air, Earth and Water and were called Arkath, Ylath, Sylanna and Shalassa respectively. They represented their Elements and have some degree of control over the Elemental Planes. The other two were called Elrath and Malassa and had control over the Light and Dark magic respectively. Elrath and Malassa had some sort of sibling rivarly.
Urgash created a vile race of evil creatures. In appearance these monsters resembled Kreegans in many ways, since Urgash had some memories about his masters, but lacked many of the Kreegan abilities and their technological advance. This races was called the Demons and was the sworn enemy of Asha and all of her creations.
The world of which Asha was the Guardian was called Ashan by the Elders. Asha was known as the Dragon of Order, Urgash as the Dragon of Chaos. Eventually there was a great battle between Asha and Urgash, which severely weakened both sides. Urgash was imprisoned in the core of Ashan and Asha fled to the one of Ashan's three moons to rest and heal.
And the rest is Ashan's history.

Demons from M&M1-5. There is an interesting fact about the Demons in this game. On CRON, the Demons were Sheltem’s servants, who guarded the Square Lake dungeon along with the monsters and Elementals. In M&M3 the Demons came on Terra through the portal to the place called the Demon Realm. Some of these Demons guarded Shikbath Zera for Sheltem. This may suggest that during his time on VARN 4 and CRON Sheltem summoned some of these Demons and later, when the colonization of Terra begun, opened a portal (since we know that the monsters were spread on Terra by Sheltem) for these Demons on the Isle of Fire and then, when he conquered the Darkside of XEEN, Sheltem summoned some Demons there, as well. Demons in M&M3 (and probably in M&M1-2 and 4-5) are from the Demon Realm, which could be either some distant planet inhabited by Demons (like the ones from the Underworld on Enrtoh) or a Kreegan-devastated world (like the Fiery Realm and Fiery Moon). If the latter is the case, these Demons are Kreegans.

The Empire (Price of Loyalty), Jarkonas kingdom and Harondale (Descendants), the Shrowded Isles (Wizard's Isle) and Lord Alberon's kindgom (A Voyage Home) are located on the Wheel world. It think they fit there. Fount of Wizardy was probably created by the Wielders.

Dragon Father from HoMM: Quest for the Dragonbone Staff is the same Dragon Father mentioned in AB. Dragons may have been spawned during the Elemental's banishment to the Elemental Planes by the Forces of Dome. Dragon Father was one of the first dragons and when the elementals were banished he and the other dragons remained on different VARNs. That is why there are dragons on the seedships.

Dome has the five aspects, one for each Force, save Kaos, whose aspect is the other plane (Plane Between Planes) which existed long before the Forces of Dome. These are aspect of Life (Esoterica), Might (Bellum), Cosmonium (Order), Gaiam (Nature) and Lurkane (Death). Plane of Death is Lurkane's aspect. The other aspects may or may not be the planes. I don't think that the Paradise is the aspect of Life, since it is local, unlike the Dome, it is for Enrothians. Besides, the Paradise as the plane of existence contradicts M&M unverse's style. So I think Paradise is the different leve сonsciousness, which the Ancestors create for the noble and valiant souls.

Corak's and Sheltem's landing on XEEN could take place: shortly before M&M7, or years, probably around decade, before HoMM1 (Morglin's arrival on Enroth). If first, Lord Ironfist from Castle White Wolf was Ragnar or his son/heir. If second, he was Morglin's father.
Last edited by XEL II on 25 Aug 2008, 20:32, edited 6 times in total.
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark

User avatar
Corlagon
Archangel
Archangel
Posts: 1421
Joined: 03 Sep 2007
Location: HC/CH

Unread postby Corlagon » 24 Aug 2008, 16:36

Very, very big thanks for the info on Warriors and Shifters. :hail: Maybe I'll take a look for those games on eBay sometime. Seems their plot is more relevant than I'd thought.

One last thing, though - about Drake's corpse, is it revealed how he died, and what he was doing in the Monastery? And is Alleron his successor, ruling the same Crusaders from Citadel (before his capture)?

User avatar
XEL II
HoTA Crew
HoTA Crew
Posts: 945
Joined: 14 May 2008
Location: Saint-Petersburg, Russian Federation

Unread postby XEL II » 24 Aug 2008, 16:39

Corlagon wrote:One last thing, though - about Drake's corpse, is it revealed how he died, and what he was doing in the Monastery? And is Alleron his successor, ruling the same Crusaders from Citadel (before his capture)?
Perhaps Drake was going through the Trials of Enroth (the same that Alleron was going through in the dungeon) and was killed. Alleron doesn't appear to be the leader of the Crusaders.
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark

User avatar
Corlagon
Archangel
Archangel
Posts: 1421
Joined: 03 Sep 2007
Location: HC/CH

Unread postby Corlagon » 24 Aug 2008, 16:42

Okay, thanks again :hoo:

User avatar
XEL II
HoTA Crew
HoTA Crew
Posts: 945
Joined: 14 May 2008
Location: Saint-Petersburg, Russian Federation

Unread postby XEL II » 24 Aug 2008, 16:45

You are welcome ;)
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark

User avatar
Corlagon
Archangel
Archangel
Posts: 1421
Joined: 03 Sep 2007
Location: HC/CH

Unread postby Corlagon » 24 Aug 2008, 17:47

Okay, so here's sort of a combination of PS and PC Crusaders, trying to make some sense out of the mix:

Drake's village in the Fairfield Lowlands is destroyed, and Drake's father is killed. He spends years in the wild, meeting Nomandi the Seer while camping in Duskwood. Nomandi is wounded by the Legion, and has Drake use a potion to kill him before he becomes one of the undead. Enraged, Drake ambushes the Legion (opening cinematic), but is captured and taken to Stronghold. With Celestia's aid, Drake escapes Stronghold, freeing Ursan. Midway through Stronghold, Drake encounters a shrine to Necros, who has a nice little chat with him through telepathy about the Ancients and the Kreegans before proceeding to laugh madly. Drake survives the Stronghold, and passes through Cador-Sul, where he is taken to Citadel by Aerrin. There, he gets a glimpse of the Light Lance, a murderously destructive Ancient weapon (maybe similar to the weapon Alan used in Enroth's Day of Fire). Celestia sends him to Corantha. He heads through the Catacombs, then Duskwood, and meets General Martel, Tor and the council. Dain has been kidnapped, so he rescues the Prince.

Now Tor disappears, so Drake goes after him, coming across Necros and Tor having a conversation. Drake also meets the blacksmiths, Castor and Pollux. Drake is sent to get the Scepter of Regency back from the Vastness Mountain Ogres who are now in Duskwood. He saves the Dasher, Djad, from Ogres, and the two head for the Dasher village. However, Djad is killed, and Drake is forced to deal with Tamris without Djad's help. With the Dashers' help, Drake retrieves the Sceptre and returns to Corantha - the Earth Elementals are alive, while the Stonehearts and the Ironpicks wage war. Martel tells him to head into the mines, in search of the missing Dain and Tor. King Aiden's body has been raised as a revenant. Drake kills an elemental and destroys the revenant, saving Dain and Tor. However, Tor gets lost in one of the caverns, presumed dead.

The Dwarves give Drake the Horn of Shattering in return for his help, and he returns to Citadel. Celestia now orders him to head for the Glaciers, as Ursan has been sent to find the Star of Erathia which was lost here long ago by Capt. Dustin Gregor in a mission to Stronghold. He hasn't reported back, and Drake is sent to find him and the Star. On the way, he battles the Yetis, who have been guarding a Great Geothermal Generator here, apparently belonging to the Ancients. Drake releases the ghost of Captain Gregor, claims the Star of Erathia from his corpse, and saves Ursan. Ursan asks Drake to deliver a scroll to King Dain of Corantha while he heads for West Stronghold. On the way, Drake encounters an insane Dasher, who is being controlled by a Deceiver. Drake returns to the Glaciers and heads for the Starship.

In the Starship, Drake gains the Solidify spell, and uses this to free the Dashers from the Deceivers' control, meeting Tamris again. With the Dashers saved, Drake heads for Corantha to deliver the message. For some reason, the scroll Ursan gave him to give to Dain was blank, creating some confusion. Before heading for Stronghold, Drake encounters the Grub Hive, and invades it using the Star of Erathia to disrupt the Legion's supply lines in the tunnels below. Now he heads for East Stronghold to find that the battle between the Crusaders, Corantha and the Legion has already begun. He chats with a fleeing Celestia, and learns from fellow Crusaders that Ursan is missing. Pollux, who is also there, tells Drake that Castor has been killed in action.

Drake is forced to infiltrate Stronghold while the Crusaders hold off Necros' armies outside. He kills many Black Guards and encounters Necros while the powerful dark wizard summons a portal. Drake follows Necros, emerging on the airborne Battleship, discovering that Necros has invaded Citadel while the Crusaders are busy with Stronghold. Aerrin helps Drake to reach the Citadel proper, and Drake goes after Necros, deactivating the Light Lance in the process. He reaches Necros by passing through a hidden, technological passageway in Celestia's chambers. There, he reaches Necros, standing before a previously-unknown interdimensional portal: the Kreegan Gate, apparently Celestia's great unknown experiment.

Necros explains that Celestia once worked alongside him while attempting to unlock the secrets of this Gate. A failed experiment cost Necros half of his face, while Celestia went on to become Lady Archon of Citadel. Necros almost claims his revenge, but Drake shuts the Gate off midway, and Necros is drawn in (emerging in the Fiery Realm?). With the battle below finished in the Crusaders' favour, Drake becomes Lord Archon of Citadel. The outro shows a meeting between Drake, Aerrin, Dain and Tamris, who explain that Celestia has fled the land, hinting at a potential sequel (which never happened :P). Drake claims "I kinda think the Old Guard could use some new blood".

By the time of Warriors, Alleron has become a captain among the Crusaders. Drake also headed for the Enroth Monastery, but was somehow killed.

User avatar
XEL II
HoTA Crew
HoTA Crew
Posts: 945
Joined: 14 May 2008
Location: Saint-Petersburg, Russian Federation

Unread postby XEL II » 24 Aug 2008, 17:53

Pretty much the same mix Demilich did, when we were working on the latest version of M&M story bible. Good job ;)
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark

User avatar
XEL II
HoTA Crew
HoTA Crew
Posts: 945
Joined: 14 May 2008
Location: Saint-Petersburg, Russian Federation

Unread postby XEL II » 24 Aug 2008, 21:44

Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark

User avatar
XEL II
HoTA Crew
HoTA Crew
Posts: 945
Joined: 14 May 2008
Location: Saint-Petersburg, Russian Federation

Unread postby XEL II » 25 Aug 2008, 10:11

Locations of the lands from HoMM1-2, which were not visited in M&M6:
Krashaw - small region just northwest to White Cap (see view of the Enroth from space in intro)
Noraston - city in southern Enroth near Mire of the Damned and dwarven land (in HoMM2 it was in southern swamps)
Castle Slayer - in Krashaw
Castle Lamanda - in Silver Cove region
Castle Alamar - near New Sorpigal (it was in southeast)
Carator Mines and Lorendale Valley - somewhere between the regions visited in M&M6.
Isle of the Dragon King - south to the Dragonsand Desert.
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark

User avatar
Corlagon
Archangel
Archangel
Posts: 1421
Joined: 03 Sep 2007
Location: HC/CH

Unread postby Corlagon » 25 Aug 2008, 11:53

So what's to be said of the following locations:

Amberlian Empire
Forge of Chaos
Gowdar Deep
Howling Marsh
Kelebrim Foundry
Mekorig Foundry
Mt. Ashenbane
Rusty Mug Tavern (mentioned in Heroes IV)
Phynaxia
Shadowmarsh Pass
Shimmengard
The Endless Sands
The Nameless Land
The Triton Empire
White Light Forgeworks

I know where the Amberlian Empire and Phynaxia belong, and I have good ideas for all the rest... just looking for other opinions.

As for Krashaw, I assumed it was simply another name for the Highlands.

Regarding PoL, I think the location it takes place in will be placed in far northern Enroth (more fan lore) :) It doesn't really fit on the Wheel world, mainly because of the weird / unique creatures in Geary Gravel's books (few of which exist in Heroes II).

User avatar
XEL II
HoTA Crew
HoTA Crew
Posts: 945
Joined: 14 May 2008
Location: Saint-Petersburg, Russian Federation

Unread postby XEL II » 25 Aug 2008, 12:10

Corlagon wrote:So what's to be said of the following locations:

Amberlian Empire
Forge of Chaos
Gowdar Deep
Howling Marsh
Kelebrim Foundry
Mekorig Foundry
Mt. Ashenbane
Rusty Mug Tavern (mentioned in Heroes IV)
Phynaxia
Shadowmarsh Pass
Shimmengard
The Endless Sands
The Nameless Land
The Triton Empire
White Light Forgeworks
Phynaxia is near Grainrich (it is south to Harmondale). Amberlian Empire was on Jadame. As for the Nameless Land ans Endless Sands, I assume they are in northeastern Nighon. Rusty Mug Tavern was on Nighon's coast. Shimmengard is (most likely) in Enroth. What is the Triton Empire and (don't remeber) Gowdar Deep?
Corlagon wrote:Regarding PoL, I think the location it takes place in will be placed in far northern Enroth (more fan lore) :) It doesn't really fit on the Wheel world, mainly because of the weird / unique creatures in Geary Gravel's books (few of which exist in Heroes II).
Geary Gravel's creatures don't make it impossible. We seen just a small part of the Wheel world in the novels. PoL campaigns can very well take place in its different parts.
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark

User avatar
Corlagon
Archangel
Archangel
Posts: 1421
Joined: 03 Sep 2007
Location: HC/CH

Unread postby Corlagon » 25 Aug 2008, 12:21

Phynaxia is on the southern steppes of Erathia, so I would place it in the mountainous area between Erathia (the country) and Bracada.

The Amberlian Empire was around Ravenshore and probably extended north to Alvar. Seems Ravenshore was its capital.

I don't think the Land / Sands were in Nighon, as Tarnum didn't cross any oceans to my knowledge. Instead, I think they're in the Eeofol region prior to the Night of Shooting Stars, and the Sparkling Bridge region is Frostpoint.

The Rusty Mug would more likely belong in Regnan territories, I would think. The Triton Empire is, well, an empire of Tritons which got destroyed :P We don't know what Gowdar Deep was. It was probably a Goblin-occupied fort in Ravage Roaming.
Xel II wrote:Geary Gravel's creatures don't make it impossible. We seen a small part of the Wheel world in novels. PoL campaigns can very well take place in its different parts.
You can ask Geary Gravel about that, but personally I don't believe PoL took place there. There aren't any common locations between PoL and the novels (whereas Heroes IV and the novels have two)...

User avatar
XEL II
HoTA Crew
HoTA Crew
Posts: 945
Joined: 14 May 2008
Location: Saint-Petersburg, Russian Federation

Unread postby XEL II » 25 Aug 2008, 12:31

Corlagon wrote:Phynaxia is on the southern steppes of Erathia, so I would place it in the mountainous area between Erathia (the country) and Bracada.
Accroding to Xanthor's Tales and Timber Wars descriptions in M&M7 Harmandale (aka Contested Lands) is north to Phynaxia. "Southern Erathian steppes" in Phynaxia's description was about Erathia as the continent's name.
Corlagon wrote:I don't think the Land / Sands were in Nighon, as Tarnum didn't cross any oceans to my knowledge. Instead, I think they're in the Eeofol region prior to the Night of Shooting Stars, and the Sparkling Bridge region is Frostpoint.
The only mention about Tarnum's travels there was "Tarnum went northeast". It doesn't mean he didn't cross ocean.
Corlagon wrote:The Rusty Mug would more likely belong in Regnan territories, I would think.
It was said in Heroes IV that Rusty Mag was on Nighonian coast. And there could be Regnan territories in around Antagarich.
Corlagon wrote:You can ask Geary Gravel about that, but personally I don't believe PoL took place there. There aren't any common locations between PoL and the novels (whereas Heroes IV and the novels have two)...
The fact that PoL lands weren't mentioned in the novels doesn't mean they can't be on the Wheel world.
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark

User avatar
Corlagon
Archangel
Archangel
Posts: 1421
Joined: 03 Sep 2007
Location: HC/CH

Unread postby Corlagon » 25 Aug 2008, 12:44

Xel II wrote:Accrofing to Xanthor's Tales and Timber Wars descriptions in M&M7 Harmandale (aka Conteted Lands) is north to Phynaxia.
Well, let's look closely at that shall we? :P

Explorers and settlers travelling into the forests beyond the nation of Phynaxia found a rare wood, prized for its use in making weapons, especially bows.

In 646 A.S. an Elven Ranger arrived at the court of King David with a proclamtion from the Duke of AvLee, demanding that the King immediately abandon all human settlements north of Phynaxia.

In June of 1151, Catherine was ordered to take a small force to near the Contested Lands, where she was to put down a rebellion of citizens who claimed to be descendants of the Phynaxian Empire and were demanding their independence from the Kingdom of Erathia.

Why just last week a letter arrived from some poor fool claiming to be a descendant of the family of Phynaxia, claiming that troops were needed in the east.


So... no real geographical information to be found.
Xel II wrote:"Southern Erathian steppes" in Phynaxia's description was about Erathia as the continent's name.
No problem then, since Bracada is in the south, as are the mountains just north of it.
Xel II wrote:The only mention about Tarnum's travels there was "Tarnum went northeast". It doesn't mean he didn't cross ocean.
And it doesn't mean he did, either ;) You think he crossed the Nighon Straits on horseback? :| Remember, there weren't any tunnels back then.

About the Rusty Mug, it's been so many ages since I last played that campaign that I forgot the reference. D'oh, thanks.
Xel II wrote:The fact that PoL lands weren't mentioned in the novels doesn't mean they can't be on the Wheel world.
Well, the fact that the PoL lands weren't mentioned to exist on, let's say... Middle-Earth, doesn't mean they can't be on Arda :D

User avatar
XEL II
HoTA Crew
HoTA Crew
Posts: 945
Joined: 14 May 2008
Location: Saint-Petersburg, Russian Federation

Unread postby XEL II » 25 Aug 2008, 13:07

Corlagon wrote:So... no real geographical information to be found.
Except this:
In 646 A.S. an Elven Ranger arrived at the court of King David with a proclamtion from the Duke of AvLee, demanding that the King immediately abandon all human settlements north of Phynaxia.
This was about human settlements, where wood was being gathered. That means, it was where Harmondale is now located.
Corlagon wrote:And it doesn't mean he did, either ;) You think he crossed the Nighon Straits on horseback? :| Remember, there weren't any tunnels back then.
I assume that Tarnum was somewhere in Nighon by the time when Ancestors' call reached him. I think he went to northeastern Nighon. On horseback :)
Last edited by XEL II on 25 Aug 2008, 13:43, edited 1 time in total.
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark

User avatar
Corlagon
Archangel
Archangel
Posts: 1421
Joined: 03 Sep 2007
Location: HC/CH

Unread postby Corlagon » 25 Aug 2008, 13:17

Xel II wrote:This was about human settlements, where wood was being gathered. That means, it was in moderm Harmondale.
Only problem being that the Contested Lands and Harmondale are nowhere near southern Erathia, both the kingdom and the continent. Therefore the empire didn't rise to power there.
Xel II wrote:I assume that Tarnum was somewhere in Nighon by the time whem Ancestors' call reached him. I think he went to northeastern Nighon. On horseback :)
If that were the case, why was he in Nighon? What were Barbarians (and, earlier, Elves) doing in Nighon? How come there were Necromancers in Nighon? How come there were no Nighonese creatures within the World Tree's roots?

User avatar
XEL II
HoTA Crew
HoTA Crew
Posts: 945
Joined: 14 May 2008
Location: Saint-Petersburg, Russian Federation

Unread postby XEL II » 25 Aug 2008, 13:23

Corlagon wrote:Only problem being that the Contested Lands and Harmondale are nowhere near southern Erathia, both the kingdom and the continent. Therefore the empire didn't rise to power there.
It is north to southern part of Antagarich aka Erathia (take a closer look on the map, Grainrich and Rionpoint are mostly on southern part), not kingdom of Erathia.
Corlagon wrote:If that were the case, why was he in Nighon? What were Barbarians (and, earlier, Elves) doing in Nighon? How come there were Necromancers in Nighon? How come there were no Nighonese creatures within the World Tree's roots?
There are numerous possibilities why they were in Nighon. Nighonian creatures weren't in the Tree probably because country of Nighon didn't have that much power in northeastern part of the island. Or there were no tunnles in the Nameless Land.
Make you strong places to dwell and practice the evil of your arts. Build great monuments to stand through the ages and remind your followers of the task with which you have been charged. Use these halls of iniquity to perpetrate your schemes against the infestation that has taken the fields and lakes of this land from you, their rightful masters. Never forget the hatred that must finally overcome and consume mankind. Dwell in your dungeons and brood. - Sheltem the Dark

User avatar
Corlagon
Archangel
Archangel
Posts: 1421
Joined: 03 Sep 2007
Location: HC/CH

Unread postby Corlagon » 25 Aug 2008, 17:03

Xel II wrote:It is north to southern part of Antagarich aka Erathia (take a closer look on the map, Grainrich and Rionpoint are mostly on southern part), not kingdom of Erathia.
They are southerly, but no more so than Krewlod, central Eeofol or Erathia the kingdom. Besides, there is no mention of Phynaxia having territories in Rionpoint (though that would explain where the "Elven offensive" came from). Also, we can't be certain whether or not the MM7 description referred to the continent or the kingdom.
Xel II wrote:There are numerous possibilities why they were in Nighon. Nighonian creatures weren't in the Tree probably because country of Nighon didn't have that much power in northeastern part of the island. Or there were no tunnles in the Nameless Land.
Well, I'd appreciate it if you could point out the expansive desert and snowy mountainous areas in Nighon on the map of Antagarich, because I see none.


Return to “Might and Magic”

Who is online

Users browsing this forum: No registered users and 4 guests